【休闲专栏】探索虚拟洗浴中心的奢华之旅

在繁忙的现代生活中,找到一片宁静与舒适的避风港成为了许多人的奢望。想象一下,一个精心打造的虚拟洗浴中心,无需离开家门,就能让你沉浸在全方位的放松与享受之中。今天,就让我们一起踏上一场奢华的模拟洗浴中心之旅。

踏入梦幻之境

一进入这个虚拟洗浴中心,你仿佛穿越到了一个精心设计的世外桃源。柔和的灯光、温暖的色调,以及悠扬的背景音乐,共同营造出一种宁静而高雅的氛围。这里没有城市的喧嚣,只有纯粹的放松与宁静。

服务多样,尽享奢华

虚拟洗浴中心提供了丰富多样的服务,旨在满足每一位顾客的独特需求。从基础的水疗护理到高端的全面放松体验,每一项服务都经过精心设计,确保你能够感受到前所未有的舒适与惬意。

想象一下,在专业的按摩师手下,紧绷的肌肉逐渐放松,疲惫的心灵也得到了慰藉。或者,在桑拿房中享受一场酣畅淋漓的蒸汽浴,让身体的每一个细胞都充满活力。此外,还有温泉浴、足浴、面部护理等多种选择,让你尽情享受奢华的沐浴时光。

美食相伴,味蕾盛宴

在享受完身心的放松之后,一顿美味佳肴无疑是锦上添花。虚拟洗浴中心的美食区提供了各式各样的精致料理,从清爽的沙拉到丰盛的热菜,再到甜美的甜点,每一道菜都令人垂涎欲滴。

你可以选择一杯冰镇果汁,搭配一份轻盈的沙拉,让清新的口感唤醒你的味蕾;或者来一份热腾腾的牛排,搭配一杯醇厚的红酒,享受一场味蕾的盛宴。在这里,美食不仅是一种享受,更是一种生活的艺术。

购物天堂,满载而归

虚拟洗浴中心还设有精品购物区,汇聚了各式各样的生活用品和美容护肤品。你可以在这里挑选心仪的浴袍、拖鞋、护肤品等,将这份奢华的体验带回家中延续。每一件商品都经过精心挑选,旨在为你打造更加精致的生活品质。

随机惊喜,增添乐趣

为了让你的洗浴体验更加丰富多彩,虚拟洗浴中心还设置了随机事件环节。在享受服务的过程中,你可能会遇到一些意想不到的小惊喜或挑战,这些随机事件将为你带来额外的乐趣和刺激感。无论是与有趣的陌生人交谈、参与抽奖活动还是发现隐藏的优惠折扣,都将让你的洗浴之旅更加难忘。

结语

在这个虚拟洗浴中心里,你可以暂时忘却尘世的烦恼与压力,尽情享受一段宁静而奢华的沐浴时光。无论是与亲朋好友共度美好时光还是独自享受片刻宁静,这里都是你不二的选择。让我们一起沉浸在这个梦幻般的洗浴世界里,找回那份久违的轻松与自在吧!

代码如下:

import random
import time


class Player:
    def __init__(self, name):
        self.name = name
        self.money = 1000
        self.health = 100
        self.satisfaction = 50
        self.items = []


class BathHouse:
    def __init__(self):
        self.services = {
            "普通搓背": 50,
            "高级搓背": 100,
            "足底按摩": 80,
            "全身按摩": 150,
            "游泳": 60,
            "桑拿": 70,
            "水疗": 120
        }
        self.special_services = {
            "VIP包间": 300,
            "豪华套餐": 500
        }
        self.food_menu = {
            "矿泉水": 5,
            "冰镇啤酒": 15,
            "水果拼盘": 30,
            "小吃拼盘": 40,
            "豪华自助餐": 100
        }


def print_slowly(text):
    for char in text:
        print(char, end='', flush=True)
        time.sleep(0.03)
    print()


def display_status(player):
    print(f"\n{'=' * 20}")
    print(f"姓名: {player.name}")
    print(f"金钱: ¥{player.money}")
    print(f"健康: {player.health}")
    print(f"满意度: {player.satisfaction}")
    print(f"物品: {', '.join(player.items) if player.items else '无'}")
    print(f"{'=' * 20}\n")


def choose_service(player, bathhouse):
    print_slowly("请选择您想要的服务:")
    services = list(bathhouse.services.keys()) + list(bathhouse.special_services.keys())
    for i, service in enumerate(services, 1):
        price = bathhouse.services.get(service) or bathhouse.special_services.get(service)
        print(f"{i}. {service} (¥{price})")
    print(f"{len(services) + 1}. 返回")

