在繁忙的现代生活中,找到一片宁静与舒适的避风港成为了许多人的奢望。想象一下,一个精心打造的虚拟洗浴中心,无需离开家门,就能让你沉浸在全方位的放松与享受之中。今天,就让我们一起踏上一场奢华的模拟洗浴中心之旅。
踏入梦幻之境
一进入这个虚拟洗浴中心,你仿佛穿越到了一个精心设计的世外桃源。柔和的灯光、温暖的色调,以及悠扬的背景音乐,共同营造出一种宁静而高雅的氛围。这里没有城市的喧嚣,只有纯粹的放松与宁静。
服务多样,尽享奢华
虚拟洗浴中心提供了丰富多样的服务,旨在满足每一位顾客的独特需求。从基础的水疗护理到高端的全面放松体验,每一项服务都经过精心设计,确保你能够感受到前所未有的舒适与惬意。
想象一下,在专业的按摩师手下,紧绷的肌肉逐渐放松,疲惫的心灵也得到了慰藉。或者,在桑拿房中享受一场酣畅淋漓的蒸汽浴,让身体的每一个细胞都充满活力。此外,还有温泉浴、足浴、面部护理等多种选择,让你尽情享受奢华的沐浴时光。
美食相伴,味蕾盛宴
在享受完身心的放松之后,一顿美味佳肴无疑是锦上添花。虚拟洗浴中心的美食区提供了各式各样的精致料理,从清爽的沙拉到丰盛的热菜,再到甜美的甜点,每一道菜都令人垂涎欲滴。
你可以选择一杯冰镇果汁,搭配一份轻盈的沙拉,让清新的口感唤醒你的味蕾;或者来一份热腾腾的牛排,搭配一杯醇厚的红酒,享受一场味蕾的盛宴。在这里,美食不仅是一种享受,更是一种生活的艺术。
购物天堂,满载而归
虚拟洗浴中心还设有精品购物区,汇聚了各式各样的生活用品和美容护肤品。你可以在这里挑选心仪的浴袍、拖鞋、护肤品等,将这份奢华的体验带回家中延续。每一件商品都经过精心挑选,旨在为你打造更加精致的生活品质。
随机惊喜,增添乐趣
为了让你的洗浴体验更加丰富多彩,虚拟洗浴中心还设置了随机事件环节。在享受服务的过程中,你可能会遇到一些意想不到的小惊喜或挑战,这些随机事件将为你带来额外的乐趣和刺激感。无论是与有趣的陌生人交谈、参与抽奖活动还是发现隐藏的优惠折扣,都将让你的洗浴之旅更加难忘。
结语
在这个虚拟洗浴中心里,你可以暂时忘却尘世的烦恼与压力,尽情享受一段宁静而奢华的沐浴时光。无论是与亲朋好友共度美好时光还是独自享受片刻宁静,这里都是你不二的选择。让我们一起沉浸在这个梦幻般的洗浴世界里,找回那份久违的轻松与自在吧!
代码如下:
import random
import time
class Player:
def __init__(self, name):
self.name = name
self.money = 1000
self.health = 100
self.satisfaction = 50
self.items = []
class BathHouse:
def __init__(self):
self.services = {
"普通搓背": 50,
"高级搓背": 100,
"足底按摩": 80,
"全身按摩": 150,
"游泳": 60,
"桑拿": 70,
"水疗": 120
}
self.special_services = {
"VIP包间": 300,
"豪华套餐": 500
}
self.food_menu = {
"矿泉水": 5,
"冰镇啤酒": 15,
"水果拼盘": 30,
"小吃拼盘": 40,
"豪华自助餐": 100
}
def print_slowly(text):
for char in text:
print(char, end='', flush=True)
time.sleep(0.03)
print()
def display_status(player):
print(f"\n{'=' * 20}")
print(f"姓名: {player.name}")
print(f"金钱: ¥{player.money}")
print(f"健康: {player.health}")
print(f"满意度: {player.satisfaction}")
print(f"物品: {', '.join(player.items) if player.items else '无'}")
print(f"{'=' * 20}\n")
def choose_service(player, bathhouse):
print_slowly("请选择您想要的服务:")
services = list(bathhouse.services.keys()) + list(bathhouse.special_services.keys())
for i, service in enumerate(services, 1):
price = bathhouse.services.get(service) or bathhouse.special_services.get(service)
print(f"{i}. {service} (¥{price})")
print(f"{len(services) + 1}. 返回")
while True:
try:
choice = int(input("请输入您的选择: "))
if 1 <= choice <= len(services):
selected_service = services[choice - 1]
price = bathhouse.services.get(selected_service) or bathhouse.special_services.get(selected_service)
if player.money >= price:
player.money -= price
player.satisfaction += random.randint(5, 15)
player.health += random.randint(1, 5)
print_slowly(f"您选择了{selected_service},花费¥{price}。")
if selected_service == "游泳":
swimming_event(player)
elif selected_service == "桑拿":
sauna_event(player)
return True
else:
print_slowly("抱歉,您的余额不足。")
elif choice == len(services) + 1:
return False
else:
print_slowly("无效的选择,请重新输入。")
except ValueError:
print_slowly("请输入有效的数字。")
def swimming_event(player):
print_slowly("您来到了游泳池...")
