概述:
在公司,不能自己安装软件,也不能下载,但有时候需要截图。用PrintScreen键只能截取全屏,感觉很麻烦。于是决定自己编写一个截图工具 。
众所周知,QQ截图首先将截取全屏为一个图片,然后用在这个图片基础上截取需要的部分。本程序实现方法类似。
程序运行截图如下:
图中心矩形为即将截取区域
程序很粗糙,希望大家提出宝贵意见。
1,自定义矩形类MyRectangle
在QQ截图程序中,用户用鼠标绘制出的截图区域是可调整大小和位置的,在4个边的中点和4个顶点各有一个小矩形标记。(如图所示)
.NET Framework中本身没有这样的矩形,因此要自定义实现。
考虑到类的专用性,不必实现.Net Framework2.0中Rectangle的全部功能。
该MyRectangle类图如下:
MyRectangle需包含如下属性
int X 记录矩形左上角x坐标
int Y 记录矩形左上角y坐标
int DownPointX 绘制矩形时鼠标落点x坐标
int DownPointY 绘制矩形时鼠标落点y坐标
int Width 矩形宽
int Height 矩形高
int MinWidth 矩形最小宽度
int MinHeight 矩形最小高度
bool ChangeSizeMode 标识矩形当前绘制模式是否为“改变大小”
bool MoveMode 标识矩形当前绘制模式是否为“移动”
bool MouseOnLeftTop 标识鼠标当前位置是否在矩形左上角
bool MouseOnLeftMiddle 标识鼠标当前位置是否在矩形左边中点
bool MouseOnLeftBottom 标识鼠标当前位置是否在矩形左下角
bool MouseOnRightTop 标识鼠标当前位置是否在矩形右上角
bool MouseOnRightMiddle 标识鼠标当前位置是否在矩形右边中点
bool MouseOnRightBottom 标识鼠标当前位置是否在矩形右下角
bool MouseOnTopMiddle 标识鼠标当前位置是否在矩形顶边中点
bool MouseOnBottomMiddle 标识鼠标当前位置是否在矩形底边中点
bool MouseOnMiddle 标识鼠标当前位置是否在矩形中心
int LittleRectangleWidth 矩形周边8个小矩形的宽度
int LittleRectangleHeight 矩形周边8个小矩形的高度
Rectangle LeftTopRectangle 矩形左上角小矩形
Rectangle LeftMiddleRectangle 矩形左边中点小矩形
Rectangle LeftBottomRectangle 矩形左下角小矩形
Rectangle RightTopRectangle 矩形右上角小矩形
Rectangle RightMiddleRectangle 矩形右边中点小矩形
Rectangle RightBottomRectangle 矩形右下角小矩形
Rectangle TopMiddleRectangle 矩形顶边中点小矩形
Rectangle BottomMiddleRectangle 矩形底边中点小矩形
Rectangle Rect 主体矩形
Size Size 矩形大小
Image BackImage 背景图片
Cursor MyCursor 光标样式
矩形本身包含监测当前绘制模式和绘制方法,主要方法成员如下:
SetLittleRectangle() 设置8个小矩形
Draw(Color backColor) 绘制方法,+1重载
ChangeSize(MouseEventArgs e) 改变矩形大小
Move(int newX, int newY) 改变矩形位置
CheckMouseLocation(MouseEventArgs e) 判断鼠标当前落点
setAllModeFalse() 将所有模式设定为false
public bool onChangingMode() 判断当前绘制模式是否为“改变大小”或“移动”
Initialize(int x, int y, int width, int height) 根据给定参数初始化矩形
MyRectagle类代码实现如下:
... {
/**//// <summary>
/// The x-coordinate of the upper-left corner of the main rectangle
/// </summary>
private int x;
/**//// <summary>
/// The star x-coordinate when you draw the main rectangle
/// </summary>
private int downPointX;
/**//// <summary>
/// The y-coordinate of the upper-left corner of the main rectangle
/// </summary>
private int y;
/**//// <summary>
/// The star y-coordinate when you draw the main rectangle
/// </summary>
private int downPointY;
/**//// <summary>
/// The width of the main rectangle
/// </summary>
private int width;
/**//// <summary>
/// The height of the main rectangle
/// </summary>
private int height;
/**//// <summary>
/// The least width of the main rectangle
/// </summary>
private int minWidth;
/**//// <summary>
/// The least height of the main rectangle
/// </summary>
private int minHeight;
/**//// <summary>
/// Sign the main rectangle is on change size mode or not
/// </summary>
private bool changeSizeMode;
/**//// <summary>
/// Sign the main rectangle is on move mode or not
/// </summary>
private bool moveMode;
/**//// <summary>
/// Sign the current mouse position is on the upper-left corner of the main rectangle or not
/// </summary>
private bool mouseOnLeftTop;
/**//// <summary>
/// Sign the current mouse position is on the middle point of the left line of the main rectangle or not
/// </summary>
private bool mouseOnLeftMiddle;
/**//// <summary>
/// Sign the current mouse position is on the bottom-left corner of the main rectangle or not
/// </summary>
private bool mouseOnLeftBottom;
/**//// <summary>
/// Sign the current mouse position is on the upper-right corner of the mian rectangle or not
/// </summary>
private bool mouseOnRightTop;
/**//// <summary>
/// 鼠标落点在右中点标志
/// </summary>
private bool mouseOnRightMiddle;
/**//// <summary>
/// Sign the current mouse position is on the middle point of the right line of the main rectangle or not
/// </summary>
private bool mouseOnRightBottom;
/**//// <summary>
/// Sign the current mouse position is on the middle point of the top line of the main rectangle or not
/// </summary>
private bool mouseOnTopMiddle;
/**//// <summary>
/// Sign the current mouse position is on the middle point of the bottom line of the main rectangle or not
/// </summary>
private bool mouseOnBottomMiddle;
/**//// <summary>
