Android ApiDemo 笔记(一)Content与Graphics

一.package com.example.android.apis.content;

1.ReadAsset:从asset目录里读出

2.ResourcesSample:在values的strings.xml里取得string,

以及在非activity里取得方法。

Resources res = context.getResources();  
CharSequence  cs = res.getText(R.string.styled_text);

3.StyledText:在TextView里直接setText带有styled的字符串<string name="styled_text">Plain, <b>bold</b>, <i>italic</i>, <b><i>bold-italic</i></b></string>

二.package com.example.android.apis.graphics;

1.AlphaBitmap:应用Paint p.setAntiAlias(true);//抗锯齿,如果没有调用这个方法,写上去的字不饱满,不美观,看地不太清楚

下图为p.setAntiAlias(false)效果

alpha1

下图为p.setAntiAlias(true)效果

alpha1

1.1 p.setAlpha(0x80);//透明度

1.2 p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));//14例中FingerPaint:手写板有这个用法

1.3 p.setTextSize(60);//设置字体大小

1.4 p.setTextAlign(Paint.Align.CENTER);//基准线

1.5 InputStream is = context.getResources().openRawResource(//从drawable里的图片转到bitmap 
                R.drawable.app_sample_code); 
            mBitmap = BitmapFactory.decodeStream(is);

1.6 mShader = new LinearGradient(0, 0, 100, 70, new int[] { Color.RED,//渐变 
                Color.GREEN, Color.BLUE }, null, Shader.TileMode.MIRROR);

p.setShader(mShader);

2.AnimateDrawables 把一张照片动起来,类似跑马灯的效果,有三个类AnimateDrawables ,AnimateDrawable,ProxyDrawablealpha1

2.1 Drawable dr = context.getResources().getDrawable(R.drawable.beach);//获得Drawable 
            dr.setBounds(0, 0, dr.getIntrinsicWidth(), dr.getIntrinsicHeight());//设置图的边界,有放大缩小的作用alpha1 这是设置为100,100的边界效果

2.2  Animation an = new TranslateAnimation(0, 100, 0, 200);//从0,0点到100,200移动的动画 
            an.setDuration(2000);//持续时间2秒 
            an.setRepeatCount(-1);//无限循环

2.3 public void draw(Canvas canvas) { 
        Drawable dr = getProxy(); 
        if (dr != null) { 
            int sc = canvas.save();// 
            Animation anim = mAnimation; 
            if (anim != null) { 
                anim.getTransformation(AnimationUtils.currentAnimationTimeMillis()//动起来 
                    mTransformation);//该方法根据当前间 (currentTime) 和 interpolator,计算当前的变换,在 outTransformation 中返回 
                canvas.concat(mTransformation.getMatrix());//对canvas应用矩阵变换 
            } 
            dr.draw(canvas); 
            canvas.restoreToCount(sc); 
        } 
    }

注意:canvas.save();//canvas.restoreToCount(sc);是正对出现的 
假设我们将要对canvas进行了一系列的设置,例如旋转,变色等,而又不希望在操作完之后让这些设置影响到后面的绘画。 
就需要在设置前先save,使用完之后再restore;带count的恢复,是指直接回复到某个状态

假设我们设置了clip去绘画一张图片的一小部分 
一般这么干 
canvas.save(); 
canvas.setclip 
canvas.drawBitmap 
canvas.restore();

3. Arcs:

alpha1

3.1       mPaints[0] = new Paint(); 
            mPaints[0].setAntiAlias(true); 
            mPaints[0].setStyle(Paint.Style.FILL); 
            mPaints[0].setColor(0x88FF0000); 
            mUseCenters[0] = false;

            mPaints[1] = new Paint(mPaints[0]); 
            mPaints[1].setColor(0x8800FF00); 
            mUseCenters[1] = true;

            mPaints[2] = new Paint(mPaints[0]); 
            mPaints[2].setStyle(Paint.Style.STROKE); 
            mPaints[2].setStrokeWidth(4); 
            mPaints[2].setColor(0x880000FF); 
            mUseCenters[2] = false;

3.2 canvas.drawArc(oval, mStart, mSweep, useCenter, paint);  //useCenter为是否画中心。mStart起始度数,mSweep跨度

