C++ Builder XE BCB escape unescape 源码 演示

// C++ Builder XE
// 刘涛  136,1308,6264  30234923@qq.com  QQ: 30234923  MSN: newtower@hotmail.com  http://XiaoJinTa.com

 

 

// ----ntEscape: A [
// 2009-3-7 21:14:46
/*
 src:
 ~!@#$%^&*()_+|{}:"<>?  `-=/[]',./  1234567890  abcxyz  ABCXYZ  中国

 ntEscape:
 %7E%21@%23%24%25%5E%26*%28%29_%2B%7C%7B%7D%3A%22%3C%3E%3F%20%20%60-%3D%5C%5B%5D%27%2C./%20%201234567890%20%20abcxyz%20%20ABCXYZ%20%20%u4E2D%u56FD

 ntEscape:不变的:
 @*_-./1234567890abcxyzABCXYZ

 String s; // String s; 等价于 String s = "";
 s = "%7E%21@%23%24%25%5E%26*%28%29_%2B%7C%7B%7D%3A%22%3C%3E%3F%20%20%60-%3D%5C%5B%5D%27%2C./%20%201234567890%20%20abcxyz%20%20ABCXYZ%20%20%u4E2D%u56FD";
 s = unescape( s ); // ~!@#$%^&*()_+|{}:"<>?  `-=/[]',./  1234567890  abcxyz  ABCXYZ  中国
 ShowMessage( s );

 --
 --
 String s = "%0D%0A"; // 回车
 s = "%7E%21@%23%24%25%5E%26*%28%29_%2B%7C%7B%7D%3A%22%3C%3E%3F%20%20%60-%3D%5C%5B%5D%27%2C./%20%201234567890%20%20abcxyz%20%20ABCXYZ%20%20%u4E2D%u56FD"
  + s + s +
  "%u51FA%u5F35%u547D%u4EE4%u7533%u8ACB%u304A%u3088%u3073%u4EEE%u6255%u7533%u8ACB%20%2C%20%u662F%u4E2D%u56FD%u4EBA%20%2C%20%u3067%u3059%20%2C%20English%20%2C%20%uC2A4%uD0C0%uCE74%uB4DC%uB85C%2015%25%uD560%uC778%20%uBC1B%uC73C%uC138%uC694%20%2C%20%u5B78%u4F5B%u884C%u5100%20%u83EF%u56B4%u7D93%20%u89C0%u4E16%u97F3%u83E9%u85A9";
 Memo2->Text = s;
 Memo1->Text = unescape( s );
*/
String Escape_Hex[] = {
 "00","01","02","03","04","05","06","07","08","09","0A","0B","0C","0D","0E","0F",
 "10","11","12","13","14","15","16","17","18","19","1A","1B","1C","1D","1E","1F",
 "20","21","22","23","24","25","26","27","28","29","2A","2B","2C","2D","2E","2F",
 "30","31","32","33","34","35","36","37","38","39","3A","3B","3C","3D","3E","3F",
 "40","41","42","43","44","45","46","47","48","49","4A","4B","4C","4D","4E","4F",
 "50","51","52","53","54","55","56","57","58","59","5A","5B","5C","5D","5E","5F",
 "60","61","62","63","64","65","66","67","68","69","6A","6B","6C","6D","6E","6F",
 "70","71","72","73","74","75","76","77","78","79","7A","7B","7C","7D","7E","7F",
 "80","81","82","83","84","85","86","87","88","89","8A","8B","8C","8D","8E","8F",
 "90","91","92","93","94","95","96","97","98","99","9A","9B","9C","9D","9E","9F",
 "A0","A1","A2","A3","A4","A5","A6","A7","A8","A9","AA","AB","AC","AD","AE","AF",
 "B0","B1","B2","B3","B4","B5","B6","B7","B8","B9","BA","BB","BC","BD","BE","BF",
 "C0","C1","C2","C3","C4","C5","C6","C7","C8","C9","CA","CB","CC","CD","CE","CF",
 "D0","D1","D2","D3","D4","D5","D6","D7","D8","D9","DA","DB","DC","DD","DE","DF",
 "E0","E1","E2","E3","E4","E5","E6","E7","E8","E9","EA","EB","EC","ED","EE","EF",
 "F0","F1","F2","F3","F4","F5","F6","F7","F8","F9","FA","FB","FC","FD","FE","FF"
};
byte Escape_ValHex[] = {
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,
 0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F,0x3F
};
// 2009-3-7 21:59:28  完全模拟 java和js中的ntEscape
// 需要前面的array, _excludeChars 是保持原样 不编码的字符
// ntEscape( s, "-_.*@+/" ); // 相当于 escape
String ntEscape( WideString s, WideString _excludeChars )
{
 if( s == WideString(NULL) || s == WideString("") )
  return "";

 // _excludeChars: escape: [-_.*@+/]
 WideString excludeChars = _excludeChars;
 if( WideString(NULL) == excludeChars )
  excludeChars = "-_.*@+/"; // escape

 // StringBuffer sbuf = new StringBuffer();
 String sbuf = "";
 int len = s.Length();
 // for (int i = 0; i < len; i++)
 for (int i = 1; i <= len; i++)
 {
  WideChar ch = s[i]; // int ch = s.charAt(i);
  // space : map to '+'   , ie6要encode为 %20