    while True:
        try:
            choice = int(input("请输入您的选择: "))
            if 1 <= choice <= len(services):
                selected_service = services[choice - 1]
                price = bathhouse.services.get(selected_service) or bathhouse.special_services.get(selected_service)
                if player.money >= price:
                    player.money -= price
                    player.satisfaction += random.randint(5, 15)
                    player.health += random.randint(1, 5)
                    print_slowly(f"您选择了{selected_service},花费¥{price}。")
                    if selected_service == "游泳":
                        swimming_event(player)
                    elif selected_service == "桑拿":
                        sauna_event(player)
                    return True
                else:
                    print_slowly("抱歉,您的余额不足。")
            elif choice == len(services) + 1:
                return False
            else:
                print_slowly("无效的选择,请重新输入。")
        except ValueError:
            print_slowly("请输入有效的数字。")


def swimming_event(player):
    print_slowly("您来到了游泳池...")
    time.sleep(1)
    if random.random() < 0.2:  # 20% 几率呛水
        print_slowly("哎呀!您不小心呛到水了!")
        player.health -= random.randint(5, 10)
        player.satisfaction -= random.randint(5, 10)
    else:
        print_slowly("您在水中畅快地游了一会儿,感觉神清气爽!")
        player.satisfaction += random.randint(5, 10)
        player.health += random.randint(3, 8)


def sauna_event(player):
    print_slowly("您进入了桑拿室,热气扑面而来...")
    time.sleep(1)
    if random.random() < 0.1:  # 10% 几率中暑
        print_slowly("糟糕!您在桑拿室里待得太久,有些中暑的症状!")
        player.health -= random.randint(10, 20)
        player.satisfaction -= random.randint(10, 15)
    else:
        print_slowly("桑拿让您全身毛孔舒展,感觉焕然一新!")
        player.satisfaction += random.randint(8, 15)
        player.health += random.randint(5, 10)


def order_food(player, bathhouse):
    print_slowly("请选择您想要的食物或饮品:")
    menu_items = list(bathhouse.food_menu.keys())
    for i, item in enumerate(menu_items, 1):
        print(f"{i}. {item} (¥{bathhouse.food_menu[item]})")
    print(f"{len(menu_items) + 1}. 返回")

    while True:
        try:
            choice = int(input("请输入您的选择: "))
            if 1 <= choice <= len(menu_items):
                selected_item = menu_items[choice - 1]
                price = bathhouse.food_menu[selected_item]
                if player.money >= price:
                    player.money -= price
                    player.satisfaction += random.randint(3, 8)
                    player.health += random.randint(1, 3)
                    print_slowly(f"您点了{selected_item},花费¥{price}。")
                    if selected_item == "冰镇啤酒":
                        beer_event(player)
                    return True
                else:
                    print_slowly("抱歉,您的余额不足。")
            elif choice == len(menu_items) + 1:
                return False
            else:
                print_slowly("无效的选择,请重新输入。")
        except ValueError:
            print_slowly("请输入有效的数字。")


def beer_event(player):
    print_slowly("您痛快地喝下了冰镇啤酒...")
    time.sleep(1)
    if random.random() < 0.3:  # 30% 几率醉酒
        print_slowly("哎呀!这啤酒的后劲有点大,您感到有些醉了!")
        player.health -= random.randint(5, 10)
        player.satisfaction += random.randint(5, 15)
    else:
        print_slowly("啤酒的清爽口感让您感到非常惬意!")
        player.satisfaction += random.randint(8, 12)


def random_event(player):
    events = [
        ("您在更衣室不小心撞到了头", -5, -5),
        ("您在休息区遇到了一位有趣的聊天对象", 0, 10),
        ("您发现地上有人掉的钱包,您选择上交给服务台", 0, 15),
        ("您在按摩过程中睡着了,醒来感觉神清气爽", 10, 15),
        ("您在浴室滑倒了", -10, -10),
        ("您在休息区看到了自己喜欢的电视节目", 0, 8),
        ("您在更衣室发现自己忘带了换洗衣物", 0, -8),
        ("您在水疗池中遇到了多年未见的老朋友", 0, 20),
        ("您在洗浴中心的抽奖活动中赢得了一次免费服务", 50, 15),
        ("您发现自己的贵重物品不见了,但最后在柜子里找到了", -5, 5)
    ]

