模仿一个麻将洗牌发牌的结果JAVA
萬: 一萬 ~ 九萬(每张牌4张)
條: 一条 ~ 九条(每张牌4张)
筒: 一筒 ~ 九筒(每张牌4张)
特殊牌:
东南西北(每张牌4张)
发财(每张牌4张)
红中(每张牌4张)
白板(每张牌4张)
只有玩家的牌 现在还不会写底牌
package com.briup.day15.work;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
class Ma {
//麻将的类型
private String category;
//麻将的数字
private String number;
public String getCategory() {
return category;
}
public void setCategory(String category) {
this.category = category;
}
public String getNumber() {
return number;
}
public void setNumber(String number) {
this.number = number;
}
public Ma(String category, String number) {
this.category = category;
this.number = number;
}
@Override
public String toString() {
return "[" + this.number + this.category + "]";
}
}
public class MJTest {
public static void main(String[] args) {
List<String> catories = new ArrayList<>();
Collections.addAll(catories, "筒","萬","条");
List<String> numbers = new ArrayList<>();
Collections.addAll(numbers,"一","二","三","四","五","六","七","八","九");
List<Ma> mas = new ArrayList<>();
for (String category : catories) {
for(int i = 0; i < 4; i++) {
for (String number : numbers) {
Ma ma = new Ma(category, number);
mas.add(ma);
}
}
}
//将特殊的麻将存入麻将的集合中
for(int i = 0; i < 4; i++) {
mas.add(new Ma("东",""));
mas.add(new Ma("南",""));
mas.add(new Ma("西",""));
mas.add(new Ma("北",""));
mas.add(new Ma("中",""));
mas.add(new Ma("發",""));
mas.add(new Ma("白板",""));
}
//洗牌
Collections.shuffle(mas);
List<Ma> play1 = new ArrayList<>();
List<Ma> play2 = new ArrayList<>();
List<Ma> play3 = new ArrayList<>();
List<Ma> play4 = new ArrayList<>();
Map<Integer,List<Ma>> map = new HashMap();
map.put(1, play1);
map.put(2, play2);
map.put(3, play3);
map.put(4,play4);
//发牌,因为一共发53张牌,有一个牌是庄家的
//庄家没有指定,所以是只有52张牌
/*
i = 0 i = 4 玩家1 摸牌
i = 1 i = 5 玩家2 摸牌
i = 2 i = 6 玩家3 摸牌
i = 3 i = 7 玩家4 摸牌
*/
for(int i = 0; i < 52; i++) {
//如果牌的余4的余数为0,那么就是玩家1摸牌
if(i % 4 == 0) {
play1.add(mas.get(i));
//如果如果牌的余4的余数为1,那么就是玩家2摸牌
} else if(i % 4 == 1) {
play2.add(mas.get(i));
//如果牌的余4的余数为2,那么就是玩家3摸牌
} else if(i % 4 == 2) {
play3.add(mas.get(i));
//如果牌的余4的余数为3,那么就是玩家4摸牌
} else if(i % 4 == 3) {
play4.add(mas.get(i));
}
}
//设置1-4的随机数,哪个数是什么就是哪个玩家做庄家,那么麻将的数就会+1
int tou = (int)(Math.random() * 4) + 1;
//将随机数存入到集合中
List<Ma> list = map.get(tou);
list.add(mas.get(52));
System.out.println(play1);
System.out.println(play2);
System.out.println(play3);
System.out.println(play4);
System.out.println("play1:" + play1.size());
System.out.println("play2:" + play2.size());
System.out.println("play3:" + play3.size());
System.out.println("play4:" + play4.size());
}
}
运行结果如图
package com.briup.day15.work;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
class Majiang {
private String category;
public String getCategory() {
return category;
}
public Majiang(String category) {
super();
this.category = category;
}
public void setCategory(String category) {
this.category = category;
}
@Override
public String toString() {
return "[" + this.category + "]";
}
}
public class MajiangTest {
public static void main(String[] args) {
List<String> categoies = new ArrayList<String>();
Collections.addAll(categoies, "🀇", "🀈", "🀉", "🀊", "🀋", "🀌", "🀍", "🀎", "🀏", "🀐", "🀑", "🀒", "🀓",
"🀔", "🀕", "🀖", "🀗", "🀘", "🀙", "🀚", "🀛", "🀜", "🀝", "🀞", "🀟", "🀠", "🀡",
"🀀", "🀁", "🀂","🀃","🀄", "🀅", "🀆");
List<Majiang> mas = new ArrayList<>();
for (String category : categoies) {
for (int i = 0; i < 4; i++) {
Majiang ma = new Majiang(category);
mas.add(ma);
}
}
Collections.shuffle(mas);
List<Majiang> play1 = new ArrayList<>();
List<Majiang> play2 = new ArrayList<>();
List<Majiang> play3 = new ArrayList<>();
List<Majiang> play4 = new ArrayList<>();
Map<Integer, List<Majiang>> map = new HashMap<>();
map.put(1, play1);
map.put(2, play2);
map.put(3, play3);
map.put(4, play4);
for (int i = 0; i < 52; i++) {
if (i % 4 == 0) {
play1.add(mas.get(i));
} else if (i % 4 == 1) {
play2.add(mas.get(i));
} else if (i % 4 == 2) {
play3.add(mas.get(i));
}else if(i % 4 == 3){
play4.add(mas.get(i));
}
}
int tou = (int) (Math.random() * 4) + 1;
List<Majiang> list = map.get(tou);
list.add(mas.get(52));
System.out.println(play1);
System.out.println(play2);
System.out.println(play3);
System.out.println(play4);
System.out.println("玩家1 " + play1.size());
System.out.println("玩家2 " + play2.size());
System.out.println("玩家3 " + play3.size());
System.out.println("玩家4 " + play4.size());
}
}
运行结果如图