thread 1: EXC_BADACCESS(code=2, address=0x14)
CCPoint& CCPoint::operator= (constCCPoint& other)
{
setPoint(other.x, other.y);
return *this;
}
错误提示到这里,说明 引用了已经释放的ccpoint对象持续更新中;
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调出debug navigator,发现GameLayer::update出问题,点击该行发现
sprite->runAction((CCAction *)_explosion->copy