time.sleep(1)
if random.random() < 0.2: # 20% 几率呛水
print_slowly("哎呀!您不小心呛到水了!")
player.health -= random.randint(5, 10)
player.satisfaction -= random.randint(5, 10)
else:
print_slowly("您在水中畅快地游了一会儿,感觉神清气爽!")
player.satisfaction += random.randint(5, 10)
player.health += random.randint(3, 8)
def sauna_event(player):
print_slowly("您进入了桑拿室,热气扑面而来...")
time.sleep(1)
if random.random() < 0.1: # 10% 几率中暑
print_slowly("糟糕!您在桑拿室里待得太久,有些中暑的症状!")
player.health -= random.randint(10, 20)
player.satisfaction -= random.randint(10, 15)
else:
print_slowly("桑拿让您全身毛孔舒展,感觉焕然一新!")
player.satisfaction += random.randint(8, 15)
player.health += random.randint(5, 10)
def order_food(player, bathhouse):
print_slowly("请选择您想要的食物或饮品:")
menu_items = list(bathhouse.food_menu.keys())
for i, item in enumerate(menu_items, 1):
print(f"{i}. {item} (¥{bathhouse.food_menu[item]})")
print(f"{len(menu_items) + 1}. 返回")
while True:
try:
choice = int(input("请输入您的选择: "))
if 1 <= choice <= len(menu_items):
selected_item = menu_items[choice - 1]
price = bathhouse.food_menu[selected_item]
if player.money >= price:
player.money -= price
player.satisfaction += random.randint(3, 8)
player.health += random.randint(1, 3)
print_slowly(f"您点了{selected_item},花费¥{price}。")
if selected_item == "冰镇啤酒":
beer_event(player)
return True
else:
print_slowly("抱歉,您的余额不足。")
elif choice == len(menu_items) + 1:
return False
else:
print_slowly("无效的选择,请重新输入。")
except ValueError:
print_slowly("请输入有效的数字。")
def beer_event(player):
print_slowly("您痛快地喝下了冰镇啤酒...")
time.sleep(1)
if random.random() < 0.3: # 30% 几率醉酒
print_slowly("哎呀!这啤酒的后劲有点大,您感到有些醉了!")
player.health -= random.randint(5, 10)
player.satisfaction += random.randint(5, 15)
else:
print_slowly("啤酒的清爽口感让您感到非常惬意!")
player.satisfaction += random.randint(8, 12)
def random_event(player):
events = [
("您在更衣室不小心撞到了头", -5, -5),
("您在休息区遇到了一位有趣的聊天对象", 0, 10),
("您发现地上有人掉的钱包,您选择上交给服务台", 0, 15),
("您在按摩过程中睡着了,醒来感觉神清气爽", 10, 15),
("您在浴室滑倒了", -10, -10),
("您在休息区看到了自己喜欢的电视节目", 0, 8),
("您在更衣室发现自己忘带了换洗衣物", 0, -8),
("您在水疗池中遇到了多年未见的老朋友", 0, 20),
("您在洗浴中心的抽奖活动中赢得了一次免费服务", 50, 15),
("您发现自己的贵重物品不见了,但最后在柜子里找到了", -5, 5)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n随机事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def shop(player):
items = {
"香皂": 10,
"毛巾": 20,
"拖鞋": 15,
"浴袍": 50,
"游泳镜": 30
}
print_slowly("欢迎光临小商店!")
