麻将Java

模仿一个麻将洗牌发牌的结果JAVA
萬: 一萬 ~ 九萬(每张牌4张)
條: 一条 ~ 九条(每张牌4张)
筒: 一筒 ~ 九筒(每张牌4张)
特殊牌:
东南西北(每张牌4张)
发财(每张牌4张)
红中(每张牌4张)
白板(每张牌4张)
只有玩家的牌 现在还不会写底牌


package com.briup.day15.work;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

class Ma {
    //麻将的类型
	private String category;
	//麻将的数字
	private String number;

	public String getCategory() {
		return category;
	}

	public void setCategory(String category) {
		this.category = category;
	}

	public String getNumber() {
		return number;
	}

	public void setNumber(String number) {
		this.number = number;
	}

	public Ma(String category, String number) {
		this.category = category;
		this.number = number;
	}

	@Override
	public String toString() {
		return "[" + this.number + this.category + "]";
	}

}

public class MJTest {

	public static void main(String[] args) {
		List<String> catories = new ArrayList<>();
		Collections.addAll(catories, "筒","萬","条");
		
		List<String> numbers = new ArrayList<>();
		Collections.addAll(numbers,"一","二","三","四","五","六","七","八","九");
		
		List<Ma> mas = new ArrayList<>();
		
		for (String category : catories) {
			for(int i = 0; i < 4; i++) {
				for (String  number : numbers) {
					Ma ma = new Ma(category, number);
					mas.add(ma);
				}
			}
		}
		//将特殊的麻将存入麻将的集合中
		for(int i = 0; i < 4; i++) {
			mas.add(new Ma("东",""));
			mas.add(new Ma("南",""));
			mas.add(new Ma("西",""));
			mas.add(new Ma("北",""));
			mas.add(new Ma("中",""));
			mas.add(new Ma("發",""));
			mas.add(new Ma("白板",""));
		}
		
		//洗牌
		Collections.shuffle(mas);
		
		List<Ma> play1 = new ArrayList<>();
		List<Ma> play2 = new ArrayList<>();
		List<Ma> play3 = new ArrayList<>();
		List<Ma> play4 = new ArrayList<>();
		
		Map<Integer,List<Ma>> map = new HashMap();
		
		map.put(1, play1);
		map.put(2, play2);
		map.put(3, play3);
		map.put(4,play4);
		
		//发牌,因为一共发53张牌,有一个牌是庄家的
		//庄家没有指定,所以是只有52张牌
		/*
			i  =  0   i  =  4    玩家1 摸牌
			i  =  1    i  =  5    玩家2 摸牌
			i  =  2    i  =  6    玩家3 摸牌
			i  =  3    i  =  7    玩家4 摸牌
		*/
		for(int i = 0; i < 52; i++) {
		     //如果牌的余4的余数为0,那么就是玩家1摸牌
			if(i % 4 == 0) {
				play1.add(mas.get(i));
				//如果如果牌的余4的余数为1,那么就是玩家2摸牌
			} else if(i % 4 == 1) {
				play2.add(mas.get(i));
				//如果牌的余4的余数为2,那么就是玩家3摸牌
			} else if(i % 4 == 2) {
				play3.add(mas.get(i));
				//如果牌的余4的余数为3,那么就是玩家4摸牌
			} else if(i % 4 == 3) {
				play4.add(mas.get(i));
			} 
		}
		//设置1-4的随机数,哪个数是什么就是哪个玩家做庄家,那么麻将的数就会+1
		int tou = (int)(Math.random() * 4) + 1;
		//将随机数存入到集合中
		List<Ma> list = map.get(tou);
		list.add(mas.get(52));
		
		System.out.println(play1);
		System.out.println(play2);
		System.out.println(play3);
		System.out.println(play4);
		System.out.println("play1:" + play1.size());
		System.out.println("play2:" + play2.size());
		System.out.println("play3:" + play3.size());
		System.out.println("play4:" + play4.size());
		
	}
}

运行结果如图
在这里插入图片描述


package com.briup.day15.work;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

class Majiang {
	private String category;

	public String getCategory() {
		return category;
	}

	public Majiang(String category) {
		super();
		this.category = category;
	}

	public void setCategory(String category) {
		this.category = category;
	}

	@Override
	public String toString() {
		return "[" + this.category + "]";
	}

}

public class MajiangTest {

	public static void main(String[] args) {
		List<String> categoies = new ArrayList<String>();

		Collections.addAll(categoies, "🀇", "🀈", "🀉", "🀊", "🀋", "🀌", "🀍", "🀎", "🀏", "🀐", "🀑", "🀒", "🀓",
				          "🀔", "🀕", "🀖", "🀗", "🀘", "🀙", "🀚", "🀛", "🀜", "🀝", "🀞", "🀟", "🀠", "🀡",
				          "🀀", "🀁", "🀂","🀃","🀄", "🀅", "🀆");
		List<Majiang> mas = new ArrayList<>();
		for (String category : categoies) {
			for (int i = 0; i < 4; i++) {
				Majiang ma = new Majiang(category);
				mas.add(ma);
			}
		}

		Collections.shuffle(mas);

		List<Majiang> play1 = new ArrayList<>();
		List<Majiang> play2 = new ArrayList<>();
		List<Majiang> play3 = new ArrayList<>();
		List<Majiang> play4 = new ArrayList<>();

		Map<Integer, List<Majiang>> map = new HashMap<>();
		map.put(1, play1);
		map.put(2, play2);
		map.put(3, play3);
		map.put(4, play4);

		for (int i = 0; i < 52; i++) {
			if (i % 4 == 0) {
				play1.add(mas.get(i));
			} else if (i % 4 == 1) {
				play2.add(mas.get(i));
			} else if (i % 4 == 2) {
				play3.add(mas.get(i));
			}else if(i % 4 == 3){
				play4.add(mas.get(i));
			}
		}
		int tou = (int) (Math.random() * 4) + 1;
		List<Majiang> list = map.get(tou);
		list.add(mas.get(52));
		
		System.out.println(play1);
		System.out.println(play2);
		System.out.println(play3);
		System.out.println(play4);
		System.out.println("玩家1  " + play1.size());
		System.out.println("玩家2  " + play2.size());
		System.out.println("玩家3  " + play3.size());
		System.out.println("玩家4  " + play4.size());
	}
}

运行结果如图
在这里插入图片描述

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