4.BitmapDecode:最下面的国旗是GIF动画

alpha1

4.1 两种加载图片,再转成bitmap的方法

           // now opts.outWidth and opts.outHeight are the dimension of the 
            // bitmap, even though bm is null

            opts.inJustDecodeBounds = false; // this will request the bm 
            opts.inSampleSize = 4; // scaled down by 4     面试变成1/4大小 
            bm = BitmapFactory.decodeStream(is, null, opts);

            mBitmap = bm;

            // decode an image with transparency 
            is = context.getResources().openRawResource(R.drawable.frog); 
            mBitmap2 = BitmapFactory.decodeStream(is);

4.2  mBitmap2.getPixels(pixels, 0, w, 0, 0, w, h);//获得mBitmap2的像素颜色值,赋值给pixels,第三个参数为一行的像素数(矩形的宽)

mBitmap3 = Bitmap.createBitmap(pixels, 0, w, w, h, 
            Bitmap.Config.ARGB_8888);//用上面的pixels颜色数组创建一个Bitmap

4.3  mDrawable = context.getResources().getDrawable(R.drawable.button); 
            mDrawable.setBounds(150, 20, 300, 100);//设置button9的面积(只有Drawable才有这个方法)

4.4 canvas.drawBitmap(mBitmap4, 210, 170, null); //Bitmap的画法

            mDrawable.draw(canvas);//Drawable的画法

4.5 is = context.getResources().openRawResource(R.drawable.animated_gif);//获得GIF动画流

mMovie = Movie.decodeStream(is);//把流转成Movie

//画Movie动画

long now = android.os.SystemClock.uptimeMillis();//当前时间 
            if (mMovieStart == 0) { // first time 
                mMovieStart = now; 
            } 
            if (mMovie != null) { 
                int dur = mMovie.duration();//GIF持续时间 
                if (dur == 0) { 
                    dur = 1000; 
                } 
                int relTime = (int) ((now - mMovieStart) % dur); 
                mMovie.setTime(relTime); 
                mMovie.draw(canvas, getWidth() - mMovie.width(), getHeight()//画动画,参数为X,Y点 
                    - mMovie.height()); 
                invalidate();//刷新,不停的画 
            }

5. BitmapMesh:(没看)

alpha1

5.1 mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.beach); //生成Bitmap

6.BitmapPixels:(没看)

alpha1

7. CameraPreview:(没看)内容同SDK开发大全中的7.15例

alpha1

7.1 // Hide the window title.隐藏标题 
        requestWindowFeature(Window.FEATURE_NO_TITLE);

8. Clipping:

alpha1

8.1

//定好样式

mPaint = new Paint(); 
            mPaint.setAntiAlias(true); 
            mPaint.setStrokeWidth(6);//画笔的宽 
            mPaint.setTextSize(16); 
            mPaint.setTextAlign(Paint.Align.RIGHT);

canvas.drawLine(0, 0, 100, 100, mPaint);//画线image 画的线为mPaint指定的宽度

8.2

canvas.save(); 
            canvas.translate(160, 10); 
            canvas.clipRect(10, 10, 90, 90); 
            canvas.clipRect(30, 30, 70, 70, Region.Op.DIFFERENCE); 
            drawScene(canvas); 
            canvas.restore();

image

8.3

canvas.save(); 
            canvas.translate(10, 160); 
            mPath.reset(); 
            canvas.clipPath(mPath); // makes the clip empty 
            mPath.addCircle(50, 50, 50, Path.Direction.CCW); 
            canvas.clipPath(mPath, Region.Op.REPLACE); 
            drawScene(canvas); 
            canvas.restore();

image

9. ColorFilters:

alpha1

9.1

Paint.FontMetrics fm = mPaint.getFontMetrics();//不知道是什么意思?????? 
    float  mPaintTextOffset = (fm.descent + fm.ascent) * 0.5f;

9.2

mColors = new int[] { 0, 0xCC0000FF, 0x880000FF, 0x440000FF, 0xFFCCCCFF, 
                0xFF8888FF, 0xFF4444FF, };

            mModes = new PorterDuff.Mode[] { PorterDuff.Mode.SRC_ATOP,//过滤器的方式 
                PorterDuff.Mode.MULTIPLY, }; 
            mModeIndex = 0;

filter = new PorterDuffColorFilter(mColors [i], mModes[mModeIndex]);//用mColors [i]和porter-duff mode的颜色创建一个颜色过滤

mDrawable.setColorFilter(filter); 
            mDrawable.draw(canvas);

