实现三子棋(井子棋)小游戏,原理应该都很明白,那么接下来就用C来实现
首先,像大部分小游戏一样,我们先设计一个菜单,用函数来实现
void mune()
{
//这就相当于游戏菜单
printf("*********************\n");
printf("*********1.begin*****\n");
printf("*********0.exit *****\n");
printf("*********************\n");
printf("请选择>:");
}
既然有游戏菜单的话,那么就代表可以选择,既然这样的话,我们就需要来实现当玩家选择1是表示开始游戏,选择0表示退出游戏,当然还要考虑到,如果玩家不小心输入了其他的数字这种情况,这时就让玩家重新输入,这样的话我们就需要switch选择和一个循环(当输入正确的数字跳出循环)
void text()
{
int ch;
do
{
mune();
scanf("%d", &ch);
switch (ch)
{
case 1:
printf("begin the game\n");//输入1表示开始游戏
break;
case 0:
printf("exit the game\n");//输入0表示开始游戏
break;
default:printf("input error,please input again\n");//输入错误的数字则重新输入
}
} while (ch);
}
当玩家选择1,就开始游戏。所以我们就要来实现三子棋
1,我们需要把棋盘进行初始化,也就是说将棋盘中下棋的地方初始化为空格,否则会出现棋盘中下棋的位置出现其他字符,无法下棋
#define ROW 3
#define COL 3
void game()
{
char board[ROW][COL] = { 0 };
beginboard(board, ROW, COL);//初始化棋盘
}
//初始化棋盘
void beginboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2,我们需要把这样的棋盘给打印出来
图1
打印棋盘如果单看棋盘的话有五部分,但是按图1的分划就有3部分,这样也会精简很多,只是最后一行没有分割线而已,分割线的打印可以用一个选择语句来控制
//打印棋盘
void printboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < row; k++)
{
printf("---");
if (k < row - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
3,棋盘打印出来就可以开始下棋了,分为两部分(玩家下棋,电脑下棋)
//玩家下棋
void playerboard(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("please input the coordinate:");//玩家只是输入坐标
while (1)
{
scanf("%d%d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//玩家输入的是坐标,并不知道数组的首元素的下标是从0开始的
break;
}
else
{
printf("该位置已被占用,请重新输入:");
}
}
}
//电脑下棋
void computerboard(char board[ROW][COL], int row, int col)
{
printf("电脑走棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;//让随机生成的x的值在0-2之间
y = rand() % col;//随机生成的y的值在0-2之间
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
4,下棋就需要知道输赢,所以,每下一步棋我们都需要去判断输赢
下棋会出现四种情况:
- 输出' * ' 玩家赢
- 输出' # '电脑赢
- 输出‘ Q ’ 表示平局
- 输出‘ C ’ 表示继续下棋
void game()
{
srand((unsigned int)time(NULL));
char ret;
char board[ROW][COL] = { 0 };
//初始化棋盘
beginboard(board, ROW, COL);
//打印棋盘
printboard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
playerboard(board, ROW, COL);
printboard(board, ROW, COL);
//判断是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computerboard(board, ROW, COL);
printboard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("you win\n");
}
else if (ret == '#')
{
printf("you lose\n");
}
else
printf("dogfall\n");
}
//判断是否满盘
//返回1表示满盘,平局
//返回0表示没满,继续
int Isfull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断是否赢
char Iswin(char board[ROW][COL], int row, int col)
{
//三行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否满盘
if (1 == Isfull(board, ROW, COL))
{
return 'Q';//输出Q表示平局
}
else
return 'C';//输出C表示继续
}
这样就完成了三子棋的实现
这里我创建一个头文件,"game.h"
全部代码如下:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void beginboard(char board[ROW][COL], int row, int col);
void printboard(char board[ROW][COL], int row, int col);
void playerboard(char board[ROW][COL], int row, int col);
void computerboard(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
#include <stdio.h>
#include "game.h"
void game()
{
srand((unsigned int)time(NULL));
char ret;
char board[ROW][COL] = { 0 };
//初始化棋盘
beginboard(board, ROW, COL);
//打印棋盘
printboard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
playerboard(board, ROW, COL);
printboard(board, ROW, COL);
//判断是否赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computerboard(board, ROW, COL);
printboard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("you win\n");
}
else if (ret == '#')
{
printf("you lose\n");
}
else
printf("dogfall\n");
}
void mune()
{
printf("*********************\n");
printf("*********1.begin*****\n");
printf("*********0.exit *****\n");
printf("*********************\n");
printf("please chioce:");
}
void text()
{
int ch;
do
{
mune();
scanf_s("%d", &ch);
switch (ch)
{
case 1:
game();
printf("begin the game\n");
break;
case 0:
printf("exit the game\n");
break;
default:printf("input error,please input again\n");
}
} while (ch);
}
int main()
{
text();
return 0;
}
#include "game.h"
//初始化棋盘
void beginboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void printboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < row; k++)
{
printf("---");
if (k < row - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
//玩家下棋
void playerboard(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("please input the coordinate:");
while (1)
{
scanf_s("%d%d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入:");
}
}
}
//电脑下棋
void computerboard(char board[ROW][COL], int row, int col)
{
printf("电脑走棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断是否满盘
//返回1表示满盘,平局
//返回0表示没满,继续
int Isfull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断是否赢
char Iswin(char board[ROW][COL], int row, int col)
{
//三行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否满盘
if (1 == Isfull(board, ROW, COL))
{
return 'Q';
}
else
return 'C';
}