  // 字母数字保持原样,这样写速度快
  if ('A' <= ch && ch <= 'Z') {    // 'A'..'Z' : as it was
   sbuf += ((char)ch);
  } else if ('a' <= ch && ch <= 'z') {    // 'a'..'z' : as it was
   sbuf += ((char)ch);
  } else if ('0' <= ch && ch <= '9') {    // '0'..'9' : as it was
   sbuf += ((char)ch);

  // 保持原样,特殊字符
  } else if ( excludeChars.Pos( WideString(ch) ) > 0 ) {
   sbuf += ((char)ch);

  // 被编码
  } else if (ch <= 0x007F) {              // other ASCII : map to %XX
   sbuf += ('%');
   sbuf += (Escape_Hex[ch]);
  } else {                                // unicode : map to %uXXXX
   sbuf += ('%');
   sbuf += ('u');
   sbuf += (Escape_Hex[(ch >> 8)]);
   sbuf += (Escape_Hex[(0x00FF & ch)]);
  }
 }
 return sbuf;
} // end ntEscape

String ntEscape( WideString s )
{
  return ntEscape( s, "-_.*@/" );
}
String escape( String s )
{
  return ntEscape( s, "-_.*@/" );
}

// BCB: XE
// escape: unescape:
// bcb: 需要前面的array
String unescape( String s )
{
 if( s == NULL || s == "" )
  return "";

 String sbuf = "";
 int i = 1; // bcb String 从1开始
 int len = s.Length();
 while( i <= len )
 {
  int ch = s[i];
  if ( false  /* ch == '+' */  ) {  // + : map to ' '
   sbuf += (' ');
  } else if ('A' <= ch && ch <= 'Z') {    // 'A'..'Z' : as it was
   sbuf += ((wchar_t)ch);
  } else if ('a' <= ch && ch <= 'z') {    // 'a'..'z' : as it was
   sbuf += ((wchar_t)ch);
  } else if ('0' <= ch && ch <= '9') {    // '0'..'9' : as it was
   sbuf += ((wchar_t)ch);
  } else if (ch == '-' || ch == '_'       // unreserved : as it was
   || ch == '.' || ch == '!'
   || ch == '~' || ch == '*'
   || ch == '+' || ch == '@' || ch == '/'  // newtower:   unescape
   || ch == '/'' || ch == '('
   || ch == ')') {
   sbuf += ((wchar_t)ch);
  }
  else if (ch == '%')
  {
   int cint = 0;
   if( (i+2) <= len && 'u' != s[i+1] )
   { // %XX : map to ascii(XX)
    cint = (cint << 4) | Escape_ValHex[ s[i+1] ];
    cint = (cint << 4) | Escape_ValHex[ s[i+2] ];
    i+=2;
    sbuf += ((wchar_t)cint);
   }
   else if( (i+5) <= len && 'u' == s[i+1] )
   { // %uXXXX : map to unicode(XXXX)
    cint = (cint << 4) | Escape_ValHex[ s[i+2] ];
    cint = (cint << 4) | Escape_ValHex[ s[i+3] ];
    cint = (cint << 4) | Escape_ValHex[ s[i+4] ];
    cint = (cint << 4) | Escape_ValHex[ s[i+5] ];
    i += 5;
    sbuf += ((wchar_t)cint);
    // wchar_t x1 = cint;
    // alert( x1 );
   }
   else
   {
    sbuf += ((wchar_t)ch);
   }

  }// end else if
  else
   sbuf += ((wchar_t)ch);

  i++;
 }
 return sbuf;
} // end unescape(.)
// ----ntEscape: Z ]

 

 

void __fastcall TForm1::Button3Click(TObject *Sender)
{
 // unescape
 String s; // String s; 等价于 String s = "";

 s = Memo2->Text;
 // s = "%7E%21@%23%24%25%5E%26*%28%29_%2B%7C%7B%7D%3A%22%3C%3E%3F%20%20%60-%3D%5C%5B%5D%27%2C./%20%201234567890%20%20abcxyz%20%20ABCXYZ%20%20%u4E2D%u56FD";
 s = unescape( s ); // ~!@#$%^&*()_+|{}:"<>?  `-=/[]',./  1234567890  abcxyz  ABCXYZ  中国
 Memo1->Text = s;
}
//---------------------------------------------------------------------------

 

void __fastcall TForm1::Button2Click(TObject *Sender)
{
 // escape
 String s; // String s; 等价于 String s = "";

 s = Memo1->Text;
 // s = "%7E%21@%23%24%25%5E%26*%28%29_%2B%7C%7B%7D%3A%22%3C%3E%3F%20%20%60-%3D%5C%5B%5D%27%2C./%20%201234567890%20%20abcxyz%20%20ABCXYZ%20%20%u4E2D%u56FD";
 s = escape( s ); // ~!@#$%^&*()_+|{}:"<>?  `-=/[]',./  1234567890  abcxyz  ABCXYZ  中国
 Memo2->Text = s;
}
//---------------------------------------------------------------------------

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值