10.ColorMatrixTest

alpha1

private void setContrast(ColorMatrix cm, float contrast) { 
            float scale = contrast + 1.f; 
            float translate = (-.5f * scale + .5f) * 255.f; 
            cm.set(new float[] { scale, 0, 0, 0, translate, 0, scale, 0, 0, 
                translate, 0, 0, scale, 0, translate, 0, 0, 0, 1, 0 }); 
        }

ColorMatrix cm = new ColorMatrix();

            mAngle += 2; 
            if (mAngle > 180) { 
                mAngle = 0; 
            }

            float contrast = mAngle / 180.f;

            setContrast(cm, contrast); 
            paint.setColorFilter(new ColorMatrixColorFilter(cm));//设置颜色过滤 
            canvas.drawBitmap(mBitmap, x + mBitmap.getWidth() + 10, y, paint); 
            invalidate();

11.Compass指南针:(没看)

alpha1

12.CreateBitmap:

alpha1

12.1 创建颜色数组(说实话没看懂)

private static int[] createColors() { 
    int[] colors = new int[STRIDE * HEIGHT]; 
    for (int y = 0; y < HEIGHT; y++) { 
        for (int x = 0; x < WIDTH; x++) { 
            int r = x * 255 / (WIDTH - 1); 
            int g = y * 255 / (HEIGHT - 1); 
            int b = 255 - Math.min(r, g); 
            int a = Math.max(r, g); 
            colors[y * STRIDE + x] = (a << 24) | (r << 16) | (g << 8) | b; 
        } 
    } 
    return colors; 
}

12.2

private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format, 
            int quality) { 
            ByteArrayOutputStream os = new ByteArrayOutputStream(); 
            src.compress(format, quality, os); //压缩

            byte[] array = os.toByteArray(); 
            return BitmapFactory.decodeByteArray(array, 0, array.length); 
        }

mJPEG[i] = codec(mBitmaps[i], Bitmap.CompressFormat.JPEG, 80);//用JPEG编码

13.DensityActivity 

alpha1

13.1

 1:  LinearLayout root = new LinearLayout(this);//设置一个线性布局root
 2:          root.setOrientation(LinearLayout.VERTICAL); //方向垂直
 3:  
 4:          LinearLayout layout = new LinearLayout(this);//在root布局内,又建一个layout布局
 5:          addBitmapDrawable(layout, R.drawable.logo120dpi, true);//以logo120dpi为View的背景,并把view加下布局 
 6:  
 7:  
 8:          addBitmapDrawable(layout, R.drawable.logo160dpi, true);
 9:          //addBitmapDrawable(layout, R.drawable.logo240dpi, true);
10:          addLabelToRoot(root, "Prescaled bitmap in drawable");//加入一个TextView到root
11:          addChildToRoot(root, layout);
12:          setContentView(scrollWrap(root)); 
13:   
14:      }
15:   
16:   

 


   

 1:  private void addLabelToRoot(LinearLayout root, String text) {
 2:          TextView label = new TextView(this);
 3:          label.setText(text);
 4:          root.addView(label, new LinearLayout.LayoutParams(
 5:              LinearLayout.LayoutParams.FILL_PARENT,
 6:              LinearLayout.LayoutParams.WRAP_CONTENT));
 7:      } 
 8:   
 9:      private void addChildToRoot(LinearLayout root, LinearLayout layout) {
10:          root.addView(layout, new LinearLayout.LayoutParams(
11:              LinearLayout.LayoutParams.FILL_PARENT,
12:              LinearLayout.LayoutParams.WRAP_CONTENT));
13:      }
14:   
15:   
16:      private Bitmap loadAndPrintDpi(int id, boolean scale) {
17:          Bitmap bitmap;
18:          if (scale) {
19:              bitmap = BitmapFactory.decodeResource(getResources(), id);
20:          } else {
21:              BitmapFactory.Options opts = new BitmapFactory.Options();
22:              opts.inScaled = false;
23:              bitmap = BitmapFactory.decodeResource(getResources(), id, opts);
24:          }
25:          return bitmap;
26:      }
27:   
28:   

