基于Unity3D引擎的简易版开心消消乐

闲来无事,写点东西。想到之前有用过u3d,也是怕自己以后忘了,放csdn上留存一下。

先上代码。

思路是通过给一个图形添加脚本Grid.cs ,再通过总控的脚本使用两个for循环批量生成图形方块。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;

//is Grid Script
public class Grid : MonoBehaviour,IPointerClickHandler
{
    public int GridId;  //编号
    private int GridSize = 55;  //大小 ,控制间隙
    private int Gridx; //x
    private int Gridy; //y
    public int GridType = 0;//类型,随机生成,控制两方块间可消除与否
    private int Speed = 200; //动作移动速度
	

    public Vector2 TragetPos = Vector2.zero;   //位置


	public void Init () 
	{
        name = GridId.ToString();
        Gridx = GridCenter.Instance.GetGridPosX(GridId);
        Gridy = GridCenter.Instance.GetGridPosY(GridId);
        transform.localPosition = new Vector2(Gridx * GridSize, Gridy * GridSize);
        TragetPos = transform.localPosition;
        Image img = this.GetComponent<Image>();
        switch(GridType)
        {
            case 1:
                img.overrideSprite = GridCenter.Instance.s1;
                break;
            case 2:
                img.overrideSprite = GridCenter.Instance.s2;
                break;
            case 3:
                img.overrideSprite = GridCenter.Instance.s3;
                break;
            case 4:
                img.overrideSprite = GridCenter.Instance.s4;
                break;
            case 5:
                img.overrideSprite = GridCenter.Instance.s5;
                break;
        }
	}
	
	void Update () 
	{
        if (transform.localPosition.x == TragetPos.x && transform.localPosition.y == TragetPos.y)
        {//方块移动时,不能进行其它操作
            if (GridCenter.Instance.IsMove.Contains(GridId))
            {
                GridCenter.Instance.IsMove.Remove(GridId);
            }
        }
        if (transform.localPosition.x != TragetPos.x)
        {//移动代码
            if (transform.localPosition.x > TragetPos.x)
            {
                Vector2 pos = transform.localPosition;
                pos.x -= (Speed * Time.deltaTime);
                pos.x = pos.x < TragetPos.x ? TragetPos.x : pos.x;
                transform.localPosition = pos;
            }
            else
            {
                Vector2 pos = transform.localPosition;
                pos.x += (Speed * Time.deltaTime);
                pos.x = pos.x > TragetPos.x ? TragetPos.x : pos.x;
                transform.localPosition = pos;
            }
        }
        if (transform.localPosition.y != TragetPos.y)
        {
            if (transform.localPosition.y > TragetPos.y)
            {
                Vector2 pos = transform.localPosition;
                pos.y -= (Speed * Time.deltaTime);
                pos.y = pos.y < TragetPos.y ? TragetPos.y : pos.y;
                transform.localPosition = pos;
            }
            else
            {
                Vector2 pos = transform.localPosition;
                pos.y += (Speed * Time.deltaTime);
                pos.y = pos.y > TragetPos.y ? TragetPos.y : pos.y;
                transform.localPosition = pos;
            }
        }
	}

    public void MoveGrid(Grid last,Grid current)
    {//确保移动在两相邻间进行。不会出现换位情况
        if (GridCenter.Instance.GetGridMoveRange(last.GridId, current.GridId))
        {
            last.TragetPos = current.transform.localPosition;
            current.TragetPos = last.transform.localPosition;
            if (!GridCenter.Instance.IsMove.Contains(GridId))
            {
                GridCenter.Instance.IsMove.Add(GridId);
            }
            GridCenter.Instance.MoveGridDate(last, current);
            GridCenter.Instance.RemoveKye = true;
        }
        else
        {
            GridCenter.Instance.LastClickGrid = null;
            GridCenter.Instance.CurrentClickGrid = null; 
        }
    }

    public void OnPointerClick(PointerEventData eventData)
    {
        if (GridCenter.Instance.IsMove.Count !=0)
        {
            return;
        }
        Debug.Log("Click:"+name);
        if (GridCenter.Instance.LastClickGrid != this)
        {
            if (GridCenter.Instance.LastClickGrid != null)
            {
                MoveGrid(GridCenter.Instance.LastClickGrid,this);
                GridCenter.Instance.CurrentClickGrid = this;
                return;
            }
            GridCenter.Instance.LastClickGrid = this;
        }
	
    }
}

GridCenter.cs

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using YouKe.Data;
using UnityEngine.Audio;
//is GridCenter Script
public class GridCenter : MonoBehaviour ,INotifier
{
    private static GridCenter mInstance;
    public static GridCenter Instance
    {
        get { return mInstance; }
    }
    private int typeNum = 6;
    private Dictionary<int, Grid> DicGrid = new Dictionary<int, Grid>();
	//public AudioSource[] audioSources;
    public Grid LastClickGrid = null;
    public Grid CurrentClickGrid = null;
    public List<int> IsMove = new List<int>();
    private List<Grid> RemoveGridList = new List<Grid>();
    private Text mScore;
	private Text mSteps;
    public int numScore = 0;

    public Sprite s1;
    public Sprite s2;
    public Sprite s3;
    public Sprite s4;
    public Sprite s5;

    public Transform GridCentrerTransform;

    public Transform GameStartTransform;
    public Transform GamePlayTransform;
    public Transform RankingTransform;
    public Transform ScoreUpdateTransform;

    public Transform Item;

    private List<protos.integral.TopInfo> listinfo 
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