HTML实现动态旋转字母背景

演示

在这里插入图片描述

css

html, body {
        background: radial-gradient(#181818, #000000);
        margin: 0;
        padding: 0;
        border: 0;
        -ms-overflow-style: none;
    }
    ::-webkit-scrollbar {
        width: 0.5em;
        height: 0.5em;
        background-color: #c7c7c7;
    }

    /*定义滚动条轨道 内阴影+圆角*/
    ::-webkit-scrollbar-track {
        -webkit-box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.3);
        border-radius: 10px;
        background-color: #181818;
    }

    /*定义滑块 内阴影+圆角*/
    ::-webkit-scrollbar-thumb {
        border-radius: 3px;
        -webkit-box-shadow: inset 0 0 6px rgba(0, 0, 0, .3);
        background-color: #c7c7c7;
    }

画布

<!--背景-->
<canvas style="position: fixed;"></canvas>

<!--底部版权信息-->
<div style="position: fixed; bottom: 10px;width: 100%;text-align: center;-moz-user-select: none; -khtml-user-select: none; user-select: none;">
        <span style="color: #666666;font-size:0.5em"> &copy; All rights reserved by
            <a href="javascript:void(0)" onclick="authors()" style="color: #0082ff;text-decoration: none;"
               title="查看作者">微信号:onlyoneshun</a>
        </span>
</div>

script

window.onload = function () {
        //背景
        const CANVAS = document.getElementsByTagName("canvas")[0];
        const CTX = CANVAS.getContext("2d");
        const CHARS = [];
        const MAX_CHARS = 400;
        const SEPARATION = 2;
        let ww, wh, camera;

        class Vector {
            constructor(x, y, z) {
                this.x = x;
                this.y = y;
                this.z = z;
            }

            rotate(dir, ang) {
                const X = this.x;
                const Y = this.y;
                const Z = this.z;

                const SIN = Math.sin(ang);
                const COS = Math.cos(ang);

                if (dir === "x") {
                    this.y = Y * COS - Z * SIN;
                    this.z = Y * SIN + Z * COS;
                } else if (dir === "y") {
                    this.x = X * COS - Z * SIN;
                    this.z = X * SIN + Z * COS;
                }
            }

            project() {
                const ZP = this.z + camera.z;
                const DIV = ZP / 600;
                const XP = (this.x + camera.x) / DIV;
                const YP = (this.y + camera.y) / DIV;
                const CENTER = getCenter();
                return [XP + CENTER[0], YP + CENTER[1], ZP];
            }
        }

        class Char {
            constructor(letter, pos) {
                this.letter = letter;
                this.pos = pos;
            }

            rotate(dir, ang) {
                this.pos.rotate(dir, ang);
            }

            render() {
                const PIXEL = this.pos.project();
                const XP = PIXEL[0];
                const YP = PIXEL[1];
                const MAX_SIZE = 50;
                const SIZE = (1 / PIXEL[2] * MAX_SIZE) | 0;
                const BRIGHTNESS = SIZE / MAX_SIZE;
                const COL = `rgba(255, 255, ${100 * BRIGHTNESS | 0 + 150}, ${BRIGHTNESS})`;

                CTX.beginPath();
                CTX.fillStyle = COL;
                CTX.font = SIZE + "px monospace";
                CTX.fillText(this.letter, XP, YP);
                CTX.fill();
                CTX.closePath();
            }
        }

        function getCenter() {
            return [ww / 2, wh / 2];
        }

        function signedRandom() {
            return Math.random() - Math.random();
        }

        function render() {
            for (let i = 0; i < CHARS.length; i++) {
                CHARS[i].render();
            }
        }

        let time = 0;

        function update() {
            CTX.clearRect(0, 0, ww, wh);
            for (let i = 0; i < CHARS.length; i++) {
                const DX = 0.005 * Math.sin(time * 0.001);
                const DY = 0.005 * Math.cos(time * 0.001);
                CHARS[i].rotate("x", DX);
                CHARS[i].rotate("y", DY);
            }
            ++time;
        }

        function loop() {
            window.requestAnimationFrame(loop);
            update();
            render();
        }

        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        };

        function createChars() {
            for (let i = 0; i < MAX_CHARS; i++) {
                const CHARACTER = String.fromCharCode((Math.random() * 93 + 34) | 0);
                const X = signedRandom() * SEPARATION;
                const Y = signedRandom() * SEPARATION;
                const Z = signedRandom() * SEPARATION;
                const POS = new Vector(X, Y, Z);
                const CHAR = new Char(CHARACTER, POS);
                CHARS.push(CHAR);
            }
        }

        function setDim() {
            ww = window.innerWidth;
            wh = window.innerHeight;
            CANVAS.width = ww;
            CANVAS.height = wh;
        }

        function initCamera() {
            camera = new Vector(0, 0, SEPARATION + 1);
        }

        window.onresize = setDim;
        (() => {
            setDim();
            initCamera();
            createChars();
            loop();
        })();
    }