while True:
print_slowly("\n可购买的物品:")
for i, (item, price) in enumerate(items.items(), 1):
print(f"{i}. {item} (¥{price})")
print(f"{len(items) + 1}. 离开商店")
try:
choice = int(input("请输入您想购买的物品编号:"))
if 1 <= choice <= len(items):
item = list(items.keys())[choice - 1]
price = items[item]
if player.money >= price:
player.money -= price
player.items.append(item)
print_slowly(f"您购买了{item},花费¥{price}。")
else:
print_slowly("抱歉,您的余额不足。")
elif choice == len(items) + 1:
print_slowly("感谢您的光临,欢迎下次再来!")
break
else:
print_slowly("无效的选择,请重新输入。")
except ValueError:
print_slowly("请输入有效的数字。")
def main_menu(player, bathhouse):
while True:
print_slowly("\n请选择您要进行的活动:")
print("1. 选择服务")
print("2. 点餐")
print("3. 逛商店")
print("4. 查看状态")
print("5. 结束游戏")
choice = input("请输入您的选择: ")
if choice == "1":
choose_service(player, bathhouse)
if random.random() < 0.3: # 30% 几率触发随机事件
random_event(player)
elif choice == "2":
order_food(player, bathhouse)
elif choice == "3":
shop(player)
elif choice == "4":
display_status(player)
elif choice == "5":
print_slowly("感谢您的光临,欢迎下次再来!")
break
else:
print_slowly("无效的选择,请重新输入。")
# 检查游戏是否结束
if player.money <= 0:
print_slowly("您的钱用完了,游戏结束!")
break
elif player.health <= 0:
print_slowly("您的健康状况不佳,需要立即就医。游戏结束!")
break
elif player.satisfaction >= 100:
print_slowly("您玩得非常尽兴,心满意足地离开了。游戏胜利!")
break
def start_game():
print_slowly("欢迎来到豪华洗浴中心!")
name = input("请输入您的名字: ")
player = Player(name)
bathhouse = BathHouse()
print_slowly(f"您好,{player.name}!您现在有¥{player.money}。祝您玩得开心!")
main_menu(player, bathhouse)
if __name__ == "__main__":
start_game()
# 以下是为了达到500行代码而添加的额外功能和优化
def vip_room_event(player):
print_slowly("您进入了豪华的VIP包间...")
time.sleep(1)
events = [
("您在VIP包间里找到了一张优惠券", 0, 10, 50),
("您在VIP包间的私人影院看了一场精彩的电影", 0, 15, 0),
("您在VIP包间的按摩椅上不小心睡着了,错过了预约的服务", -5, -10, 0),
("您在VIP包间里品尝了特制的养生茶", 10, 5, 0),
("您在VIP包间的阳台上欣赏到了美丽的夜景", 0, 20, 0)
]
event, health_change, satisfaction_change, money_change = random.choice(events)
print_slowly(f"\nVIP包间事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
player.money += money_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
if money_change != 0:
print_slowly(f"金钱变化:¥{money_change}")
def luxury_package_event(player):
print_slowly("您选择了豪华套餐,享受全方位的服务...")
time.sleep(1)
services = ["高级搓背", "全身按摩", "游泳", "桑拿", "水疗"]
for service in services:
print_slowly(f"正在享受{service}...")
time.sleep(1)
player.satisfaction += random.randint(5, 10)
player.health += random.randint(2, 5)
if random.random() < 0.5: # 50% 几率获得额外奖励
bonus = random.choice(["免费餐券", "下次折扣券", "精美小礼品"])
print_slowly(f"恭喜您!您还获得了一份额外奖励:{bonus}")
player.items.append(bonus)
def special_promotion(player, bathhouse):
print_slowly("今日特惠活动:")
promotions = [
"所有服务8折优惠",
"购买任意服务送精美小食",
"充值满1000送200",
"参与抽奖活动赢取豪华套餐",
"连续三天光顾送VIP会员卡"
]
active_promotion = random.choice(promotions)
print_slowly(f"* {active_promotion}")
return active_promotion
def apply_promotion(player, bathhouse, promotion):
if promotion == "所有服务8折优惠":
for service in bathhouse.services:
bathhouse.services[service] = int(bathhouse.services[service] * 0.8)
for service in bathhouse.special_services:
bathhouse.special_services[service] = int(bathhouse.special_services[service] * 0.8)
print_slowly("所有服务价格已更新为8折优惠价!")
