摘要:
在用XML传输数据的时候,XML本身的元素名称,属性名称可能比有效的信息量占的地方还要大,本文示例一种简单实用的算法来进行XML压缩,主要思路是把XML标签和属性用整数来表示以便降低传输量。
单元测试代码
public static string XML = @" <?xml version=""1.0"" encoding=""utf-16""?>
<Customer>
<CustomerID>ALFKI</CustomerID>
<PO>9572658</PO>
<Address AddressType=""work"">
<Street>One Main Street</Street>
<City>Anywhere</City>
<State>NJ</State>
<Zip>08080</Zip>
</Address>
<Order>
<OrderID>10966</OrderID >
<LineItem>
<ProductID>37</ProductID>
<UnitPrice>26.50 </UnitPrice>
<Quantity>8</Quantity>
<Description>Gravad lax </Description>
</LineItem>
<LineItem>
<ProductID>56 </ProductID>
<UnitPrice>38.00</UnitPrice>
<Quantity>12</Quantity>
<Description>Gnocchi di nonna Alice</Description>
</LineItem>
</Order>
</Customer> " ;
static void Main( string [] args) {
XmlZip zip = new XmlZip();
byte [] bs = Encoding.UTF8.GetBytes(XML);
Console.WriteLine( " 原始文件长度:{0} " , bs.Length);
MemoryStream ms = new MemoryStream();
DeflateStream compressedzipStream = new DeflateStream(ms, CompressionMode.Compress, true );
compressedzipStream.Write(bs, 0 , bs.Length);
compressedzipStream.Close();
Console.WriteLine( " Deflate压缩后长度: {0} " , ms.Length);
zip.Init(XML);
bs = zip.XmlToBytes(XML);
Console.WriteLine( " XML压缩后长度:{0} " , bs.Length);
string str = zip.BytesToXml(bs);
Console.WriteLine( " 还原后长度:{0} " , Encoding.UTF8.GetByteCount(str));
Console.WriteLine(str);
ms = new MemoryStream();
compressedzipStream = new DeflateStream(ms, CompressionMode.Compress, true );
compressedzipStream.Write(bs, 0 , bs.Length);
compressedzipStream.Close();
Console.WriteLine( " 先XML压缩,再Deflate压缩后的长度:{0} " , ms.Length);
Console.ReadKey();
}
}
测试输出
原始文件长度:740
Deflate压缩后长度: 438
XML压缩后长度:295
还原后长度:727
<?xml version="1.0" encoding="utf-16"?>
<Customer>
<CustomerID>ALFKI</CustomerID>
<PO>9572658</PO>
<Address AddressType="work">
<Street>One Main Street</Street>
<City>Anywhere</City>
<State>NJ</State>
<Zip>08080</Zip>
</Address>
<Order>
<OrderID>10966</OrderID>
<LineItem>
<ProductID>37</ProductID>
<UnitPrice>26.50 </UnitPrice>
<Quantity>8</Quantity>
<Description>Gravad lax </Description>
</LineItem>
<LineItem>
<ProductID>56 </ProductID>
<UnitPrice>38.00</UnitPrice>
<Quantity>12</Quantity>
<Description>Gnocchi di nonna Alice</Description>
</LineItem>
</Order>
</Customer>
先XML压缩,再Deflate压缩后的长度:357
可以看到,压缩后的数据约是原来数据的3分之一,可能没有其它专有的压缩算法的压缩率高,但效果还算是满意吧,而且我的算法是比较通用的,只要通信双方知道了XML的Schema,甚至双方只需要有一段完整的示例代码,就可以进行压缩通信,只做了功能测试,没做性能测试,大家可以先借鉴下思路。
完整代码
大致原理,就是通信双方各持有一个XML文档节点名称,属性名称的一个字典,然后发送方传输的时候用ushort代替原有的XML标签和属性名,接收方通过字典把ushort再转换成原始的元素名和属性名,这样大量不必要的重复的标签等就省去了。
代码只做本文的示例,写的比较随意,没有什么防御性和健壮性。
Element,
Attritube
}
internal class XmlNodeItem {
public string Xpath { get ; set ; }
public string Text { get ; set ; }
public ItemType ItemType { get ; set ; }
public override string ToString() {
return Xpath;
}
}
internal class MyXpath {
LinkedList < string > _node = new LinkedList < string > ();
public void AddElement( string name) {
_node.AddLast( string .Format( " /{0} " , name));
}
public void AddAttribute( string name) {
_node.AddLast( string .Format( " /@{0} " , name));
}
public void RemoveLastElement() {
_node.RemoveLast();
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
LinkedListNode < string > node = _node.First;
sb.Append(node.Value);
while ((node = node.Next) != null ) {
sb.Append(node.Value);
}
return sb.ToString();
}
}
class XmlZip {
Dictionary < ushort , XmlNodeItem > _map = new Dictionary < ushort , XmlNodeItem > ();
Dictionary < string , ushort > _map2 = new Dictionary < string , ushort > ();
MyXpath _path = new MyXpath();
public void Init( string xmlInput) {
StringReader sr = new StringReader(xmlInput);
XmlReader reader = XmlReader.Create(sr);