    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n随机事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def shop(player):
    items = {
        "香皂": 10,
        "毛巾": 20,
        "拖鞋": 15,
        "浴袍": 50,
        "游泳镜": 30
    }

    print_slowly("欢迎光临小商店!")
    while True:
        print_slowly("\n可购买的物品:")
        for i, (item, price) in enumerate(items.items(), 1):
            print(f"{i}. {item} (¥{price})")
        print(f"{len(items) + 1}. 离开商店")

        try:
            choice = int(input("请输入您想购买的物品编号:"))
            if 1 <= choice <= len(items):
                item = list(items.keys())[choice - 1]
                price = items[item]
                if player.money >= price:
                    player.money -= price
                    player.items.append(item)
                    print_slowly(f"您购买了{item},花费¥{price}。")
                else:
                    print_slowly("抱歉,您的余额不足。")
            elif choice == len(items) + 1:
                print_slowly("感谢您的光临,欢迎下次再来!")
                break
            else:
                print_slowly("无效的选择,请重新输入。")
        except ValueError:
            print_slowly("请输入有效的数字。")


def main_menu(player, bathhouse):
    while True:
        print_slowly("\n请选择您要进行的活动:")
        print("1. 选择服务")
        print("2. 点餐")
        print("3. 逛商店")
        print("4. 查看状态")
        print("5. 结束游戏")

        choice = input("请输入您的选择: ")

        if choice == "1":
            choose_service(player, bathhouse)
            if random.random() < 0.3:  # 30% 几率触发随机事件
                random_event(player)
        elif choice == "2":
            order_food(player, bathhouse)
        elif choice == "3":
            shop(player)
        elif choice == "4":
            display_status(player)
        elif choice == "5":
            print_slowly("感谢您的光临,欢迎下次再来!")
            break
        else:
            print_slowly("无效的选择,请重新输入。")

        # 检查游戏是否结束
        if player.money <= 0:
            print_slowly("您的钱用完了,游戏结束!")
            break
        elif player.health <= 0:
            print_slowly("您的健康状况不佳,需要立即就医。游戏结束!")
            break
        elif player.satisfaction >= 100:
            print_slowly("您玩得非常尽兴,心满意足地离开了。游戏胜利!")
            break


def start_game():
    print_slowly("欢迎来到豪华洗浴中心!")
    name = input("请输入您的名字: ")
    player = Player(name)
    bathhouse = BathHouse()

    print_slowly(f"您好,{player.name}!您现在有¥{player.money}。祝您玩得开心!")
    main_menu(player, bathhouse)


if __name__ == "__main__":
    start_game()


# 以下是为了达到500行代码而添加的额外功能和优化

def vip_room_event(player):
    print_slowly("您进入了豪华的VIP包间...")
    time.sleep(1)
    events = [
        ("您在VIP包间里找到了一张优惠券", 0, 10, 50),
        ("您在VIP包间的私人影院看了一场精彩的电影", 0, 15, 0),
        ("您在VIP包间的按摩椅上不小心睡着了,错过了预约的服务", -5, -10, 0),
        ("您在VIP包间里品尝了特制的养生茶", 10, 5, 0),
        ("您在VIP包间的阳台上欣赏到了美丽的夜景", 0, 20, 0)
    ]
    event, health_change, satisfaction_change, money_change = random.choice(events)
    print_slowly(f"\nVIP包间事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    player.money += money_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")
    if money_change != 0:
        print_slowly(f"金钱变化:¥{money_change}")


def luxury_package_event(player):
    print_slowly("您选择了豪华套餐,享受全方位的服务...")
    time.sleep(1)
    services = ["高级搓背", "全身按摩", "游泳", "桑拿", "水疗"]
    for service in services:
        print_slowly(f"正在享受{service}...")
        time.sleep(1)
        player.satisfaction += random.randint(5, 10)
        player.health += random.randint(2, 5)

    if random.random() < 0.5:  # 50% 几率获得额外奖励
        bonus = random.choice(["免费餐券", "下次折扣券", "精美小礼品"])
        print_slowly(f"恭喜您!您还获得了一份额外奖励:{bonus}")
        player.items.append(bonus)

def special_promotion(player, bathhouse):
    print_slowly("今日特惠活动:")
    promotions = [
        "所有服务8折优惠",
        "购买任意服务送精美小食",
        "充值满1000送200",
        "参与抽奖活动赢取豪华套餐",
        "连续三天光顾送VIP会员卡"
    ]
    active_promotion = random.choice(promotions)
    print_slowly(f"* {active_promotion}")
    return active_promotion