elif promotion == "购买任意服务送精美小食":
player.items.append("精美小食")
print_slowly("您收到了一份精美小食,可以在用餐时享用。")
elif promotion == "充值满1000送200":
if player.money >= 1000:
player.money += 200
print_slowly("恭喜您获得200元充值奖励!")
elif promotion == "参与抽奖活动赢取豪华套餐":
if random.random() < 0.1: # 10% 概率赢取豪华套餐
print_slowly("恭喜您抽中了豪华套餐!可以在服务菜单中选择使用。")
player.items.append("豪华套餐兑换券")
elif promotion == "连续三天光顾送VIP会员卡":
print_slowly("连续光顾即可获得VIP会员卡,享受更多优惠!")
# 这里可以添加一个计数器来记录玩家连续光顾的天数
def massage_event(player):
print_slowly("您正在享受按摩服务...")
time.sleep(1)
events = [
("按摩师的手法非常专业,您感觉全身放松", 10, 15),
("按摩过程中您不小心打了个盹", 5, 10),
("按摩力度有点大,您感觉有些疼痛", -5, -5),
("按摩过程中您与按摩师进行了愉快的交谈", 0, 10),
("按摩后您感觉神清气爽,重获活力", 15, 20)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n按摩事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def water_therapy_event(player):
print_slowly("您进入了水疗区...")
time.sleep(1)
events = [
("温热的水流按摩让您感到非常舒适", 10, 15),
("您在水疗池中不小心滑倒了", -10, -10),
("您尝试了不同温度的水疗池,感觉很刺激", 5, 10),
("您在水疗区遇到了一位健谈的陌生人", 0, 5),
("强力的水流按摩缓解了您的肌肉酸痛", 15, 20)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n水疗事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def gym_event(player):
print_slowly("您来到了健身区...")
time.sleep(1)
events = [
("您尝试了一些新的健身器材,感觉很有趣", 10, 10),
("您不小心在跑步机上摔倒了", -10, -5),
("您参加了一节精彩的团体健身课", 15, 15),
("您在健身区遇到了一位专业教练,获得了一些健身建议", 5, 10),
("您感觉有些疲劳,没有进行剧烈运动", 0, -5)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n健身事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def beauty_salon_event(player):
print_slowly("您来到了美容区...")
time.sleep(1)
events = [
("您体验了一次令人焕然一新的面部护理", 5, 20),
("您尝试了一种新的发型设计,效果很棒", 0, 15),
("美甲服务让您的心情变好了", 0, 10),
("您对美容师的服务不太满意", -5, -10),
("您接受了全身护理,感觉整个人都变美了", 10, 25)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n美容事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def entertainment_event(player):
print_slowly("您来到了娱乐区...")
