Activity启动流程(四)从远端回到本地进程到activity的onPause(mClient.scheduleTransaction(this);)

一:从mClient.scheduleTransaction 到ApplicationThread

上文讲到


    void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
        final IApplicationThread client = transaction.getClient();
        transaction.schedule();
        if (!(client instanceof Binder)) {
            // If client is not an instance of Binder - it's a remote call and at this point it is
            // safe to recycle the object. All objects used for local calls will be recycled after
            // the transaction is executed on client in ActivityThread.
            transaction.recycle();
        }

 public void schedule() throws RemoteException {
        mClient.scheduleTransaction(this);
    }

此处的mClient其实就是一个IApplicationThread的接口实现类,其实就是本地应用程序在远端的一个代理

其本地实体是

  private class ApplicationThread extends IApplicationThread.Stub {
        private static final String DB_INFO_FORMAT = "  %8s %8s %14s %14s  %s";

        private int mLastProcessState = -1;

可以看到,这个类继承了IApplicationThread.Stub, 这个就是前面远端对应的本地类了

二从ApplicaitonThread到ActivityThread

看下ApplicationThread的scheduleTransaction方法

  @Override
        public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
            ActivityThread.this.scheduleTransaction(transaction);
        }

调用的是ActivityThread的方法,

这个方法ActivityThread类没有,在其父类中

继续看

    // Schedule phase related logic and handlers.

    /** Prepare and schedule transaction for execution. */
    void scheduleTransaction(ClientTransaction transaction) {
        transaction.preExecute(this);
        sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
    }

sendMessage是个抽象方法,这个方法的实现在ActivityThread类中

  private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
        if (DEBUG_MESSAGES) Slog.v(
            TAG, "SCHEDULE " + what + " " + mH.codeToString(what)
            + ": " + arg1 + " / " + obj);
        Message msg = Message.obtain();
        msg.what = what;
        msg.obj = obj;
        msg.arg1 = arg1;
        msg.arg2 = arg2;
        if (async) {
            msg.setAsynchronous(true);
        }
        mH.sendMessage(msg);
    }

看下这个H类

 class H extends Handler {
        public static final int BIND_APPLICATION        = 110;
        public static final int EXIT_APPLICATION        = 111;
        public static final int RECEIVER                = 113;
        public static final int CREATE_SERVICE          = 114;
        public static final int SERVICE_ARGS            = 115;
        public static final int STOP_SERVICE            = 116;

这个message最后在这里处理

 case EXECUTE_TRANSACTION:
                    final ClientTransaction transaction = (ClientTransaction) msg.obj;
                    mTransactionExecutor.execute(transaction);
                    if (isSystem()) {
                        // Client transactions inside system process are recycled on the client side
                        // instead of ClientLifecycleManager to avoid being cleared before this
                        // message is handled.
                        transaction.recycle();
                    }
                    // TODO(lifecycler): Recycle locally scheduled transactions.
                    break;

三 从ActivityThread 到TransactionExecutor

上文中在case EXECUTE_TRANSACTION中做了mTransactionExecutor.execute 操作,我们点进去看看

 /**
     * Resolve transaction.
     * First all callbacks will be executed in the order they appear in the list. If a callback
     * requires a certain pre- or post-execution state, the client will be transitioned accordingly.
     * Then the client will cycle to the final lifecycle state if provided. Otherwise, it will
     * either remain in the initial state, or last state needed by a callback.
     */
    public void execute(ClientTransaction transaction) {
        final IBinder token = transaction.getActivityToken();
        log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);

        executeCallbacks(transaction);

        executeLifecycleState(transaction);
        mPendingActions.clear();
        log("End resolving transaction");
    }