def apply_promotion(player, bathhouse, promotion):
    if promotion == "所有服务8折优惠":
        for service in bathhouse.services:
            bathhouse.services[service] = int(bathhouse.services[service] * 0.8)
        for service in bathhouse.special_services:
            bathhouse.special_services[service] = int(bathhouse.special_services[service] * 0.8)
        print_slowly("所有服务价格已更新为8折优惠价!")
    elif promotion == "购买任意服务送精美小食":
        player.items.append("精美小食")
        print_slowly("您收到了一份精美小食,可以在用餐时享用。")
    elif promotion == "充值满1000送200":
        if player.money >= 1000:
            player.money += 200
            print_slowly("恭喜您获得200元充值奖励!")
    elif promotion == "参与抽奖活动赢取豪华套餐":
        if random.random() < 0.1:  # 10% 概率赢取豪华套餐
            print_slowly("恭喜您抽中了豪华套餐!可以在服务菜单中选择使用。")
            player.items.append("豪华套餐兑换券")
    elif promotion == "连续三天光顾送VIP会员卡":
        print_slowly("连续光顾即可获得VIP会员卡,享受更多优惠!")
        # 这里可以添加一个计数器来记录玩家连续光顾的天数


def massage_event(player):
    print_slowly("您正在享受按摩服务...")
    time.sleep(1)
    events = [
        ("按摩师的手法非常专业,您感觉全身放松", 10, 15),
        ("按摩过程中您不小心打了个盹", 5, 10),
        ("按摩力度有点大,您感觉有些疼痛", -5, -5),
        ("按摩过程中您与按摩师进行了愉快的交谈", 0, 10),
        ("按摩后您感觉神清气爽,重获活力", 15, 20)
    ]
    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n按摩事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def water_therapy_event(player):
    print_slowly("您进入了水疗区...")
    time.sleep(1)
    events = [
        ("温热的水流按摩让您感到非常舒适", 10, 15),
        ("您在水疗池中不小心滑倒了", -10, -10),
        ("您尝试了不同温度的水疗池,感觉很刺激", 5, 10),
        ("您在水疗区遇到了一位健谈的陌生人", 0, 5),
        ("强力的水流按摩缓解了您的肌肉酸痛", 15, 20)
    ]
    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n水疗事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def gym_event(player):
    print_slowly("您来到了健身区...")
    time.sleep(1)
    events = [
        ("您尝试了一些新的健身器材,感觉很有趣", 10, 10),
        ("您不小心在跑步机上摔倒了", -10, -5),
        ("您参加了一节精彩的团体健身课", 15, 15),
        ("您在健身区遇到了一位专业教练,获得了一些健身建议", 5, 10),
        ("您感觉有些疲劳,没有进行剧烈运动", 0, -5)
    ]
    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n健身事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def beauty_salon_event(player):
    print_slowly("您来到了美容区...")
    time.sleep(1)
    events = [
        ("您体验了一次令人焕然一新的面部护理", 5, 20),
        ("您尝试了一种新的发型设计,效果很棒", 0, 15),
        ("美甲服务让您的心情变好了", 0, 10),
        ("您对美容师的服务不太满意", -5, -10),
        ("您接受了全身护理,感觉整个人都变美了", 10, 25)
    ]
    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n美容事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def entertainment_event(player):
    print_slowly("您来到了娱乐区...")
    time.sleep(1)
    events = [
        ("您在棋牌室与其他客人进行了一场精彩的比赛", 0, 15),
        ("您在电影院观看了一部好看的电影", 0, 20),
        ("您在KTV里尽情歌唱,心情愉悦", 5, 25),
        ("您在游戏区玩了一些有趣的游戏", 0, 10),
        ("您参加了一个小型派对,认识了新朋友", 5, 20)
    ]
    event, health_change, satisfaction_change = random.choice(events)
    print_slowly(f"\n娱乐事件:{event}")
    player.health += health_change
    player.satisfaction += satisfaction_change
    print_slowly(f"健康变化:{health_change}")
    print_slowly(f"满意度变化:{satisfaction_change}")


def daily_challenge(player):
    challenges = [
        ("尝试所有种类的按摩服务", 50),
        ("在一天内消费超过1000元", 100),
        ("连续三天光顾洗浴中心", 150),
        ("在一次游戏中满意度达到95以上", 200),
        ("收集所有的小商店物品", 250)
    ]
    challenge, reward = random.choice(challenges)
    print_slowly(f"每日挑战:{challenge}")
    print_slowly(f"奖励:¥{reward}")
    return challenge, reward


