poj 2689解题报告(区间筛素数,经典)

 

Prime Distance
Time Limit: 1000MS Memory Limit: 65536K
Total Submissions: 4814 Accepted: 1282

Description

The branch of mathematics called number theory is about properties of numbers. One of the areas that has captured the interest of number theoreticians for thousands of years is the question of primality. A prime number is a number that is has no proper factors (it is only evenly divisible by 1 and itself). The first prime numbers are 2,3,5,7 but they quickly become less frequent. One of the interesting questions is how dense they are in various ranges. Adjacent primes are two numbers that are both primes, but there are no other prime numbers between the adjacent primes. For example, 2,3 are the only adjacent primes that are also adjacent numbers. 
Your program is given 2 numbers: L and U (1<=L< U<=2,147,483,647), and you are to find the two adjacent primes C1 and C2 (L<=C1< C2<=U) that are closest (i.e. C2-C1 is the minimum). If there are other pairs that are the same distance apart, use the first pair. You are also to find the two adjacent primes D1 and D2 (L<=D1< D2<=U) where D1 and D2 are as distant from each other as possible (again choosing the first pair if there is a tie).

Input

Each line of input will contain two positive integers, L and U, with L < U. The difference between L and U will not exceed 1,000,000.

Output

For each L and U, the output will either be the statement that there are no adjacent primes (because there are less than two primes between the two given numbers) or a line giving the two pairs of adjacent primes.

Sample Input

2 17
14 17

Sample Output

2,3 are closest, 7,11 are most distant.
There are no adjacent primes.

这道题是学习素数筛法的经典,应用到了区间筛素数。具体思路是先筛出1到sqrt(2147483647)之间的所有素数,然后再通过已经晒好素数筛出给定区间的素数,关于筛素数的问题,我转载了一篇网上一个人总结的素数总结,里面就有关于筛大数区间的素数的算法。虽然说一切都已经具备了,但是这道题我第一次做的时候RUNTIME ERROR了,原因是声明变量的时候用了long,当数据比较大的时候会超,第二次我改成long long,这才A掉。。总之,还有很多要学的东西,继续努力吧!!

代码:

语言:c++

 

 

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POJ1753题目为"Flip Game",题目给出了一个4x4的棋盘,每个格子有黑色或白色,每次翻转一个格子会同时翻转它上下左右四个格子的颜色,目标是把整个棋盘都变为同一种颜色,求把棋盘变成同种颜色的最小步数。 解题思路: 一般关于棋盘变色的题目,可以考虑使用搜索来解决。对于POJ1753题目,可以使用广度优先搜索(BFS)来解决。 首先,对于每个格子,定义一个状态,0表示当前格子是白色,1表示当前格子是黑色。 然后,我们可以把棋盘抽象成一个长度为16的二进制数,将所有格子的状态按照从左往右,从上往下的顺序排列,就可以用一个16位的二进制数表示整个棋盘的状态。例如,一个棋盘状态为: 0101 1010 0101 1010 则按照从左往右,从上往下的顺序把所有格子的状态连接起来,即可得到该棋盘的状态为"0101101001011010"。 接着,我们可以使用队列来实现广度优先搜索。首先将初始状态加入队列中,然后对于队列中的每一个状态,我们都尝试将棋盘上的每个格子翻转一次,生成一个新状态,将新状态加入队列中。对于每一个新状态,我们也需要记录它是从哪个状态翻转得到的,以便在得到最终状态时能够输出路径。 在搜索过程中,我们需要维护每个状态离初始状态的步数,即将该状态转换为最终状态需要的最小步数。如果我们找到了最终状态,就可以输出答案,即最小步数。 代码实现:

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