装饰者模式——Head First Design Patterns

定义:提供一种比扩展更灵活的选择(实际上还是用了组合),给对象动态地添加额外的功能。

 

使用场景: 当需要给已有功能添加额外的功能时

 

类图:

 

代码样例:JDK内置的输入流代码(如PushbackInputStream

 

public class StarbuzzCoffee {
 
	public static void main(String args[]) {
		Beverage beverage = new Espresso();
		System.out.println(beverage.getDescription() 
				+ " $" + beverage.cost());
 
		Beverage beverage2 = new DarkRoast();
		beverage2 = new Mocha(beverage2);
		beverage2 = new Mocha(beverage2);
		beverage2 = new Whip(beverage2);
		System.out.println(beverage2.getDescription() 
				+ " $" + beverage2.cost());
 
		Beverage beverage3 = new HouseBlend();
		beverage3 = new Soy(beverage3);
		beverage3 = new Mocha(beverage3);
		beverage3 = new Whip(beverage3);
		System.out.println(beverage3.getDescription() 
				+ " $" + beverage3.cost());
	}
}


 

public abstract class Beverage {
	String description = "Unknown Beverage";
  
	public String getDescription() {
		return description;
	}
 
	public abstract double cost();
}


 

public abstract class CondimentDecorator extends Beverage {
	public abstract String getDescription();
}


 

public class Milk extends CondimentDecorator {
	Beverage beverage;

	public Milk(Beverage beverage) {
		this.beverage = beverage;
	}

	public String getDescription() {
		return beverage.getDescription() + ", Milk";
	}

	public double cost() {
		return .10 + beverage.cost();
	}
}


 

public class Mocha extends CondimentDecorator {
	Beverage beverage;
 
	public Mocha(Beverage beverage) {
		this.beverage = beverage;
	}
 
	public String getDescription() {
		return beverage.getDescription() + ", Mocha";
	}
 
	public double cost() {
		return .20 + beverage.cost();
	}
}


 

public class Soy extends CondimentDecorator {
	Beverage beverage;

	public Soy(Beverage beverage) {
		this.beverage = beverage;
	}

	public String getDescription() {
		return beverage.getDescription() + ", Soy";
	}

	public double cost() {
		return .15 + beverage.cost();
	}
}


 

 

优点:1)能够在运行时动态的给已有对象添加一些额外的功能;

 

缺点:1)增加了代码的复杂性

 

类似的设计模式:

 

配套的内功心法:1)类应该开放扩展功能,关闭修改功能(Open-Closed Principle),当然这个原则应该慎用,到处都使用会导致代码变得很复杂,可读性变差;

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