P378 12.4

#include<iostream>
using namespace std;
class Shape
{
	public:
		virtual float area() const {return 0.0;}
		virtual float volume() const {return 0.0;}
		virtual void shapeName() const =0;
};
class Point:public Shape
{
	public:
		Point(float=0,float=0);
		void setPoint(float,float);
		float getX() const {return x;}
		float getY() const {return y;}
		virtual void shapeName() const {cout<<"Point:";}
		friend ostream & operator<<(ostream &,const Point &);
	protected:
		float x,y;
};
Point::Point(float a,float b)
{ x=a;y=b; }
void Point::setPoint(float a,float b)
{ x=a;y=b; }
ostream & operator<<(ostream &output,const Point &p)
{
	output<<"["<<p.x<<","<<p.y<<"]";
	return output;
}
class Circle:public Point
{
	public:
		Circle(float x=0,float y=0,float r=0);
		void setRadius(float);
		float getRadius() const;
		virtual float area() const;
		virtual void shapeName() const {cout<<"Circle:";}
		friend ostream &operator<<(ostream &,const Circle &);
	protected:
		float radius;
};
Circle::Circle(float a,float b,float r):Point(a,b),radius(r){}
void Circle::setRadius(float r){radius=r;}
float Circle::getRadius() const {return radius;}
float Circle::area() const {return 3.14156*radius*radius;}
ostream &operator<<(ostream &output,const Circle &c)
{
	output<<"["<<c.x<<","<<c.y<<"],r="<<c.radius;
	return output;
}
class Cylinder:public Circle{
	public:
		Cylinder(float x=0,float y=0,float r=0,float h=0);
		void setHeight(float);
		virtual float area() const;
		virtual float volume() const;
		virtual void shapeName() const {cout<<"Cylinder:";}
		friend ostream& operator<<(ostream&,const Cylinder&);
	protected:
		float height;
};
Cylinder::Cylinder(float a,float b,float r,float h)
	:Circle(a,b,r),height(h){}
void Cylinder::setHeight(float h){height=h;}
float Cylinder::area() const
{ return 2*Circle::area()+2*3.14159*radius*height; }
float Cylinder::volume() const
{ return Circle::area()*height;}
ostream &operator<<(ostream &output,const Cylinder& cy)
{
	output<<"["<<cy.x<<","<<cy.y<<"],r="<<cy.radius<<",h="<<cy.height;
	return output;
}
int main()
{
	Point point(3.2,4.5);
	Circle circle(2.4,1.2,5.6);
	Cylinder cylinder(3.5,6.4,5.2,10.5);
	point.shapeName();
	cout<<point<<endl;
	circle.shapeName();
	cout<<circle<<endl;
	cylinder.shapeName();
	cout<<cylinder<<endl<<endl;
	Shape*pt;
	pt=&point;
	pt->shapeName();
	cout<<"x="<<point.getX()<<",y="<<point.getY()<<"\narea="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
	pt=&circle;
	pt->shapeName();
	cout<<"x="<<circle.getX()<<",y="<<circle.getY()<<"\narea="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
	pt=&cylinder;
	pt->shapeName();
	cout<<"x="<<cylinder.getX()<<",y="<<cylinder.getY()<<"\narea="<<pt->area()<<"\nvolume="<<pt->volume()<<"\n\n";
	return 0;
}

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