<span style="font-size:18px;">#
#<49>转身翻砸锤
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, 150, 0];
RA = [-45, 135, 30];
LL = [15, -15, -10];
RL = [-15, 15, 10];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(60);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<50>弓步侧削掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, -60, 0];
RA = [-45, 30, 90];
LL = [80, -80, 80];
RL = [-50, 0, 50];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(60);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<51>行日赶月左行势
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [45, 0, -90];
RA = [-150, 0, -90];
LL = [-45, 0, -20];
RL = [-30, 80, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<52>左回身压掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-80, -60, 0];
RA = [-60, -90, 0];
LL = [-45, 0, -20];
RL = [-30, 80, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(60);
proj_rSmallArm = 1 * cos_(60);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<53>左转身穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-60, -90, 0];
RA = [-80, -30, 0];
LL = [-30, 80, -120];
RL = [-45, 0, -20];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<54>右转身穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-80, -30, 0];
RA =[-60, -90, 0] ;
LL = [-45, 0, -20];
RL = [-30, 80, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<55>回身下穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-45, 0, -10];
RA =[-45, 0, -10] ;
LL = [-60, 20, -50];
RL = [-30, 80, -120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1 * cos_(0);
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#<56>右翻身掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 45; #往左斜从90度减角,往右加角
LA = [-135, -45, 10];
RA =[60, 60, -10] ;
LL = [20, 40, -90];
RL = [-45, 20, -20];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1 * cos_(30);
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1 * cos_(30);
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
本节到此结束,欲知后事如何,请看下回分解。