[从头学绘画] 第17节 六十四式八卦掌 (41-48)

<span style="font-size:18px;">#
#<41>右铁牛耕地
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [90, 90, 30];
    RA = [-60, 0, 0];
    
    LL = [-15, 60, -135];
    RL = [-60, 30, -60];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(30);
    proj_lSmallLeg = 1 * cos_(30);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>


<span style="font-size:18px;">#
#<42> 反身劈掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-60, 0, 0];
    RA = [90, 0, 30];
    
    LL = [120, -150, 120];
    RL = [20, -30, 100];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = -1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
	
#</span>


<span style="font-size:18px;">#
#<43>左引手掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [120, 0, 0];
    RA = [90, 60, 30];
    
    LL = [120, 0, 60];
    RL = [20, -30, 100];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(60);
    proj_rSmallArm = 1 * cos_(30);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>


<span style="font-size:18px;">#
#<44>转身撞掌
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [90, 30, 0];
    RA = [45, 60, 0];
    
    LL = [0, 0, 90];
    RL = [0, 0, 90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = -1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(60);
    proj_rSmallArm = 1 * cos_(30);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>


<span style="font-size:18px;">#
#<45>右引手掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [90, 60, 30];
    RA = [120, 0, 0];
    
    LL = [20, -30, 100];
    RL = [120, 0, 60];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(60);
    proj_lSmallArm = 1 * cos_(30);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>


<span style="font-size:18px;">#
#<46>左白猿捧桃
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [30, -150, -90];
    RA = [-30, 150, 90];
    
    LL = [-20, 40, -90];
    RL = [-30, 80, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>


<span style="font-size:18px;">#
#<47>扣步左压掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-60, -90, 0];
    RA = [-80, -60, 0];
    
    LL = [-30, 80, -100];
    RL = [-50, 40, -40];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(60);
    proj_lSmallArm = 1 * cos_(30);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>



<span style="font-size:18px;">#
#<48>回身顶肘
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [120, -170, 0];
    RA = [-45, 165, 0];
    
    LL = [80, -80, 90];
    RL = [-15, -10, 90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = -1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(60);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(30);
#</span>

本节到此结束,欲知后事如何,请看下回分解。

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