/// Sign the current mouse position is in the main rectangle or not
/// </summary>
private bool mouseOnMiddle;
/**//// <summary>
/// The width of the 8 little rectangles that on the 4 corners and the 4 middle points that of the 4 lines of the main rectangle
/// </summary>
private int littleRectangleWidth;
/**//// <summary>
/// The height of the 8 little rectangles that on the 4 corners and the 4 middle points that of the 4 lines of the main rectangle
/// </summary>
private int littleRectangleHeight;
/**//// <summary>
/// The little rectangle on the upper-left corner of the main rectangle
/// </summary>
private Rectangle leftTopRectangle;
/**//// <summary>
/// The little rectangle on the middle point of the left line of the main rectangle
/// </summary>
private Rectangle leftMiddleRectangle;
/**//// <summary>
/// The little rectangle on the bottom-left corner of the main rectangle
/// </summary>
private Rectangle leftBottomRectangle;
/**//// <summary>
/// The little rectangle on the upper-right corner of the main rectangle
/// </summary>
private Rectangle rightTopRectangle;
/**//// <summary>
/// The little rectangle on the middle point of the right line of the main rectangle
/// </summary>
private Rectangle rightMiddleRectangle;
/**//// <summary>
/// The little rectangle on the bottom-right corner of the main rectangle
/// </summary>
private Rectangle rightBottomRectangle;
/**//// <summary>
/// The little rectangle on the middle point of the top line of the main rectangle
/// </summary>
private Rectangle topMiddleRectangle;
/**//// <summary>
/// The little rectangle on the middle point of the bottom line of the main rectangle
/// </summary>
private Rectangle bottomMiddleRectangle;
/**//// <summary>
/// The main rectangle
/// </summary>
private Rectangle rect;
/**//// <summary>
/// The size of the main rectangle
/// </summary>
private Size size;
/**//// <summary>
/// The background image of the screen
/// </summary>
private Image backImage;
/**//// <summary>
/// The cursor manner
/// </summary>
private Cursor myCursor;
/**//// <summary>
/// Gets of sets the x-coordinate of the upper-left corner of the main rectangle
/// </summary>
public int X
...{
get ...{ return x; }
set
...{
x = value;
rect.X = value;
}
}
/**//// <summary>
/// Gets of sets the y-coordinate of the upper-left corner of the main rectangle
/// </summary>
public int Y
...{
get ...{ return y; }
set
...{
y = value;
rect.Y = value;
}
}
/**//// <summary>
/// Gets of sets the star x-coordinate when you draw the main rectangle
/// </summary>
public int DownPointX
...{
get ...{ return downPointX; }
set ...{ downPointX = value; }
}
/**//// <summary>
/// Gets of sets the star y-coordinate when you draw the main rectangle
/// </summary>
public int DownPointY
...{
get ...{ return downPointY; }
set ...{ downPointY = value; }
}
/**//// <summary>
/// Gets of sets the width of the main rectangle
/// </summary>
public int Width
...{
get ...{ return width; }
set
...{
width = value;
rect.Width = value;
}
}
/**//// <summary>
/// Gets or sets the height of the main rectangle
/// </summary>
public int Height
...{
get ...{ return height; }
set
...{
height = value;
rect.Height = value;
}
}
/**//// <summary>
/// Gets or sets the least width of the main rectangle
/// </summary>
public int MinWidth
...{
get ...{ return minWidth; }
set ...{ minWidth = value; }
}
/**//// <summary>
/// Gets or sets the least height of the main rectangle
/// </summary>
public int MinHeight
...{
get ...{ return minHeight; }
set ...{ minHeight = value; }
}
/**//// <summary>
/// Gets or sets the sign of the change size mode of the main rectangle
/// </summary>
public bool ChangeSizeMode
...{
get ...{ return changeSizeMode; }
set
...{
changeSizeMode = value;
moveMode = !value;
}
}
/**//// <summary>
/// Gets or sets the sign of the move mode of the main rectangle
/// </summary>
public bool MoveMode
...{
get ...{ return moveMode; }
set
...{
moveMode = value;
changeSizeMode = !value;
}
}
/**//// <summary>
/// Gets or sets the sign of current mouse position
/// (is on the upper-left corner of the main rectangle or not)
/// </summary>
public bool MouseOnLeftTop
...{