test.cpp
#include<stdio.h>
#include"game.h"
void game()
{
int ret = 0;
//数组存放要走的棋盘信息
char board[ROW][COL] = {0};
//初始化棋盘,全部空格;
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while(1)
{
//玩家下棋
playmove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢
ret = iswin(board,ROW,COL);
if(ret != 'C')
{
break;
}
//电脑下棋
computermove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret = iswin(board,ROW,COL);
if(ret != 'C')
{
break;
}
}
if(ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void menu()
{
printf("********************\n");
printf("***1:play**0:exit***\n");
printf("********************\n");
}
void menu1()
{
printf("********************\n");
printf("***1:确认***0:取消***\n");
printf("********************\n");
}
void test()
{
int a = 0;
int b = 0;
srand((unsigned int)time(NULL));
again:
do
{
menu();
printf("请选择:");
scanf("%d",&a);
switch(a)
{
case 1:
game();break;
case 0:
printf("退出游戏?\n");break;
default:
printf("选择错误,请重新选择\n");break;
}
// if(a==1)
// {
// printf("三子棋\n");
// }
// else if(0==a)
// {
// printf("退出游戏\n");
// }
// else
// {
// printf("选择错误,请重新选择\n");
// }
}
while(a);
//确定是否退出,意义不大。
do
{
menu1();
scanf("%d",&b);
if(1==b)
{
printf("退出游戏\n");
break;
}
else if(0==b)
{
goto again;
}
else
{
printf("选择错误,请重新选择\n");
}
}
while(b);
}
int main()
{
test();
return 0;
}
game.cpp
#include "game.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
printf(" %c ",board[i][j]);
if(j<row-1)
printf("|");
}
printf("\n");
if(i<row-1)
{
for(j=0;j<col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void playmove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while(1)
{
printf("请输入要下的坐标:>");
scanf("%d%d",&x,&y);
if (x >= 1 && x<= row && y>=1 && y<=col)
{
if(board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}
}
void computermove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while(1)
{
x = rand()%row;
y = rand()%col;
if(board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int isfull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j] == ' ')
{
return 0;
break;
}
}
}
return 1;
}
char iswin(char board[ROW][COL],int row,int col)
{
int i = 0;
//横三行
for (i=0;i<row;i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] !=' ')
{
return board[i][1];
}
}
//竖三列
for(i=0;i<col;i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] !=' ')
{
return board[1][i];
}
}
//两个对角线
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if(board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
if(i==isfull(board,row,col))
{
return 'Q';
}
return 'C';
}
game.h
#define ROW 3
#define COL 3
//函数声明
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void playmove(char board[ROW][COL],int row,int col);
void computermove(char board[ROW][COL],int row,int col);
//告诉我们四种游戏的状态
//玩家赢-'*'
//电脑赢-'#'
//平局-'Q'
//继续-'C'
char iswin(char board[ROW][COL],int row,int col);
此代码算法与逻辑不是本人所想,是我学习及借鉴所用,对原先的代码进行了少许修改,仅用于自学记录.