 

//将bitmap为作View的背景,并把view加下布局  
   

 1:  private void addBitmapDrawable(LinearLayout layout, int resource,
 2:          boolean scale) {
 3:          Bitmap bitmap;
 4:          bitmap = loadAndPrintDpi(resource, scale); 
 5:   
 6:          final View view = new View(this);
 7:          view.setOnClickListener(new View.OnClickListener() {//给当前veiw设置OnOnClickListener
 8:              @Override
 9:              public void onClick(View v) {
10:                  //Toast.makeText(NewViewTest.this,"View onClick" , Toast.LENGTH_LONG).show();
11:              }
12:          });
13:          view.setOnTouchListener(new View.OnTouchListener() {//给当前view设置OnTouchListener
14:              @Override
15:              public boolean onTouch(View v, MotionEvent event) {
16:                  Toast.makeText(NewViewTest.this,"x="+event.getX()+" y="+event.getY() , Toast.LENGTH_LONG).show();
17:                  v.setBackgroundColor(Color.BLUE);
18:   
19:                  return false;
20:              }
21:          });
22:          final BitmapDrawable d = new BitmapDrawable(getResources(), bitmap);
23:          if (!scale)
24:              d.setTargetDensity(getResources().getDisplayMetrics());
25:          view.setBackgroundDrawable(d); 
26:   
27:          view.setLayoutParams(new LinearLayout.LayoutParams(d.getIntrinsicWidth(), d
28:              .getIntrinsicHeight()));
29:          layout.addView(view);
30:      }
31:      private View scrollWrap(View view) {
32:          ScrollView scroller = new ScrollView(this);
33:          scroller.addView(view, new ScrollView.LayoutParams(
34:              ScrollView.LayoutParams.FILL_PARENT,
35:              ScrollView.LayoutParams.FILL_PARENT));
36:          return scroller;
37:      }
38:   
39:   

 

14. FingerPaint:手写板

alpha1

14.1

1:  MaskFilter mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f); //浮雕
2:  
3:      MaskFilter    mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);//模糊
4:  

 

 

14.2

//触摸事件

 1:  public boolean onTouchEvent(MotionEvent event) {
 2:              float x = event.getX();
 3:              float y = event.getY(); 
 4:   
 5:              switch (event.getAction()) {
 6:              case MotionEvent.ACTION_DOWN:
 7:                  touch_start(x, y);
 8:                  invalidate();
 9:                  break;
10:              case MotionEvent.ACTION_MOVE:
11:                  touch_move(x, y);
12:                  invalidate();
13:                  break;
14:              case MotionEvent.ACTION_UP:
15:                  touch_up();
16:                  invalidate();
17:                  break;
18:              }
19:              return true;
20:          }
21:   

 

14.3 画路径

 1:  private float mX, mY;
 2:          private static final float TOUCH_TOLERANCE = 4; 
 3:   
 4:          private void touch_start(float x, float y) {
 5:              mPath.reset();
 6:              mPath.moveTo(x, y);//设置起始点
 7:              mX = x;
 8:              mY = y;
 9:          } 
10:   
11:          private void touch_move(float x, float y) {
12:              float dx = Math.abs(x - mX);
13:              float dy = Math.abs(y - mY);
14:              if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
15:                  mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
16:                  mX = x;
17:                  mY = y;
18:              }
19:          } 
20:   
21:          private void touch_up() {
22:              mPath.lineTo(mX, mY);
23:              // commit the path to our offscreen
24:              mCanvas.drawPath(mPath, mPaint);
25:              // kill this so we don't double draw
26:              mPath.reset();
27:          }
28:   
29:   

 

14.4此程序实现了接口implements 
    ColorPickerDialog.OnColorChangedListener

所以要实现方法

1:  public void colorChanged(int color) {
2:          mPaint.setColor(color);
3:          Toast.makeText(FingerPaint.this, "colorChanged", Toast.LENGTH_LONG).show();
4:      }
5:   

 

在菜单选项中选择COLOR_MENU_ID时new ColorPickerDialog(this, this, mPaint.getColor()).show();//

