OSG相关的开源程序

osgEdit
OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.
http://osgedit.sourceforge.net/

osgField
osgField is a NodeKit which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
http://orihalcon.jp/osgfield/
http://sourceforge.net/project/showfiles.php?group_id=178870

osgDesigner
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system. 
http://sourceforge.net/project/showfiles.php?group_id=154974

osgToy
a collection of experimental/whimsical/maybe-useful projects for the OpenSceneGraph, such as GLSL conformance checker, fractal generators, normal generators, normal visualizer, celestial sphere, pseudoloaders, diagnostic dataflag shader, test pattern datasets, impossible object, etc.
http://mew.cx/osg/
http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/

osgDirector
The Orihalcon framework is an OpenSceneGraph based applications, plug-ins and libraries for practical real-time visualization development.
It contains a graphical scene graph editor, wrapper classes for rapid development, and also useful toolkits which give more features to OpenSceneGraph such as integration with wxWidgets, intuitive viewer and so on.
http://orihalcon.jp/orihalconfw/
http://sourceforge.net/project/showfiles.php?group_id=153872

osgexport for Blender
Blender was primarily designed for making detailed, non-realtime scenes, rendered with a raytracer.  It has a different way of thinking about material properties and lights, which doesn't quite fit with OpenGL (and hence OSG/VTP).  However, osgexport has some options you can set to compensate for the difference.
http://www.vterrain.org/Doc/Blender/index.html
http://projects.blender.org/projects/osgexport/

osgIM
OsgIM is a library to create 3D GUIs with OpenSceneGraph. 
http://osgim.sourceforge.net/

osgHaptics
osgHaptics is a high-level toolkit written in portable C++ that incorporates haptic rendering in to the OpenSceneGraph rendering library (scenegraph). It utilizes OpenHaptics which is available from Sensable Inc. It has support for multiple haptic devices and it comes with a set of example applications.
http://www.vrlab.umu.se/research/osgHaptics/

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