[从头学绘画] 第13节 六十四式八卦掌 (9-16)

<span style="font-size:18px;">#
#扣步掩肘掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-50, -130, 10];
    RA = [-30, -60, -90];
    
    LL = [-60, 40, -130];
    RL = [-20, 50, -120];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(60);
    proj_rSmallArm = 1 * cos_(30);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(0);

#</span>


<span style="font-size:18px;">#
#掰步左撑掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [90, 10, 10];
    RA = [30, 60, 90];
    
    LL = [60, -30, 60];
    RL = [-60, 30, -20];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = -1/1000;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>


<span style="font-size:18px;">#
#并步上穿掌
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-90, -60, -30];
    RA = [-150, -30, 10];
    
    LL = [10, -10, 0];
    RL = [-10, 10, 0];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(60);
    proj_lSmallArm = 1 * cos_(30);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(90);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(90);

#</span>


<span style="font-size:18px;">#
#托天塌地掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [60, -30, 30];
    RA = [-150, -30, 90];
    
    LL = [30, -60, 90];
    RL = [-60, 30, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#仆步平插掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 60; #往左斜从90度减角,往右加角

    LA = [80, 0, 0];
    RA = [-60, 120, 30];
    
    LL = [70, 0, 20];
    RL = [-120, 150, -120];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
	

#</span>


<span style="font-size:18px;">#
#弓步撩掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 60; #往左斜从90度减角,往右加角

    LA = [90, 0, 10];
    RA = [-60, 60, 60];
    
    LL = [80, -80, 90];
    RL = [-60, 0, 90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = -1/1000;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>



<span style="font-size:18px;">#
#转体穿掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-45, -135, 10];
    RA = [-90, -45, 10];
    
    LL = [10, 30, -90];
    RL = [-10, -30, 90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>

<span style="font-size:18px;">#
#转身双挎掌
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [60, 0, 60];
    RA = [-60, 0, -60];
    
    LL = [80, -30, 60];
    RL = [-50, 50, 0];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(90);

#</span>

本节到此结束,欲知后事如何,请看下回分解。


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