 1:  public boolean onOptionsItemSelected(MenuItem item) {
 2:      mPaint.setXfermode(null);
 3:      mPaint.setAlpha(0xFF); 
 4:   
 5:      switch (item.getItemId()) {
 6:      case COLOR_MENU_ID:
 7:          new ColorPickerDialog(this, this, mPaint.getColor()).show();//
 8:          return true;
 9:      case EMBOSS_MENU_ID:
10:          if (mPaint.getMaskFilter() != mEmboss) {
11:              mPaint.setMaskFilter(mEmboss);//设置为浮雕
12:          } else {
13:              mPaint.setMaskFilter(null);
14:          }
15:          return true;
16:      case BLUR_MENU_ID:
17:          if (mPaint.getMaskFilter() != mBlur) {
18:              mPaint.setMaskFilter(mBlur);
19:          } else {
20:              mPaint.setMaskFilter(null);
21:          }
22:          return true;
23:      case ERASE_MENU_ID:
24:          mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));//设置Xfermode为擦除
25:          return true;
26:      case SRCATOP_MENU_ID:
27:          mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));//此方法在VIEW上画完就清除
28:          mPaint.setAlpha(0x80);
29:          return true;
30:      }

 

15. Layers:

alpha1

15.1 没有第10,17行两个球边缘有锯齿alpha1

 1:  private static final int LAYER_FLAGS = Canvas.MATRIX_SAVE_FLAG
 2:      | Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG
 3:      | Canvas.FULL_COLOR_LAYER_SAVE_FLAG | Canvas.CLIP_TO_LAYER_SAVE_FLAG;
 4:          @Override
 5:          protected void onDraw(Canvas canvas) {
 6:              canvas.drawColor(Color.WHITE);
 7:   
 8:              canvas.translate(10, 10);
 9:   
10:              canvas.saveLayerAlpha(0, 0, 200, 200, 0x88, LAYER_FLAGS);
11:   
12:              mPaint.setColor(Color.RED);
13:              canvas.drawCircle(75, 75, 75, mPaint);
14:              mPaint.setColor(Color.BLUE);
15:              canvas.drawCircle(125, 125, 75, mPaint);
16:   
17:              canvas.restore();
18:          }

 

16. MeasureText:

alpha1

Paint的样式属性:

1:  mPaint = new Paint();
2:              mPaint.setAntiAlias(true);
3:              mPaint.setStrokeWidth(5);
4:              mPaint.setStrokeCap(Paint.Cap.ROUND);//在画点时,此句有效The shape of the point is controlled by the paint's Cap type
5:              mPaint.setTextSize(64);
6:              mPaint.setTypeface(Typeface.create(Typeface.SERIF, Typeface.ITALIC));

 

画字符的方法:

 1:  private void showText(Canvas canvas, String text, Paint.Align align) {
 2:              // mPaint.setTextAlign(align);
 3:  
 4:              Rect bounds = new Rect();
 5:              float[] widths = new float[text.length()];
 6:              //获得字符串text中每个字符的像素宽存于widths中,返回字符串text的长度(有几个字符)
 7:              int count = mPaint.getTextWidths(text, 0, text.length(), widths);
 8:              //获得字符串text整个像素宽
 9:              float w = mPaint.measureText(text, 0, text.length());
10:              //将字符串text所占矩形空间(最小,正好包起来)坐标存在bounds里
11:              mPaint.getTextBounds(text, 0, text.length(), bounds);
12:   
13:              mPaint.setColor(0xFF88FF88);
14:              canvas.drawRect(bounds, mPaint);
15:              mPaint.setColor(Color.BLACK);
16:              canvas.drawText(text, 0, 0, mPaint);
17:              //计算每个字符的刚好占的宽的点坐标
18:              float[] pts = new float[2 + count * 2];
19:              float x = 0;
20:              float y = 0;
21:              pts[0] = x;
22:              pts[1] = y;
23:              for (int i = 0; i < count; i++) {
24:                  x += widths[i];
25:                  pts[2 + i * 2] = x;
26:                  pts[2 + i * 2 + 1] = y;
27:              }
28:              mPaint.setColor(Color.RED);
29:              mPaint.setStrokeWidth(0);
30:              canvas.drawLine(0, 0, w, 0, mPaint);
31:              mPaint.setStrokeWidth(5);
32:   
33:              canvas.drawPoints(pts, 0, (count + 1) << 1, mPaint);//pts  Array of points to draw [x0 y0 x1 y1 x2 y2 ...] 
34:          }

onDraw方法:

