[从头学绘画] 第15节 六十四式八卦掌 (25-32)



<span style="font-size:18px;">#
#<25>转身缠手掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-90, -60, -10];
    RA = [-110, 0, -10];
    
    LL = [60, -40, 70];
    RL = [-60, 40, -70];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#<26>箭步平穿掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-110, 0, -10];
    RA = [-80, -30, -10];
    
    LL = [-80, 80, -90];
    RL = [50, -20, 150];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(60);
    proj_rSmallArm = 1 * cos_(60);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>

<span style="font-size:18px;">#
#<27>转身反背锤
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-80, -30, -10];
    RA = [-110, 0, -10];
    
    LL = [50, -20, 150];
    RL = [-80, 80, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(60);
    proj_lSmallArm = 1 * cos_(60);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>

<span style="font-size:18px;">#
#<28>扣步后撩掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-110, 0, -10];
    RA = [70, 0, 10];
    
    LL = [-50, 40, -130];
    RL = [-30, 80, -100];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#<29>回身绷腿
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-60, -90, 10];
    RA = [-150, 0, 10];
    
    LL = [-20, 40, -110];
    RL = [-120, 0, -60];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);


#</span>

<span style="font-size:18px;">#
#<30>丁步劈掌
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 120; #往左斜从90度减角,往右加角

    LA = [-60, -90, 10];
    RA = [-70, 130, -10];
    
    LL = [-80, 100, -80];
    RL = [-40, 80, -130];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(60);
    proj_rHalm = 1 * cos_(60);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(30);
    
#</span>

<span style="font-size:18px;">#
#<31>左狮子张口掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-80, -90, 10];
    RA = [120, 90, 10];
    
    LL = [150, -150, 150];
    RL = [60, -80, 80];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
    

#</span>

<span style="font-size:18px;">#
#<32>扣步切掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [60, -150, -30] ;
    RA = [-80, -90, 10];
    
    LL = [40, -40, -30];
    RL = [-40, 40, 30];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(30);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


本节到此结束,欲知后事如何,请看下回分解。


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