最近有需求:在旧android项目中需要加入flutter编写的小游戏作为按需加载模块。
于是按常规方法
1.新建flutter module:flutter_games,引用以前写好的flutter app
2.将flutter_games打包aar: flutter build aar
3.在旧项目的root目录里创建Dynamic Feature module: games
4.在games的build.gradle里面增加
dependencies{
...
implementation project(":app")
implementation project(":flutter")
}
5.在旧项目的root目录的settings.gradle加入
include ':games'
setBinding(new Binding([gradle: this]))
evaluate(new File(settingsDir, 'games/.android/include_flutter.groovy'))
6.在app module的build.gradle里面增加
android{
...
dynamicFeatures = [':games']
}
7.打包:build bundles
8.下载bundletool
9.将生成的.aab文件使用bundletool生成apks
java -jar bundletool-all-1.7.0.jar build-apks --local-testing --bundle=app-release.aab --output=app.apks
10.安装apks
java -jar bundletool-all-1.7.0.jar install-apks --apks app.apks
最后运行app,结果在下载完module后,运行崩溃
E/flutter: [ERROR:flutter/runtime/dart_vm_data.cc(19)] VM snapshot invalid and could not be inferred from settings.
[ERROR:flutter/runtime/dart_vm.cc(245)] Could not setup VM data to bootstrap the VM from.
[ERROR:flutter/runtime/dart_vm_lifecycle.cc(89)] Could not create Dart VM instance.
A/flutter: [FATAL:flutter/shell/common/shell.cc(209)] Check failed: vm. Must be able to initialize the VM.
通过查看源码分析java和native层,大概了解了引擎启动流程。
最后找到了原因:找不到libapp.so。因为flutter引擎默认在
applicationInfo.nativeLibraryDir目录去找so,但按需加载模块的so是不打进base包的,所以并不在该目录下。
解决方案:
在FlutterActivity的子类里面重写
getFlutterShellArgs方法,指定libapp.so的路径
override fun getFlutterShellArgs(): FlutterShellArgs {
val shellArgs = super.getFlutterShellArgs()
if (!BuildConfig.DEBUG && !BuildConfig.JIT_RELEASE) {
val aotSharedLibraryNameKey = "aot-shared-library-name"
val pathLoader = applicationContext.classLoader as PathClassLoader
val path = pathLoader.findLibrary("app")
shellArgs.add("--$aotSharedLibraryNameKey=$path")
}
return shellArgs
}
最后再打包测试,一切正常了!