 1:  @Override
 2:          protected void onDraw(Canvas canvas) {
 3:              canvas.drawColor(Color.WHITE);
 4:   
 5:              canvas.translate(mOriginX, mOriginY);//置换原点坐标
 6:  
 7:              showText(canvas, "Measure", Paint.Align.LEFT);
 8:              canvas.translate(0, 80);
 9:              showText(canvas, "wiggy!", Paint.Align.CENTER);
10:              canvas.translate(0, 80);
11:              showText(canvas, "Text", Paint.Align.RIGHT);
12:          }

17 .PathEffects:画动态路径,按中间键还能变换路径(没看)

1

18.PathFillTypes

1

path为两个圆:

1:  mPath = new Path();
2:              mPath.addCircle(40, 40, 45, Path.Direction.CCW);
3:              mPath.addCircle(80, 80, 45, Path.Direction.CCW);

DrawPath方法:

 1:  private void showPath(Canvas canvas, int x, int y, Path.FillType ft,
 2:              Paint paint) {
 3:              canvas.save();//
 4:              
 5:              canvas.translate(x, y);
 6:              canvas.clipRect(0, 0, 120, 120);
 7:              canvas.drawColor(Color.WHITE);
 8:              mPath.setFillType(ft);//设置填充方式
 9:              canvas.drawPath(mPath, paint);
10:   
11:              canvas.restore();
12:          }

onDraw方法:

 1:  @Override
 2:      protected void onDraw(Canvas canvas) {
 3:          Paint paint = mPaint;
 4:   
 5:          canvas.drawColor(0xFFCCCCCC);
 6:   
 7:          canvas.translate(20, 20);
 8:   
 9:          paint.setAntiAlias(true);
10:          //用四种填充方式画4次path
11:          showPath(canvas, 0, 0, Path.FillType.WINDING, paint);
12:          showPath(canvas, 160, 0, Path.FillType.EVEN_ODD, paint);
13:          showPath(canvas, 0, 160, Path.FillType.INVERSE_WINDING, paint);
14:          showPath(canvas, 160, 160, Path.FillType.INVERSE_EVEN_ODD, paint);
15:      }

 19.Patterns:  触摸拖动时,上面的一层可以动

1

上层的图形(小图)

1:  private static Bitmap makeBitmap2() {
2:          Bitmap bm = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_8888);
3:          Canvas c = new Canvas(bm);
4:          Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
5:          p.setColor(Color.GREEN);
6:          p.setAlpha(0xCC);// 0XFF为完全透明,0X00为完全不透明
7:          c.drawCircle(32, 32, 27, p);
8:          return bm;
9:      }

View的构造方法中创建mShader2 

 1:  public SimlpeView(Context context) {
 2:              super(context);
 3:              setFocusable(true);
 4:              setFocusableInTouchMode(true);
 5:   
 6:              mFastDF = new PaintFlagsDrawFilter(Paint.FILTER_BITMAP_FLAG
 7:                  | Paint.DITHER_FLAG, 0);// 不懂是什么意思?
 8:              mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
 9:                  Shader.TileMode.REPEAT);// 用张小图,拼成一个地转多块的大图
10:  
11:              Matrix m = new Matrix();
12:              m.setRotate(30);
13:              mShader2.setLocalMatrix(m);// 图mShader2设置30度的旋转
14:  
15:              mPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
16:          }

onDraw方法:

1:  @Override
2:          protected void onDraw(Canvas canvas) {
3:              super.onDraw(canvas);
4:              canvas.setDrawFilter(mDF);
5:              canvas.translate(mTouchCurrX - mTouchStartX, mTouchCurrY - mTouchStartY);// 用触摸的位移作为原点,让图动起来
6:  
7:              mPaint.setShader(mShader2);//把整个图形作为样式
8:              canvas.drawPaint(mPaint);//重要
9:          }

onTouchEvent方法(控制原点坐标为触摸相对位移):