MemoryStream ms = new MemoryStream();
ushort i = 1 ;
while (reader.Read()) {
switch (reader.NodeType) {
case XmlNodeType.Element:
_path.AddElement(reader.Name);
_map[i ++ ] = new XmlNodeItem() {
Xpath = _path.ToString(),
Text = reader.Name,
ItemType = ItemType.Element
};
if (reader.HasAttributes) {
reader.MoveToFirstAttribute();
_path.AddAttribute(reader.Name);
_map[i ++ ] = new XmlNodeItem() {
Xpath = _path.ToString(),
Text = reader.Name,
ItemType = ItemType.Attritube
};
_path.RemoveLastElement();
while (reader.MoveToNextAttribute()) {
_path.AddAttribute(reader.Name);
_map[i ++ ] = new XmlNodeItem() {
Xpath = _path.ToString(),
Text = reader.Name,
ItemType = ItemType.Attritube
};
_path.RemoveLastElement();
}
reader.MoveToElement();
}
if (reader.IsEmptyElement) _path.RemoveLastElement();
break ;
case XmlNodeType.EndElement:
_path.RemoveLastElement();
break ;
default :
break ;
}
}
foreach (KeyValuePair < ushort , XmlNodeItem > pair in _map) {
_map2[pair.Value.Xpath] = pair.Key;
}
}
public byte [] XmlToBytes( string xmlInput) {
StringReader sr = new StringReader(xmlInput);
XmlReader reader = XmlReader.Create(sr);
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
while (reader.Read()) {
ushort index;
byte [] bs;
switch (reader.NodeType) {
case XmlNodeType.Element:
_path.AddElement(reader.Name);
if (_map2.TryGetValue(_path.ToString(), out index)) {
bw.Write(index);
}
if (reader.HasAttributes) {
reader.MoveToFirstAttribute();
_path.AddAttribute(reader.Name);
if (_map2.TryGetValue(_path.ToString(), out index)) {
_path.RemoveLastElement();
bw.Write(index);
bs = Encoding.UTF8.GetBytes(reader.Value);
bw.Write(( ushort )bs.Length);
bw.Write(bs);
}
while (reader.MoveToNextAttribute()) {
_path.AddAttribute(reader.Name);
if (_map2.TryGetValue(_path.ToString(), out index)) {
_path.RemoveLastElement();
bw.Write(index);
bs = Encoding.UTF8.GetBytes(reader.Value);
bw.Write(( ushort )bs.Length);
bw.Write(bs);
}
}
reader.MoveToElement();
}
if (reader.IsEmptyElement) {
_path.RemoveLastElement();
bw.Write( ushort .MaxValue);
}
break ;
case XmlNodeType.EndElement:
_path.RemoveLastElement();
bw.Write( ushort .MaxValue);
break ;
case XmlNodeType.Text:
bw.Write(( ushort ) 0 );
bs = Encoding.UTF8.GetBytes(reader.Value);
bw.Write(( ushort )bs.Length);
bw.Write(bs);
break ;
default :
break ;
}
}
bw.Close();
ms.Close();
reader.Close();
return ms.ToArray();
}
public string BytesToXml( byte [] bytes) {
MemoryStream ms = new MemoryStream(bytes);
BinaryReader br = new BinaryReader(ms);
StringBuilder sb = new StringBuilder();
StringWriter sw = new StringWriter(sb);
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true ;
XmlWriter writer = XmlWriter.Create(sw, settings);
XmlNodeItem item;
while (br.PeekChar() != - 1 ) {
ushort readFlag = br.ReadUInt16();
int len;
byte [] bs;
string str;
if (_map.TryGetValue(readFlag, out item)) {
if (item.ItemType == ItemType.Element)
writer.WriteStartElement(item.Text);
else if (item.ItemType == ItemType.Attritube) {
len = br.ReadUInt16();
bs = br.ReadBytes(len);
str = Encoding.UTF8.GetString(bs);
writer.WriteAttributeString(item.Text, str);
}
}
else if (readFlag == 0 ) {
len = br.ReadUInt16();
bs = br.ReadBytes(len);
str = Encoding.UTF8.GetString(bs);
writer.WriteString(str);
}
else if (readFlag == ushort .MaxValue) {
writer.WriteEndElement();
}
}
writer.Flush();
writer.Close();
sw.Close();
br.Close();
return sb.ToString();
}
}
参考链接
XML压缩和传输性能的改善
http://blog.csdn.net/BruceWayen/archive/2006/03/13/623483.aspx
XQzip:XML压缩技术(1)--介绍
http://qiyanfeng.blog.51cto.com/503144/105203
XQzip:可查询MXL压缩算法分析(1)
http://qiyanfeng.blog.51cto.com/503144/105578
WAP Binary XML Content Format