    /** Cycle through all states requested by callbacks and execute them at proper times. */
    @VisibleForTesting
    public void executeCallbacks(ClientTransaction transaction) {
        final List<ClientTransactionItem> callbacks = transaction.getCallbacks();
        if (callbacks == null) {
            // No callbacks to execute, return early.
            return;
        }
        log("Resolving callbacks");

        final IBinder token = transaction.getActivityToken();
        ActivityClientRecord r = mTransactionHandler.getActivityClient(token);

        // In case when post-execution state of the last callback matches the final state requested
        // for the activity in this transaction, we won't do the last transition here and do it when
        // moving to final state instead (because it may contain additional parameters from server).
        final ActivityLifecycleItem finalStateRequest = transaction.getLifecycleStateRequest();
        final int finalState = finalStateRequest != null ? finalStateRequest.getTargetState()
                : UNDEFINED;
        // Index of the last callback that requests some post-execution state.
        final int lastCallbackRequestingState = lastCallbackRequestingState(transaction);

        final int size = callbacks.size();
        for (int i = 0; i < size; ++i) {
            final ClientTransactionItem item = callbacks.get(i);
            log("Resolving callback: " + item);
            final int postExecutionState = item.getPostExecutionState();
            final int closestPreExecutionState = mHelper.getClosestPreExecutionState(r,
                    item.getPostExecutionState());
            if (closestPreExecutionState != UNDEFINED) {
                cycleToPath(r, closestPreExecutionState);
            }

            item.execute(mTransactionHandler, token, mPendingActions);
            item.postExecute(mTransactionHandler, token, mPendingActions);
            if (r == null) {
                // Launch activity request will create an activity record.
                r = mTransactionHandler.getActivityClient(token);
            }

            if (postExecutionState != UNDEFINED && r != null) {
                // Skip the very last transition and perform it by explicit state request instead.
                final boolean shouldExcludeLastTransition =
                        i == lastCallbackRequestingState && finalState == postExecutionState;
                cycleToPath(r, postExecutionState, shouldExcludeLastTransition);
            }
        }
    }

    /** Transition to the final state if requested by the transaction. */
    private void executeLifecycleState(ClientTransaction transaction) {
        final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
        if (lifecycleItem == null) {
            // No lifecycle request, return early.
            return;
        }
        log("Resolving lifecycle state: " + lifecycleItem);

        final IBinder token = transaction.getActivityToken();
        final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);

        if (r == null) {
            // Ignore requests for non-existent client records for now.
            return;
        }

        // Cycle to the state right before the final requested state.
        cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */);

        // Execute the final transition with proper parameters.
        lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
        lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
    }

四 从TransactionExecutor到ActivityLifecycleItem

我们看下lifecycleItem.execute方法

这个其实是个抽象方法

  /**
     * Execute the request.
     * @param client Target client handler.
     * @param token Target activity token.
     * @param pendingActions Container that may have data pending to be used.
     */
    void execute(ClientTransactionHandler client, IBinder token,
            PendingTransactionActions pendingActions);

对于当前情景下,其实是PauseActivityItem.execute 这个方法

看下具体代码


    @Override
    public void execute(ClientTransactionHandler client, IBinder token,
            PendingTransactionActions pendingActions) {
        Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
        client.handlePauseActivity(token, mFinished, mUserLeaving, mConfigChanges, pendingActions,
                "PAUSE_ACTIVITY_ITEM");
        Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
    }

五:从ActivitLifeCycleItem到ActivityThread

这里的handlePauseActivity其实又回到了ActivityThread

看下activity的handlePauseActivity方法

    @Override
    public void handlePauseActivity(IBinder token, boolean finished, boolean userLeaving,
            int configChanges, PendingTransactionActions pendingActions, String reason) {
        ActivityClientRecord r = mActivities.get(token);
        if (r != null) {
            if (userLeaving) {
                performUserLeavingActivity(r);
            }

            r.activity.mConfigChangeFlags |= configChanges;
            performPauseActivity(r, finished, reason, pendingActions);

            // Make sure any pending writes are now committed.
            if (r.isPreHoneycomb()) {
                QueuedWork.waitToFinish();
            }
            mSomeActivitiesChanged = true;
        }
    }