完整HTML

<html xmlns="http://www.w3.org/1999/html">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title><・)))><<</title>
    <link rel="shortcut icon" href="favicon.ico">
    <meta name="renderer" content="webkit">
    <meta http-equiv="X-UA-Compatible" content="IE=Edge">
    <meta name="viewport"
          content="width=device-width,initial-scale=1.0,user-scalable=no,minimum-scale=1,maximum-scale=1">
    <META HTTP-EQUIV="pragma" content="no-cache">
    <META HTTP-EQUIV="Cache-Control" content="no-cache, must-revalidate">
    <META HTTP-EQUIV="expires" content="0">
    <meta name="viewport"
          content="width=device-width,initial-scale=1,minimum-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover"/>
    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black">
    <link href="https://fonts.googleapis.com/css2?family=Poppins:wght@600;900&display=swap" rel="stylesheet">

</head>
<style>
    html, body {
        background: radial-gradient(#181818, #000000);
        margin: 0;
        padding: 0;
        border: 0;
        -ms-overflow-style: none;
    }
    ::-webkit-scrollbar {
        width: 0.5em;
        height: 0.5em;
        background-color: #c7c7c7;
    }

    /*定义滚动条轨道 内阴影+圆角*/
    ::-webkit-scrollbar-track {
        -webkit-box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.3);
        border-radius: 10px;
        background-color: #181818;
    }

    /*定义滑块 内阴影+圆角*/
    ::-webkit-scrollbar-thumb {
        border-radius: 3px;
        -webkit-box-shadow: inset 0 0 6px rgba(0, 0, 0, .3);
        background-color: #c7c7c7;
    }
</style>
<body>
<!--背景-->
<canvas style="position: fixed;"></canvas>

<!--底部版权信息-->
<div style="position: fixed; bottom: 10px;width: 100%;text-align: center;-moz-user-select: none; -khtml-user-select: none; user-select: none;">
        <span style="color: #666666;font-size:0.5em"> &copy; All rights reserved by
            <a href="javascript:void(0)" onclick="authors()" style="color: #0082ff;text-decoration: none;"
               title="查看作者">微信号:onlyoneshun</a>
        </span>
</div>
<script>
    window.onload = function () {
        //背景
        const CANVAS = document.getElementsByTagName("canvas")[0];
        const CTX = CANVAS.getContext("2d");
        const CHARS = [];
        const MAX_CHARS = 400;
        const SEPARATION = 2;
        let ww, wh, camera;

        class Vector {
            constructor(x, y, z) {
                this.x = x;
                this.y = y;
                this.z = z;
            }

            rotate(dir, ang) {
                const X = this.x;
                const Y = this.y;
                const Z = this.z;

                const SIN = Math.sin(ang);
                const COS = Math.cos(ang);

                if (dir === "x") {
                    this.y = Y * COS - Z * SIN;
                    this.z = Y * SIN + Z * COS;
                } else if (dir === "y") {
                    this.x = X * COS - Z * SIN;
                    this.z = X * SIN + Z * COS;
                }
            }

            project() {
                const ZP = this.z + camera.z;
                const DIV = ZP / 600;
                const XP = (this.x + camera.x) / DIV;
                const YP = (this.y + camera.y) / DIV;
                const CENTER = getCenter();
                return [XP + CENTER[0], YP + CENTER[1], ZP];
            }
        }

        class Char {
            constructor(letter, pos) {
                this.letter = letter;
                this.pos = pos;
            }

            rotate(dir, ang) {
                this.pos.rotate(dir, ang);
            }

            render() {
                const PIXEL = this.pos.project();
                const XP = PIXEL[0];
                const YP = PIXEL[1];
                const MAX_SIZE = 50;
                const SIZE = (1 / PIXEL[2] * MAX_SIZE) | 0;
                const BRIGHTNESS = SIZE / MAX_SIZE;
                const COL = `rgba(255, 255, ${100 * BRIGHTNESS | 0 + 150}, ${BRIGHTNESS})`;

                CTX.beginPath();
                CTX.fillStyle = COL;
                CTX.font = SIZE + "px monospace";
                CTX.fillText(this.letter, XP, YP);
                CTX.fill();
                CTX.closePath();
            }
        }

        function getCenter() {
            return [ww / 2, wh / 2];
        }

        function signedRandom() {
            return Math.random() - Math.random();
        }

        function render() {
            for (let i = 0; i < CHARS.length; i++) {
                CHARS[i].render();
            }
        }

        let time = 0;

        function update() {
            CTX.clearRect(0, 0, ww, wh);
            for (let i = 0; i < CHARS.length; i++) {
                const DX = 0.005 * Math.sin(time * 0.001);
                const DY = 0.005 * Math.cos(time * 0.001);
                CHARS[i].rotate("x", DX);
                CHARS[i].rotate("y", DY);
            }
            ++time;
        }

        function loop() {
            window.requestAnimationFrame(loop);
            update();
            render();
        }

        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        };

        function createChars() {
            for (let i = 0; i < MAX_CHARS; i++) {
                const CHARACTER = String.fromCharCode((Math.random() * 93 + 34) | 0);
                const X = signedRandom() * SEPARATION;
                const Y = signedRandom() * SEPARATION;
                const Z = signedRandom() * SEPARATION;
                const POS = new Vector(X, Y, Z);
                const CHAR = new Char(CHARACTER, POS);
                CHARS.push(CHAR);
            }
        }

        function setDim() {
            ww = window.innerWidth;
            wh = window.innerHeight;
            CANVAS.width = ww;
            CANVAS.height = wh;
        }

        function initCamera() {
            camera = new Vector(0, 0, SEPARATION + 1);
        }

        window.onresize = setDim;
        (() => {
            setDim();
            initCamera();
            createChars();
            loop();
        })();
    }
</script>
</body>
</html>
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