代码是理解的亲娘 直接开干
using System;
using System.Collections;
public delegate void AddEventHandler(object sender, EventArgs e); //声明一个事件委托类型
public class ListWithEvent : ArrayList
{
public event AddEventHandler Added; //声明一个事件
protected virtual void OnChanged(EventArgs e)
{
if (Added != null)
Added(this, e);
}
public override int Add(object value)
{
int i = base.Add(value);
OnChanged(EventArgs.Empty);
return i;
}
}
class EventMethod
{
public void ListChanged(object sender, EventArgs e)
{
Console.WriteLine("This is called when the event fires.");
}
}
class Program
{
public static void Main()
{
ListWithEvent List = new ListWithEvent();
EventMethod test = new EventMethod();
List.Added += new AddEventHandler(test.ListChanged);
List.Add("Item 1");
List.Add("Item 2");
Console.Read();
}
}
懂了么?
不管,继续
using System;
class Publisher
{
public delegate void Publish(); //修饰符 关键字 类型 委托名
public event Publish OnPublish; //定义Pubish委托类型事件
public void issue() //定义触发事件的方法
{
if (OnPublish != null) //事件不为空
{
Console.WriteLine("发行刊物!");
OnPublish(); //事件发生
}
}
}
class Subscriber
{
public void Receive()
{
Console.WriteLine("订阅者已收到刊物!");
}
}
class Story
{
static void Main()
{
Publisher Pub = new Publisher();
Subscriber Sub = new Subscriber();
Pub.OnPublish += new Publisher.Publish(Sub.Receive); //此时往委托的对象->事件里存放一个新的委托对象(即事件);此时该事件不为空,参数是目标对象的方法
Pub.issue(); //触发事件
Console.Read();
}
}
哇哈哈! 没事
来吧!
using System; class Publisher //出版社 { public delegate void PubComputer(string magazineName); public delegate void PubLife(string magzineName); public event PubComputer OnPubComputer; public event PubLife OnPubLife; public void issueComputer() //定义触发事件的方法 { if (OnPubComputer != null) { Console.WriteLine("发行《电脑》杂志!"); OnPubComputer("电脑杂志"); //事件发生 利用委托传递参数 } } public void issureLife() //定义触发事件的方法 { if (OnPubLife != null) { Console.WriteLine("发行《生活》杂志!"); OnPubLife("生活杂志"); //事件发生 } } } class Subscriber //订阅者 { private string name; public Subscriber(string name) { this.name = name; } public void Receive(string magazineName) { Console.WriteLine(name + "已经收到" + magazineName); } } class Story { static void Main() { Publisher Pub = new Publisher(); Subscriber zs = new Subscriber("张三"); Pub.OnPubComputer += new Publisher.PubComputer(zs.Receive); //向事件发行者预定一个事件 Subscriber ls = new Subscriber("李四"); Pub.OnPubComputer += new Publisher.PubComputer(ls.Receive); //触发事件 引发与之关联的方法 Pub.OnPubLife += new Publisher.PubLife(ls.Receive);//new操作符是创建一个委托的对象
Pub.issueComputer(); //触发事件 Pub.issureLife(); Console.WriteLine(); Console.WriteLine("一年以后"); Pub.OnPubComputer -= new Publisher.PubComputer(ls.Receive); Pub.issueComputer(); Pub.issureLife(); Console.Read(); }}//此时往委托的对象->事件里存放一个新的委托对象(即事件),与目标对象方法关联;此时该事件不为空 OnPublife!=null
现在好点了吧
再来大招!!!
using System; using System.Collections; class PubEventArgs : EventArgs { private readonly string m_magazineName; private readonly string m_pubDate; public PubEventArgs(string magazineName, DateTime PubDate) { m_magazineName = magazineName; //PubDate = new DateTime(); m_pubDate = PubDate.ToString(); } public string magazineName //属性 { get { return m_magazineName; } } public string pubDate //属性 { get { return m_pubDate; } } } class Publisher { public delegate void PubComputerEventHandler(object sender, PubEventArgs e); public delegate void PubLifeEventHandler(object sender, PubEventArgs e); public event PubComputerEventHandler PubComputer; public event PubLifeEventHandler PubLife; protected virtual void OnPubComputer(PubEventArgs e) { PubComputerEventHandler handler = PubComputer; //防止可能出现的线程同步问题 if (handler != null) //当事件绑定对应的方法时,该事件非空 { handler(this, e); //this 为触发该事件的类的对象 e 为包含事件参数的类的对象 } } protected virtual void OnPubLife(PubEventArgs e) { PubLifeEventHandler handler = PubLife; //与上同 if (handler != null) { handler(this, e); } } public void issueComputer(string magazineName, DateTime pubDate) { Console.WriteLine("发行" + magazineName); OnPubComputer(new PubEventArgs(magazineName, pubDate)); } public void issueLife(string magazineName, DateTime pubDate) { Console.WriteLine("发行" + magazineName); OnPubLife(new PubEventArgs(magazineName, pubDate)); } } class Subscriber { private string name; public Subscriber(string name) { this.name = name; } public void Receive(object sender, PubEventArgs e) { Console.WriteLine(e.pubDate + "" + name + "已经收到" + e.magazineName); } } class Story { static void Main() { Publisher Pub = new Publisher(); Subscriber zs = new Subscriber("张三"); Pub.PubComputer += new Publisher.PubComputerEventHandler(zs.Receive); Subscriber ls = new Subscriber("李四"); Pub.PubComputer += new Publisher.PubComputerEventHandler(ls.Receive); Pub.PubLife += new Publisher.PubLifeEventHandler(ls.Receive); Pub.issueComputer("电脑杂志", Convert.ToDateTime("2010-9-15")); Pub.issueLife("生活杂志", Convert.ToDateTime("2010-9-15")); Console.WriteLine(); Console.WriteLine("一年以后"); Pub.PubComputer -= new Publisher.PubComputerEventHandler(ls.Receive); Pub.issueComputer("电脑杂志", Convert.ToDateTime("2011-9-15")); Pub.issueLife("生活杂志", Convert.ToDateTime("2011-9-15")); Console.Read(); } }
.net Framework 的命名方式 1、事件的命名应使用Pascal Casing 命名方式
2 声明delegate时,必须使用void类型作为返回值。事件命名方面 例如: eventName事件的事件委托是
EventNameEventHandler,时间接受两个传入参数,一律命名为sender与e。
3 定义一个提供事件数据的类,对类以EventNameEventArgs 进行命名,从System.EventArgs派生该类,然后添加所有事件特定的成员
4 在类中实现时间准则。如果事件不需要传递参数,也要声明两个参数,e
参数直接使用系统提供的System.EventArgs类。如果传递数据,则要从 System.EventArgs继承一个类,并把数据放在里面。
5 在引发事件的类中,提供一个受保护的办法。以OnEventName进行命名,在该方法中引发事件。