cocos2d-x学习六aircraft



渐变切换场景

void HelloWorld::MenuaboutCallBack(CCObject* pSender)
{
	CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5,AboutLayer::scene()));
}


切图menu

void HelloWorld::setUpView()
{
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();

	this->setBackGroundImage("loading.png");
	//logo
	CCSprite *logo = CCSprite::create("logo.png");
	logo->setAnchorPoint(ccp(0.5,1.0));
	logo->setPosition(ccp(visibleSize.width/2,visibleSize.height-10));
	this->addChild(logo);

	//menu
	CCSprite *newGameNormal = CCSprite::create("menu.png",CCRectMake(0,0,126,33));
	CCSprite *newGamePressed = CCSprite::create("menu.png",CCRectMake(0,33,126,33));
	CCSprite *newGameDisabled = CCSprite::create("menu.png",CCRectMake(0,66,126,33));
	CCMenuItemSprite *newGame = CCMenuItemSprite::create(newGameNormal,newGamePressed,newGameDisabled);

	CCSprite *optionNormal = CCSprite::create("menu.png",CCRectMake(126,0,126,33));
	CCSprite *optionPressed = CCSprite::create("menu.png",CCRectMake(126,33,126,33));
	CCSprite *optionDisabled = CCSprite::create("menu.png",CCRectMake(126,66,126,33));
	CCMenuItemSprite *option = CCMenuItemSprite::create(optionNormal,optionPressed,optionDisabled,menu_selector(HelloWorld::MenuoptionCallBack));

	CCSprite *aboutNormal = CCSprite::create("menu.png",CCRectMake(256,0,126,33));
	CCSprite *aboutPressed = CCSprite::create("menu.png",CCRectMake(256,33,126,33));
	CCSprite *aboutDisabled = CCSprite::create("menu.png",CCRectMake(256,66,126,33));
	CCMenuItemSprite *about = CCMenuItemSprite::create(aboutNormal,aboutPressed,aboutDisabled,menu_selector(HelloWorld::MenuaboutCallBack));

	CCMenu *menu = CCMenu::create(newGame,option,about,NULL);
	menu->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
	menu->alignItemsVerticallyWithPadding(10);
	this->addChild(menu);
}


1、图片切换菜单

2、label菜单

void OptionLayer::setUpView()
{
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	//background
	setBkIm("loading.png");

	//title
	CCSprite *title = CCSprite::create("menuTitle.png",CCRectMake(0.0,0.0,135.0,35.0));
	title->setPosition(ccp(visibleSize.width/2,visibleSize.height-50));

	this->addChild(title);

	//add music toggle
	CCMenuItemToggle *musicTrigger = CCMenuItemToggle::createWithTarget(this,menu_selector(OptionLayer::musicTriggerCallback),CCMenuItemFont::create("Music : 0n"),
		CCMenuItemFont::create("Music : Off"),NULL);
	
	if(CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
	{
		musicTrigger->setSelectedIndex(0);
	}
	else
	{
		musicTrigger->setSelectedIndex(1);
	}
	musicTrigger->setPosition(ccp(visibleSize.width/2,visibleSize.height/2));
	text
	//CCLabelBMFont *lb = CCLabelBMFont::create("this game is recoded by MyObject-C","arial-14.fnt");
	//lb->setPosition(ccp(visibleSize.width/2,visibleSize.height/2));

	//this->addChild(lb);
	//back label
    CCLabelTTF* backLb = CCLabelTTF::create("back", "Arial", 24);

	CCMenuItemLabel *lable = CCMenuItemLabel::create(backLb,this,menu_selector(OptionLayer::menuBackCallback));
	lable->setPosition(ccp(visibleSize.width - backLb->getContentSize().width/2,backLb->getContentSize().height/2));

	CCMenu *menu = CCMenu::create(musicTrigger,lable,NULL);
	menu->setPosition(CCPointZero);

	this->addChild(menu);
	
}


音乐切换

void OptionLayer::musicTriggerCallback(CCObject* pSender)
{
	if(CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
	{
		CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
		CCUserDefault::sharedUserDefault()->setBoolForKey("backmusic",false);
	}
	else
	{
		CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("music/mainMainMusic.mp3",true);      
		CCUserDefault::sharedUserDefault()->setBoolForKey("backmusic",true);
	}
}





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