<span style="font-size:18px;">#
#海底针
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 120; #往左斜从90度减角,往右加角
LA = [30, -60, -60];
RA = [-60, -20, 20];
LL = [-60, 30, -60];
RL = [-40, 100, -150];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -60 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#闪通臂
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 120; #往左斜从90度减角,往右加角
LA = [-120, -20, -60];
RA = [-160, -10, 10];
LL = [-60, 60, -90];
RL = [45, 0, -135];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -60 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#搬拦锤
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 60; #往左斜从90度减角,往右加角
LA = [60, 60, 20];
RA = [80, 60, 20];
LL = [80, -80, 90];
RL = [-45, 0, 90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -120 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#如封似闭
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 60; #往左斜从90度减角,往右加角
LA = [60, 90, 20];
RA = [60, 90, 20];
LL = [40, -20, 70];
RL = [-10, -20, 120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -120 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#十字手
#旋转,所有旋转都分XY平面角度/YZ平面角度
halm_rot_1 = [0, 60];
halm_rot_2 = [0, 150];
smallArm_rot_1 = [0, 30];
smallArm_rot_2 = [0, 160];
smallArm_rot_3 = [0, 220];
bigArm_rot_1 = [0, 120];
bigArm_rot_2 = [0, 180];
foot_rot_1 = [0, 60];
root_rot_2 = [0, 30];
smallLeg_rot_1 = [0, 160]
bigLeg_rot_1 = [0, 180];
bigLeg_rot_2 = [0, 150];
bigLeg_rot_3 = [0, 90];
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, -150, -20];
RA = [-30, 150, 20];
LL = [20, -20, 0];
RL = [-20, 20, 0];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(90);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
<span style="font-size:18px;">#
#收势
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, -50, -160];
RA = [-30, 50, 160];
LL = [20, -20, 0];
RL = [-20, 20, 0];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(90);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
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