这里的关键方法是 performPauseActivity 方法

  /**
     * Pause the activity.
     * @return Saved instance state for pre-Honeycomb apps if it was saved, {@code null} otherwise.
     */
    private Bundle performPauseActivity(ActivityClientRecord r, boolean finished, String reason,
            PendingTransactionActions pendingActions) {
        if (r.paused) {
            if (r.activity.mFinished) {
                // If we are finishing, we won't call onResume() in certain cases.
                // So here we likewise don't want to call onPause() if the activity
                // isn't resumed.
                return null;
            }
            RuntimeException e = new RuntimeException(
                    "Performing pause of activity that is not resumed: "
                    + r.intent.getComponent().toShortString());
            Slog.e(TAG, e.getMessage(), e);
        }
        if (finished) {
            r.activity.mFinished = true;
        }

        // Pre-Honeycomb apps always save their state before pausing
        final boolean shouldSaveState = !r.activity.mFinished && r.isPreHoneycomb();
        if (shouldSaveState) {
            callActivityOnSaveInstanceState(r);
        }

        performPauseActivityIfNeeded(r, reason);

        // Notify any outstanding on paused listeners
        ArrayList<OnActivityPausedListener> listeners;
        synchronized (mOnPauseListeners) {
            listeners = mOnPauseListeners.remove(r.activity);
        }
        int size = (listeners != null ? listeners.size() : 0);
        for (int i = 0; i < size; i++) {
            listeners.get(i).onPaused(r.activity);
        }

        final Bundle oldState = pendingActions != null ? pendingActions.getOldState() : null;
        if (oldState != null) {
            // We need to keep around the original state, in case we need to be created again.
            // But we only do this for pre-Honeycomb apps, which always save their state when
            // pausing, so we can not have them save their state when restarting from a paused
            // state. For HC and later, we want to (and can) let the state be saved as the
            // normal part of stopping the activity.
            if (r.isPreHoneycomb()) {
                r.state = oldState;
            }
        }

        return shouldSaveState ? r.state : null;
    }

继续 performPauseActivityIfNeeded

 private void performPauseActivityIfNeeded(ActivityClientRecord r, String reason) {
        if (r.paused) {
            // You are already paused silly...
            return;
        }

        try {
            r.activity.mCalled = false;
            mInstrumentation.callActivityOnPause(r.activity);
            if (!r.activity.mCalled) {
                throw new SuperNotCalledException("Activity " + safeToComponentShortString(r.intent)
                        + " did not call through to super.onPause()");
            }
        } catch (SuperNotCalledException e) {
            throw e;
        } catch (Exception e) {
            if (!mInstrumentation.onException(r.activity, e)) {
                throw new RuntimeException("Unable to pause activity "
                        + safeToComponentShortString(r.intent) + ": " + e.toString(), e);
            }
        }
        r.setState(ON_PAUSE);
    }

六:从ActivityThread到Instrumentation

到这里终于又见到了熟悉的Instrumentaition,点进去

  /**
     * Perform calling of an activity's {@link Activity#onPause} method.  The
     * default implementation simply calls through to that method.
     * 
     * @param activity The activity being paused.
     */
    public void callActivityOnPause(Activity activity) {
        activity.performPause();
    }

七 进入activity

  final void performPause() {
        mDoReportFullyDrawn = false;
        mFragments.dispatchPause();
        mCalled = false;
        onPause();
        writeEventLog(LOG_AM_ON_PAUSE_CALLED, "performPause");
        mResumed = false;
        if (!mCalled && getApplicationInfo().targetSdkVersion
                >= android.os.Build.VERSION_CODES.GINGERBREAD) {
            throw new SuperNotCalledException(
                    "Activity " + mComponent.toShortString() +
                    " did not call through to super.onPause()");
        }
    }

至此,activity的pause方法终于走完了。。

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