unity学习
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unity hub 自带教程学习笔记(ruby、lemonJohn)
https://learn.unity.com/?_gl=1*1c5ya13*_ga*MTAzODc3MzI4LjE1OTc5MTQ3NzI.*_ga_1S78EFL1W5*MTYyNjM0NTY2MC4xNy4xLjE2MjYzNTM5ODAuNQ..&_ga=2.119106061.528537968.1626154667-103877328.15979147721. void OnTriggerEnter2D(Collider2D other){} //2d游戏与触发器开始重...原创 2021-08-02 00:09:00 · 740 阅读 · 0 评论 -
unity组件笔记
1.prefab上 sprite renderer 的draw mode改成tiled,tile mode改为adaptive;scale为1,1,1;sprite上mesh type 改为full rect时,用矩形拉伸图片,可以使图片多个平铺2. cinemachine要阻止摄像机显示地图之外的任何内容,你需要使用Cinemachine Confiner定义一些边界。要添加Cinemachine Confiner,请转到Virtual Camera Inspector的底...原创 2021-08-01 23:33:46 · 263 阅读 · 0 评论 -
unity 初级编程笔记
1. 激活游戏对象示例gameObject.SetActive(false);Debug.Log("Active Self: " + myObject.activeSelf);Debug.Log("Active in Hierarchy" + myObject.activeInHierarchy);销毁游戏对象示例Destroy(gameObject);public GameObject other;Destroy(other);Destroy(GetCompon原创 2021-08-01 23:27:57 · 153 阅读 · 0 评论