 1:  @Override
 2:          public boolean onTouchEvent(MotionEvent event) {
 3:              float x = event.getX();
 4:              float y = event.getY();
 5:              switch (event.getAction()) {
 6:              case MotionEvent.ACTION_DOWN:
 7:                  mTouchCurrX = mTouchStartX = x;
 8:                  mTouchCurrY = mTouchStartY = y;
 9:                  mDF = mFastDF;
10:                  invalidate();
11:                  break;
12:              case MotionEvent.ACTION_MOVE:
13:                  mTouchCurrX = x;
14:                  mTouchCurrY = y;
15:                  invalidate();
16:                  break;
17:              case MotionEvent.ACTION_UP:
18:                  mDF = null;
19:                  invalidate();
20:                  break;
21:              default:
22:                  break;
23:              }
24:              return true;// super.onTouchEvent(event);此处一定是true才能触摸起作用
25:          }

20.Pictures:针对Picture对象的画法

1

新建Picture对象,从beginRecording开始记录画图命令,到endRecording,其间画的图全画在Picture里了(第2,3行):

第5行表明可以从一个Picture对象,得到一个Drawable

1:  mPicture = new Picture();//新建一个Picture对象
2:              drawSomething(mPicture.beginRecording(200, 100));//在mPicture上作画。记录所有draw命令,beginRecording为开始记录
3:              mPicture.endRecording();//结束记录
4:  
5:              mDrawable = new PictureDrawable(mPicture);//从Picture得到一个Drawable

drawSomething()方法:在Picture上画一个圆和字符串

 1:  static void drawSomething(Canvas canvas) {
 2:              Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
 3:   
 4:              p.setColor(0x88FF0000);
 5:              canvas.drawCircle(50, 50, 40, p);
 6:   
 7:              p.setColor(Color.GREEN);
 8:              p.setTextSize(30);
 9:              canvas.drawText("Pictures", 60, 60, p);
10:          }

Picture的几法画法:

 1:  @Override
 2:      protected void onDraw(Canvas canvas) {
 3:          canvas.drawColor(Color.WHITE);
 4:   
 5:          canvas.drawPicture(mPicture);//画Picture
 6:  
 7:          canvas.drawPicture(mPicture, new RectF(0, 100, getWidth(), 200));//stretched 拉申在这矩形里
 8:  
 9:          mDrawable.setBounds(0, 200, getWidth(), 300);
10:          mDrawable.draw(canvas);
11:   
12:          ByteArrayOutputStream os = new ByteArrayOutputStream();
13:          mPicture.writeToStream(os);//Picture可以写入流中
14:          InputStream is = new ByteArrayInputStream(os.toByteArray());
15:          canvas.translate(0, 300);
16:          canvas.drawPicture(Picture.createFromStream(is));//从流中创建Picture对象
17:      }

 21. PolyToPoly:

1

先画出第一个图:image

paint的属性:

1:  mPaint.setStrokeWidth(4);
2:              mPaint.setTextSize(40);
3:              mPaint.setTextAlign(Paint.Align.CENTER);
4:   
5:              mFontMetrics = mPaint.getFontMetrics();//

画图方法:

 1:  private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 2:  private FontMetrics mFontMetrics;
 3:   
 4:  private void doDraw(Canvas canvas, float src[], float dst[]) {
 5:      canvas.save();
 6:   
 7:      mPaint.setColor(Color.GRAY);
 8:      mPaint.setStyle(Paint.Style.STROKE);
 9:      canvas.drawRect(0, 0, 64, 64, mPaint);
10:      canvas.drawLine(0, 0, 64, 64, mPaint);
11:      canvas.drawLine(0, 64, 64, 0, mPaint);
12:   
13:      mPaint.setColor(Color.RED);
14:      mPaint.setStyle(Paint.Style.FILL);
15:      float x = 64 / 2;
16:      float y = 64 / 2-(mFontMetrics.ascent+mFontMetrics.descent)/2;
17:      canvas.drawText(src.length / 2 + "", x, y, mPaint);
18:      canvas.restore();
19:  }