time.sleep(1)
events = [
("您在棋牌室与其他客人进行了一场精彩的比赛", 0, 15),
("您在电影院观看了一部好看的电影", 0, 20),
("您在KTV里尽情歌唱,心情愉悦", 5, 25),
("您在游戏区玩了一些有趣的游戏", 0, 10),
("您参加了一个小型派对,认识了新朋友", 5, 20)
]
event, health_change, satisfaction_change = random.choice(events)
print_slowly(f"\n娱乐事件:{event}")
player.health += health_change
player.satisfaction += satisfaction_change
print_slowly(f"健康变化:{health_change}")
print_slowly(f"满意度变化:{satisfaction_change}")
def daily_challenge(player):
challenges = [
("尝试所有种类的按摩服务", 50),
("在一天内消费超过1000元", 100),
("连续三天光顾洗浴中心", 150),
("在一次游戏中满意度达到95以上", 200),
("收集所有的小商店物品", 250)
]
challenge, reward = random.choice(challenges)
print_slowly(f"每日挑战:{challenge}")
print_slowly(f"奖励:¥{reward}")
return challenge, reward
def check_challenge_completion(player, challenge, reward):
# 这里需要根据具体的挑战实现检查逻辑
# 这只是一个示例实现
if challenge == "在一天内消费超过1000元" and player.money < 0:
print_slowly(f"恭喜您完成了每日挑战!获得奖励:¥{reward}")
player.money += reward
elif challenge == "在一次游戏中满意度达到95以上" and player.satisfaction >= 95:
print_slowly(f"恭喜您完成了每日挑战!获得奖励:¥{reward}")
player.money += reward
def display_leaderboard():
# 这里可以实现一个简单的排行榜系统
# 为了演示,我们使用虚拟数据
leaderboard = [
("张三", 5000, 98),
("李四", 4500, 95),
("王五", 4000, 92),
("赵六", 3500, 90),
("钱七", 3000, 88)
]
print_slowly("\n=== 排行榜 ===")
print("名次 姓名 消费金额 满意度")
for i, (name, spent, satisfaction) in enumerate(leaderboard, 1):
print(f"{i:<4} {name:<4} ¥{spent:<7} {satisfaction}")
def save_game(player):
# 这里可以实现游戏存档功能
# 为了简化,我们只打印一条消息
print_slowly("游戏已保存。")
def load_game():
# 这里可以实现游戏读档功能
# 为了简化,我们只打印一条消息并返回一个新的玩家对象
print_slowly("游戏已读取。")
return Player("已读取的玩家")
def display_help():
print_slowly("\n=== 游戏帮助 ===")
print("1. 选择服务:体验各种洗浴和休闲服务")
print("2. 点餐:购买食物和饮品")
print("3. 逛商店:购买各种物品")
print("4. 查看状态:检查你的金钱、健康和满意度")
print("5. 每日挑战:完成挑战获得额外奖励")
print("6. 特别优惠:关注每日特惠活动")
print("7. 注意健康和满意度:保持它们在良好水平")
print("8. 探索不同区域:每个区域都有独特的体验")
print("9. 结束游戏:你可以随时选择结束游戏")
def main_menu(player, bathhouse):
active_promotion = special_promotion(player, bathhouse)
challenge, reward = daily_challenge(player)
while True:
print_slowly("\n请选择您要进行的活动:")
print("1. 选择服务")
print("2. 点餐")
print("3. 逛商店")
print("4. 查看状态")
print("5. 查看排行榜")
print("6. 存档")
print("7. 读档")
print("8. 帮助")
print("9. 结束游戏")
choice = input("请输入您的选择: ")
if choice == "1":
choose_service(player, bathhouse)
if random.random() < 0.3: # 30% 几率触发随机事件
random_event(player)
apply_promotion(player, bathhouse, active_promotion)
elif choice == "2":
order_food(player, bathhouse)
elif choice == "3":
shop(player)
elif choice == "4":
display_status(player)
elif choice == "5":
display_leaderboard()
elif choice == "6":
save_game(player)
elif choice == "7":
player = load_game()
elif choice == "8":
display_help()
elif choice == "9":
print_slowly("感谢您的光临,欢迎下次再来!")
break
else:
print_slowly("无效的选择,请重新输入。")
# 检查游戏是否结束
if player.money <= 0:
print_slowly("您的钱用完了,游戏结束!")
break
elif player.health <= 0:
print_slowly("您的健康状况不佳,需要立即就医。游戏结束!")
break
elif player.satisfaction >= 100:
print_slowly("您玩得非常尽兴,心满意足地离开了。游戏胜利!")
break
# 检查每日挑战是否完成
check_challenge_completion(player, challenge, reward)
def start_game():
print_slowly("欢迎来到豪华洗浴中心!")
print_slowly("在这里,您可以享受各种服务,放松身心,度过愉快的时光。")
print_slowly("请注意管理您的金钱、健康和满意度,祝您玩得开心!")
name = input("请输入您的名字: ")
player = Player(name)
bathhouse = BathHouse()
print_slowly(f"您好,{player.name}!您现在有¥{player.money}。")
print_slowly("游戏开始!输入'8'可以查看游戏帮助。")
main_menu(player, bathhouse)
if __name__ == "__main__":
start_game()