OOP 面向对象系列

 OOP 面向对象系列:

面向对象方面著名的专家:
Grady Booch, Ivar Jacobson, James Rumbaugh, Jim Rumbaugh,
Martin Fowler, Craig Larman,

[Ambler,2001]
The Object Primer: The Application Developer's Guide to
Object Orientation and the UML, Second Edition by Scott W. Ambler
面向对象软件开发教程
(UML, Java)

[Booch,1994]
Booch, G. Object-Oriented Analysis and Design with Applications,
(Second Edition) Addison-Wesley, Menlo Park CA, 1994.
面向对象分析和设计 -- 实例应用
(Booch, C++)

[Martin,1995]
Martin, R.C. Designing Object-Oriented C++ Applications Using
the Booch Method, Prentice Hall, Englewood Cliffs, NJ, 1995.
(Booch, C++)

[Liberty,1998]
Beginning Object-Oriented Analysis and Design with C++
by Jesse Liberty 1998
(UML, Visual C++)

[Lau,2000]
The Art of Objects by Yun-Tung Lau
(UML, Java)

[Brock, 1990]
Designing Object Oriented Software by Rebecca Wirfs-Brock
面向对象软件设计经典
(CRC卡片)

[Brock,1998]
Object Design by Rebecca Wirfs-Brock
(对CRC卡, 协作和灵活性这些主题的见解)

[Riel,1996]
Object-Oriented Design Heuristics  by Arthur Riel, Addison Wesley, 1996
这本书针对面向对象设计提供60个经验法则,並以C++ 实例说明.

[Jacobson,1995]
Jacobson, I., Ericsson, M. and Jacobson, A. The Object Advantage:
business process Reengineering with object technology, Addison-Wesley, 1995.
(用例图)

[Meyer,1997]
Meyer B. Object-Oriented Software Construction 2/e, Prentice Hall,
Englewood Cliffs, NJ, 1997
(OOP, Eiffel语言)

[Jacobson,1992]
Object-Oriented Software Engineering
面向对象的软件工程
(OMT, C++)

[Rumbaugh,1991]
Rumbaugh J., Blaha M., Premerlani W., Eddy F. and Lorensen W. (1991)
Object-Oriented Modeling and Design, Prentice Hall.
面向对象的建模和设计
(OMT, C++)

[Harmon,1996]
The Object Technology   Casebook──Lessons from Award-Winning Business Applications
by Paul Harmon and William Morrissey, John Wiley & Sons, 1996
本书收集了1994年至1995年 object World 研讨会上竞赛的优胜者实例,
以流传于世,做为别人的借鉴.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值