JAVA 线程 之dota英雄买药



本文纯属娱乐,请勿当真!

玩dota的java新手。

cpu=魔兽控制中心(比如控制什么时候刷新野怪,技能CD等)

hp=红

shop=商店

hero=英雄


package com.dota.test2;

import java.util.UUID;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;


public class Cpu implements Runnable {

	private static final Log log = LogFactory.getLog(Cpu.class);
	private Shop shop;
	
	public Cpu(Shop shop) {
		this.shop = shop;
	}
	
	@Override
	public void run() {
		
		try {
			
			//生产药膏
			while(true){
				log.info("开始生产药膏");
				Hp hp = create();
				log.info(hp.getUuid()+":药膏生产完成");
				
				log.info("开始把药膏放入商店");
				add(hp);
				log.info(hp.getUuid()+":药膏放入商店完成");
			}
			
		} catch (Exception e) {
			e.printStackTrace();
		}
		
	}
	/***
	 * 生产药膏
	 * @return
	 */
	public Hp create(){
		
		try {
			Thread.sleep(200);
			return new Hp(UUID.randomUUID().toString());
		} catch (Exception e) {
			e.printStackTrace();
		}
		return null;
	}
	
	public void add(Hp hp){
		
		try {

			synchronized (shop) {
				while(this.shop.getHp().size() >= this.shop.getMaxSize()){
					log.info(":商店已满,"+hp.getUuid()+":药膏等待放入");
					shop.wait();
				}
				
				this.shop.getHp().add(hp);
				//log.info("把药膏:"+hp.getUuid()+"放入商店");
				this.shop.notifyAll();
			}
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

}

package com.dota.test2;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

public class Hp {

	private static final Log log = LogFactory.getLog(Hp.class);
	
	private String uuid;
	public Hp(String uuid) {
		
		this.uuid = uuid;
	}
	public String getUuid() {
		return uuid;
	}
	public void setUuid(String uuid) {
		this.uuid = uuid;
	}
	
	
}

package com.dota.test2;

import java.util.HashSet;
import java.util.Set;

public class Shop {

	private Set<Hp> hp = new HashSet<Hp>();
	
	private int maxSize = 3;

	public Set<Hp> getHp() {
		return hp;
	}

	public void setHp(Set<Hp> hp) {
		this.hp = hp;
	}
	
	public Shop() {
		// TODO Auto-generated constructor stub
	}

	public int getMaxSize() {
		return maxSize;
	}

	public void setMaxSize(int maxSize) {
		this.maxSize = maxSize;
	}
	
	
}

package com.dota.test2;

import java.util.Iterator;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

public class Hero implements Runnable {
	
	private static final Log log = LogFactory.getLog(Hero.class);
	private Shop shop;
	private String name;
	public Hero(Shop shop,String name) {
		// TODO Auto-generated constructor stub
		this.shop = shop;
		this.name = name;
	}

	@Override
	public void run() {

		try {
			
			while(true){
				buy();
			}
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

	//购买药膏
	private void buy(){
		
		try {
			
			synchronized (shop) {
				while (this.shop.getMaxSize() <= 0) {
					log.info(name + ":没有药膏了,需要等待");
					this.shop.wait();
				}
				Thread.sleep(1000);
				Iterator<Hp> set = this.shop.getHp().iterator();
				if(set.hasNext()){
					Hp  hp = set.next();
					this.shop.getHp().remove(hp);
					log.info(name + "购买的药膏id:" + hp.getUuid());
					this.shop.notifyAll();
				}
				
			}
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}


运行:
package com.dota.test2;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

public class Test2 {

	private static final Log log = LogFactory.getLog(Test2.class);
	
	public static void main(String[] args) {
		
		Shop shop = new Shop();
		
		new Thread(new Cpu(shop)).start();
		
		new Thread(new Hero(shop,"VS")).start();
		new Thread(new Hero(shop,"WD")).start();
		new Thread(new Hero(shop,"ES")).start();
		new Thread(new Hero(shop,"AM")).start();
	}
}




本文纯属娱乐,请勿当真!

玩dota的java新手。

cpu=魔兽控制中心(比如控制什么时候刷新野怪,技能CD等)

hp=红

shop=商店

hero=英雄

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值