Opengl
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OpenGL2.0着色器的封装
http://www.360doc.com/content/13/1231/14/110467_341496251.shtml // 加载着色器角本代码 // Shader的类型:GL_VERTEX_SHADER,GL_FRAGMENT_SHADER unsigned int LoadShader(unsigned int shaderType, const char* pSource) {原创 2014-12-20 11:03:47 · 377 阅读 · 0 评论 -
普通的点光源着色器改成聚光灯着色器
// 像素着色器precision mediump float; const int maxLightCount = 32; varying vec2 v_texcoord; varying vec4 v_nomal; varying vec4 v_position; varying vec4 v_eye; varying vec4 v_fragmentColor; uniform mat4 tM原创 2015-01-16 13:52:32 · 461 阅读 · 0 评论