19.5.14飞机大战(二)

import pygame
from pygame.locals import *
import time
import random
class Biu():
    def __init__(self,x,y,windows):
        self.x=x
        self.y=y
        self.windows=windows
        self.pic=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\bullet.png')#获取我方子弹的图片
    def draw(self):
        self.windows.blit(self.pic,(self.x,self.y))#画图片
        self.move()
    def move(self):
        self.y-=2
class EnemyBiu():#敌方子弹射击
    def __init__(self,x,y,windows):
        self.x=x
        self.y=y
        self.windows=windows
        self.pic=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\bullet1.png')
    def draw(self):
        self.windows.blit(self.pic,(self.x,self.y))
        self.move()
    def move(self):
        self.y+=2
windows=pygame.display.set_mode((480,552),0,32)#设置窗口的大小
pygame.display.set_caption('飞机大战')#设置名称
background=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\background.png')
icon=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\icon72x72.png')
heroPlane1=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\hero1.png')
heroPlane2=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\hero2.png')
enemyPlane=pygame.image.load('C:\\Users\\Administrator\\Desktop\\img\\enemy1.png')#敌方飞机
enmeyBombPicList=['C:\\Users\\Administrator\\Desktop\\img\\enemy1_down1.png',
                  'C:\\Users\\Administrator\\Desktop\\img\\enemy1_down2.png',
                  'C:\\Users\\Administrator\\Desktop\\img\\enemy1_down3.png',
                  'C:\\Users\\Administrator\\Desktop\\img\\enemy1_down4.png']#敌方飞机爆炸图片1-4
enmeyBombPicIndex=0#敌方飞机爆炸图片索引
heroPlaneBombPicList=['C:\\Users\\Administrator\\Desktop\\img\\hero_blowup_n1.png',
'C:\\Users\\Administrator\\Desktop\\img\\hero_blowup_n2.png',
'C:\\Users\\Administrator\\Desktop\\img\\hero_blowup_n3.png',
'C:\\Users\\Administrator\\Desktop\\img\\hero_blowup_n4.png',
                     ]#我方飞机爆炸图片1-4
heroPlaneBombIndex=0#我方飞机爆炸图片索引
pIndex=0#
playList=[heroPlane1,heroPlane2]
pygame.display.set_icon(icon)#设置图标icon
heroPlaneX=480//2-100//2#计算飞机的左上点位置,起始点x位置
heroPlaneY=552-124#计算飞机的左上点,起始点y的位置
enemyPlaneX=480//2-69//2#计算敌机左上点,起始点x
enemyPlaneY=0#计算敌机左上点,起始点x
pygame.key.set_repeat(30,30)#设置移动速度
direct='左'
zdList=[]
djzdList=[]#
def dealEvent(evls):
    for event in evls:
        if event.type==QUIT:
            exit(0)
        elif event.type==KEYDOWN:
            global heroPlaneX
            global heroPlaneY
            if event.key==K_a:
                heroPlaneX-=5 if heroPlaneX>=5 else 0
            elif event.key==K_d:
                heroPlaneX +=5 if heroPlaneX<=380 else 380
            elif event.key==K_w:
                heroPlaneY-=5 if heroPlaneY>5 else 0
            elif event.key==K_s:
                heroPlaneY+=5 if heroPlaneY<=428 else 428
            elif event.key==K_SPACE:
                zd=Biu(heroPlaneX+50-22//2,heroPlaneY-22,windows)
                zdList.append(zd)
#敌方飞机被击毁
isBomb=False
PlaneisBomb=False
playerBlow_index=0
while True:
    windows.blit(background,(0,0))#设置背景坐标
    windows.blit(playList[pIndex],(heroPlaneX,heroPlaneY))
    if not isBomb:
        windows.blit(enemyPlane,(enemyPlaneX,enemyPlaneY))
        if direct=='左':
            enemyPlaneX-=3
            if enemyPlaneX<=0:
                direct='右'
        elif direct=='右':
            enemyPlaneX+=3
            if enemyPlaneX>=480-69:
                direct='左'
    else:
        if enmeyBombPicIndex==len(enmeyBombPicList):#敌方飞机毁灭
            time.sleep(0.6)
            exit(0)
        img=pygame.image.load(enmeyBombPicList[enmeyBombPicIndex])
        windows.blit(img,(enemyPlaneX,enemyPlaneY))
        enmeyBombPicIndex+=1
        time.sleep(0.2)
    if not PlaneisBomb:
        # windows.blit(background,(0,0))
        windows.blit(playList[pIndex],(heroPlaneX,heroPlaneY))
        pIndex=(pIndex+1)%len(playList)#
        playract=Rect(heroPlaneX,heroPlaneY,100,124)
    else:
        if heroPlaneBombIndex==len(heroPlaneBombPicList):
            time.sleep(0.6)
            exit(0)
        img=pygame.image.load(heroPlaneBombPicList[heroPlaneBombIndex])
        windows.blit(img,(heroPlaneX,heroPlaneY))
        heroPlaneBombIndex+=1
        time.sleep(0.2)
    for zd in zdList:
        zd.draw()
        zdList.remove(zd) if zd.y<0 else ''
    for zd in djzdList:
        zd.draw()
        djzdList.remove(zd)if zd.y<0 else ''
    pIndex=(pIndex+1)%len(playList)
    pygame.display.update()
    djRect=Rect(enemyPlaneX,enemyPlaneY,69,89)
    planeRect=Rect(heroPlaneX,heroPlaneY,100,122)
    for zd in zdList:
        zdRect=Rect(zd.x,zd.y,22,22)
        if zdRect.colliderect(djRect):
            isBomb=True
            zdList.remove(zd)
    for djzd in djzdList:
        djzdRect=Rect(djzd.x,djzd.y,9,21)
        if djzdRect.colliderect(planeRect):
            PlaneisBomb=True
            djzdList.remove(zd)
    r=random.randint(1,100)
    if r==22 or r==77:
        zd=EnemyBiu(enemyPlaneX+69//2-9//2,enemyPlaneY+89,windows)
        djzdList.append(zd)
    dealEvent(pygame.event.get())
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值