注意:如果没有mFontMetrics mPaint.getFontMetrics();//和第16句的话,画出来的图是image

在上面代码的基础上加入mMatrix.setPolyToPoly

 1:  private void doDraw(Canvas canvas, float src[], float dst[]) {
 2:              canvas.save();
 3:   
 4:              mMatrix.setPolyToPoly(src, 0, dst, 0, src.length >> 1);//
 5:              canvas.concat(mMatrix);//
 6:  
 7:              mPaint.setColor(Color.GRAY);
 8:              mPaint.setStyle(Paint.Style.STROKE);
 9:              canvas.drawRect(0, 0, 64, 64, mPaint);
10:              canvas.drawLine(0, 0, 64, 64, mPaint);
11:              canvas.drawLine(0, 64, 64, 0, mPaint);
12:   
13:              mPaint.setColor(Color.RED);
14:              mPaint.setStyle(Paint.Style.FILL);
15:              float x = 64 / 2;
16:              float y = 64 / 2 - (mFontMetrics.ascent + mFontMetrics.descent) / 2;
17:              canvas.drawText(src.length / 2 + "", x, y, mPaint);
18:              canvas.restore();
19:          }

onDraw方法:

1:  @Override
2:          protected void onDraw(Canvas canvas) {
3:              super.onDraw(canvas);
4:              canvas.drawColor(Color.WHITE);
5:              doDraw(canvas, new float[] { 0, 0,64,32 }, new float[] { 32, 32,160,192 });
6:          }

现在画出的图为:

1

可以看出在new float[] { 0, 0,64,32 }, new float[] { 32, 32,160,192 }两个数组中的坐标为,(0,0)点置换到(32,32)点,(64,32)点(也就是1图的右边中间点)置换到(160,192)也就是屏幕中间X坐标

doDraw(canvas, new float[] { 0, 0,64,32 }, new float[] { 32, 32,160,192 });

22. Regions

1

画两个空心矩形方法:加上inset线条会很细,不加是这样的image 加了是image

1:  private static void drawCentered(Canvas c, Rect r, Paint p) {
2:          float inset = p.getStrokeWidth() * 0.5f;
3:          if (inset == 0) { // catch hairlines
4:              inset = 0.5f;
5:          }
6:          c.drawRect(r.left + inset, r.top + inset, r.right - inset, r.bottom
7:              - inset, p);
8:      }

上面4个图的核心画法:

 1:  private void drawRgn(Canvas canvas, int color, String str, Region.Op op) {
 2:              if (str != null) {
 3:                  mPaint.setColor(Color.BLACK);
 4:                  canvas.drawText(str, 80, 24, mPaint);
 5:              }
 6:   
 7:              Region rgn = new Region();
 8:              rgn.set(mRect1);
 9:              rgn.op(mRect2, op);
10:   
11:              mPaint.setColor(color);
12:              RegionIterator iter = new RegionIterator(rgn);
13:              Rect r = new Rect();
14:  
15:              canvas.translate(0, 30);
16:              mPaint.setColor(color);
17:              while (iter.next(r)) {
18:                  canvas.drawRect(r, mPaint);
19:              }
20:              drawOriginalRects(canvas, 0x80);
21:          }

onDraw方法:

 1:  @Override
 2:          protected void onDraw(Canvas canvas) {
 3:              canvas.drawColor(Color.GRAY);
 4:   
 5:              canvas.save();
 6:              canvas.translate(80, 5);
 7:              drawOriginalRects(canvas, 0xFF);
 8:              canvas.restore();
 9:   
10:              mPaint.setStyle(Paint.Style.FILL);
11:   
12:              canvas.save();
13:              canvas.translate(0, 140);
14:              drawRgn(canvas, Color.RED, "Union", Region.Op.UNION);
15:              canvas.restore();
16:   
17:              canvas.save();
18:              canvas.translate(0, 280);
19:              drawRgn(canvas, Color.BLUE, "Xor", Region.Op.XOR);
20:              canvas.restore();
21:   
22:              canvas.save();
23:              canvas.translate(160, 140);
24:              drawRgn(canvas, Color.GREEN, "Difference", Region.Op.DIFFERENCE);
25:              canvas.restore();
26:   
27:              canvas.save();
28:              canvas.translate(160, 280);
29:              drawRgn(canvas, Color.WHITE, "Intersect", Region.Op.INTERSECT);
30:              canvas.restore();
31:          }
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