WindowAnimation_activityOpenEnterAnimation WindowAnimation_activityOpenExit

AppTransition

loadAnimation: to change the default animation .

system default xml is : activity_open_enter.xml activity_open_exit.xml .

like this :

  if(animAttr == WindowAnimation_activityOpenEnterAnimation){
                a  = new TranslateXAnimation(500,0);
                a.setDuration(350);
            }

            if(animAttr == WindowAnimation_activityOpenExitAnimation){
                a  = new AlphaAnimation(1,0);
                a.setDuration(350);
            }

AppTransitionController

   applyAnimations(openingWcs, openingApps, transit, true /* visible */, animLp,
                voiceInteraction);
        applyAnimations(closingWcs, closingApps, transit, false /* visible */, animLp,
                voiceInteraction);
private void applyAnimations(ArraySet<WindowContainer> wcs, ArraySet<ActivityRecord> apps,
        @TransitionOldType int transit, boolean visible, LayoutParams animLp,
        boolean voiceInteraction) {
    final int wcsCount = wcs.size();
    for (int i = 0; i < wcsCount; i++) {
        final WindowContainer wc = wcs.valueAt(i);
        // If app transition animation target is promoted to higher level, SurfaceAnimator
        // triggers WC#onAnimationFinished only on the promoted target. So we need to take care
        // of triggering AR#onAnimationFinished on each ActivityRecord which is a part of the
        // app transition.
        final ArrayList<ActivityRecord> transitioningDescendants = new ArrayList<>();
        for (int j = 0; j < apps.size(); ++j) {
            final ActivityRecord app = apps.valueAt(j);
            if (app.isDescendantOf(wc)) {
                transitioningDescendants.add(app);
            }
        }
        wc.applyAnimation(animLp, transit, visible, voiceInteraction, transitioningDescendants);
    }
}

TransitionAnimation: one TransitionAnimation per DisplayContent.

has 4 states:

    private final static int APP_STATE_IDLE = 0;
    private final static int APP_STATE_READY = 1;
    private final static int APP_STATE_RUNNING = 2;
    private final static int APP_STATE_TIMEOUT = 3;
  • 3
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值