先贴上代码
demo.cpp
#include<iostream>
#include<stdlib.h>
#include"Line.h"
using namespace std;
int main()
{
Line *p=new Line(1,2,3,4);
delete p;
p=NULL;
system("pause");
return 0;
}
Line.h
#include"Coordinate.h"
class Line
{
public:
Line(int x1,int y1,int x2,int y2);
~Line();
void printInfo();
private:
Coordinate *m_pCoorA;
Coordinate *m_pCoorB;
};
Line.cpp
#include<iostream>
#include"Line.h"
using namespace std;
Line::Line(int x1,int y1,int x2,int y2):m_pCoorA(new Coordinate(x1,y1)),m_pCoorB(new Coordinate(x2,y2))
{
cout<<"Line()"<<endl;
}
Line::~Line()
{
delete m_pCoorA;
m_pCoorA=NULL;
delete m_pCoorB;
m_pCoorB=NULL;
cout<<"~Line()"<<endl;
}
void Line::printInfo()
{
cout<<"printInfo()"<<endl;
cout<<"("<<m_pCoorA->getX()<<","<<m_pCoorA->getY()<<")"<<endl;
cout<<"("<<m_pCoorB->getX()<<","<<m_pCoorB->getY()<<")"<<endl;
}
Coordinate.cpp
#include"Coordinate.h"
#include<iostream>
using namespace std;
Coordinate::Coordinate(int x,int y)
{
m_iX=x;
m_iY=y;
cout<<"Coordinate()"<<m_iX<<","<<m_iY<<endl;
}
Coordinate::~Coordinate()
{
cout<<"~Coordinate"<<m_iX<<","<<m_iY<<endl;
}
int Coordinate::getX()
{
return m_iX;
}
int Coordinate::getY()
{
return m_iY;
}
Coordinate.h
class Coordinate
{
public:
Coordinate(int x,int y);
~Coordinate();
int getX();
int getY();
private:
int m_iX;
int m_iY;
};
有几个我学习之后觉得要注意的点
1、如果一个类里面含有对象成员指针,其实按部就班来写就好了,在构造函数里面进行new,在析构函数里面注意释放和赋值NULL
其实在构造函数那里还应该判断new出来成功与否
2、对象成员指针和对象成员不一样,对象成员必须使用初始化列表来进行初始化,但是对象成员指针就不一样了,它可以在初始化列表里面初始化也可以在构造函数内进行初始化
3、如果使用初始化列表,要有()等价于=的概念
什么意思呢?
Line::Line(int x1,int y1,int x2,int y2):m_pCoorA(new Coordinate(x1,y1)),m_pCoorB(new Coordinate(x2,y2))
这一句话,其实我一开始写的是
m_pCoorA=new Coordinate(x1,x2)......
但其实我是还没有熟悉初始化列表的使用
()等价于=的概念非常重要,我需要多多熟悉