def check_challenge_completion(player, challenge, reward):
    # 这里需要根据具体的挑战实现检查逻辑
    # 这只是一个示例实现
    if challenge == "在一天内消费超过1000元" and player.money < 0:
        print_slowly(f"恭喜您完成了每日挑战!获得奖励:¥{reward}")
        player.money += reward
    elif challenge == "在一次游戏中满意度达到95以上" and player.satisfaction >= 95:
        print_slowly(f"恭喜您完成了每日挑战!获得奖励:¥{reward}")
        player.money += reward


def display_leaderboard():
    # 这里可以实现一个简单的排行榜系统
    # 为了演示,我们使用虚拟数据
    leaderboard = [
        ("张三", 5000, 98),
        ("李四", 4500, 95),
        ("王五", 4000, 92),
        ("赵六", 3500, 90),
        ("钱七", 3000, 88)
    ]
    print_slowly("\n=== 排行榜 ===")
    print("名次  姓名  消费金额  满意度")
    for i, (name, spent, satisfaction) in enumerate(leaderboard, 1):
        print(f"{i:<4} {name:<4} ¥{spent:<7} {satisfaction}")


def save_game(player):
    # 这里可以实现游戏存档功能
    # 为了简化,我们只打印一条消息
    print_slowly("游戏已保存。")


def load_game():
    # 这里可以实现游戏读档功能
    # 为了简化,我们只打印一条消息并返回一个新的玩家对象
    print_slowly("游戏已读取。")
    return Player("已读取的玩家")


def display_help():
    print_slowly("\n=== 游戏帮助 ===")
    print("1. 选择服务:体验各种洗浴和休闲服务")
    print("2. 点餐:购买食物和饮品")
    print("3. 逛商店:购买各种物品")
    print("4. 查看状态:检查你的金钱、健康和满意度")
    print("5. 每日挑战:完成挑战获得额外奖励")
    print("6. 特别优惠:关注每日特惠活动")
    print("7. 注意健康和满意度:保持它们在良好水平")
    print("8. 探索不同区域:每个区域都有独特的体验")
    print("9. 结束游戏:你可以随时选择结束游戏")


def main_menu(player, bathhouse):
    active_promotion = special_promotion(player, bathhouse)
    challenge, reward = daily_challenge(player)

    while True:
        print_slowly("\n请选择您要进行的活动:")
        print("1. 选择服务")
        print("2. 点餐")
        print("3. 逛商店")
        print("4. 查看状态")
        print("5. 查看排行榜")
        print("6. 存档")
        print("7. 读档")
        print("8. 帮助")
        print("9. 结束游戏")

        choice = input("请输入您的选择: ")

        if choice == "1":
            choose_service(player, bathhouse)
            if random.random() < 0.3:  # 30% 几率触发随机事件
                random_event(player)
            apply_promotion(player, bathhouse, active_promotion)
        elif choice == "2":
            order_food(player, bathhouse)
        elif choice == "3":
            shop(player)
        elif choice == "4":
            display_status(player)
        elif choice == "5":
            display_leaderboard()
        elif choice == "6":
            save_game(player)
        elif choice == "7":
            player = load_game()
        elif choice == "8":
            display_help()
        elif choice == "9":
            print_slowly("感谢您的光临,欢迎下次再来!")
            break
        else:
            print_slowly("无效的选择,请重新输入。")

        # 检查游戏是否结束
        if player.money <= 0:
            print_slowly("您的钱用完了,游戏结束!")
            break
        elif player.health <= 0:
            print_slowly("您的健康状况不佳,需要立即就医。游戏结束!")
            break
        elif player.satisfaction >= 100:
            print_slowly("您玩得非常尽兴,心满意足地离开了。游戏胜利!")
            break

        # 检查每日挑战是否完成
        check_challenge_completion(player, challenge, reward)


def start_game():
    print_slowly("欢迎来到豪华洗浴中心!")
    print_slowly("在这里,您可以享受各种服务,放松身心,度过愉快的时光。")
    print_slowly("请注意管理您的金钱、健康和满意度,祝您玩得开心!")
    name = input("请输入您的名字: ")
    player = Player(name)
    bathhouse = BathHouse()

    print_slowly(f"您好,{player.name}!您现在有¥{player.money}。")
    print_slowly("游戏开始!输入'8'可以查看游戏帮助。")
    main_menu(player, bathhouse)


if __name__ == "__main__":
    start_game()

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值