<span style="font-size:18px;">#
#扣步掩肘掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-50, -130, 10];
RA = [-30, -60, -90];
LL = [-60, 40, -130];
RL = [-20, 50, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(60);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#掰步左撑掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [90, 10, 10];
RA = [30, 60, 90];
LL = [60, -30, 60];
RL = [-60, 30, -20];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#并步上穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-90, -60, -30];
RA = [-150, -30, 10];
LL = [10, -10, 0];
RL = [-10, 10, 0];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(60);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(90);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
<span style="font-size:18px;">#
#托天塌地掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [60, -30, 30];
RA = [-150, -30, 90];
LL = [30, -60, 90];
RL = [-60, 30, -90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#仆步平插掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 60; #往左斜从90度减角,往右加角
LA = [80, 0, 0];
RA = [-60, 120, 30];
LL = [70, 0, 20];
RL = [-120, 150, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#弓步撩掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 60; #往左斜从90度减角,往右加角
LA = [90, 0, 10];
RA = [-60, 60, 60];
LL = [80, -80, 90];
RL = [-60, 0, 90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#转体穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-45, -135, 10];
RA = [-90, -45, 10];
LL = [10, 30, -90];
RL = [-10, -30, 90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#转身双挎掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [60, 0, 60];
RA = [-60, 0, -60];
LL = [80, -30, 60];
RL = [-50, 50, 0];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
本节到此结束,欲知后事如何,请看下回分解。