为什要使用连接池?可能不清楚的人会这样问,原因很简单,就是想增强并发处理能力,也可以更加灵活地实现数据分布式存储。
大体思路实现如下:
class IDbConnetion
{
public:
IDbConnetion(){};
virtual ~IDbConnetion(){ };
virtual bool Connect(const string& ip, uint32_t port, timeval connTO, timeval setTO) = 0;
};
class IDbConnectionPool
{
public:
IDbConnectionPool() :m_id(0), m_port(0), m_ip(""){};
virtual ~IDbConnectionPool()
{
while ( m_conns.size() > 0 )
{
IDbConnetion* conn = m_conns.front();
m_conns.pop_front();
delete conn;
}
};
virtual int InitDbConnectPool(int id, const string& ip, uint32_t port, int size){ return 0; };
virtual IDbConnetion* GetConnection(){ return NULL; };
int GetId() const { return m_id; };
private:
int m_id;
uint32_t m_port;
string m_ip;
list<IDbConnetion*> m_conns;
};
class CommonPool
{
public:
static CommonPool& Instance()
{
static CommonPool instance;
return instance;
};
~CommonPool()
{
//delete m_dbsV
//clear m_dbsM
};
IDbConnectionPool* GetDbPoolById(int id){ return NULL; };
IDbConnectionPool* GetDbPoolByHashId(int hashId){ return NULL; };
private:
CommonPool(){ };
private:
vector<IDbConnectionPool*> m_dbsV;
map<int, IDbConnectionPool*> m_dbsM;
};
class DbClient
{
public:
DbClient(int shardId)
{
cPool = CommonPool::Instance().GetDbPoolByHashId(shardId);
if (cPool)
{
conn = cPool->GetConnection();
}
};
~DbClient()
{
if (cPool && conn)
{
cPool->ReleaseConnection(conn);
}
};
IDbConnetion* conn;
IDbConnectionPool* cPool;
};
用完连接后还要返回连接池,还有各种超时控制,具体的实现后续会补上。