java.java.util.Timer与javax.swing.Timer类重复定义

写java程序我们经常完整的导入类库,而不愿单独的导入一个类。比如我们经常这样写:

import java.awt.*;

这样awt目录所有的类都可能被加载,比一个一个类进行导入要方便。

比如要导入:

import java.awt.Font;

import java.awt.Color;

就可以直接写成:import java.awt.*;

但是这样做存在“类重复定义的隐患”,如java.util.Timer与javax.swing.Timer都有Timer类,以下是一个弹跳球程序:

package bb;
import java.util.*;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

public class PinBall{
	private final int TABLE_WIDTH=300;
	private final int TABLE_HEIGHT=400;
	private final int RACKET_Y=340;
	private final int RACKET_HEIGHT=20;
	private final int RACKET_WIDTH=60;
	private final int BALL_SIZE=16;
	private Frame f=new Frame("弹球游戏");
	Random rand=new Random();
	private int ySpeed=10;
	private double xyRate=rand.nextDouble()-0.5;
	private int xSpeed=(int)(ySpeed*xyRate*2);
	private int ballX=rand.nextInt(200)+20;
	private int ballY=rand.nextInt(10)+20;
	private int racketX=rand.nextInt(200);
	private MyCanvas tableArea=new MyCanvas();
	private String shape="";
	Timer timer;
	private boolean isLose=false;
	public void init()
	{
		tableArea.setPreferredSize(new Dimension(TABLE_WIDTH,TABLE_HEIGHT));
		f.add(tableArea);
		KeyAdapter keyProcessor=new KeyAdapter()
		{
			public void keyPressed(KeyEvent e)
			{
				if(e.getKeyCode()==KeyEvent.VK_LEFT)
				{
					if(racketX>0)
						racketX-=10;
				}
				if(e.getKeyCode()==KeyEvent.VK_RIGHT)
				{
					if(racketX<TABLE_WIDTH-RACKET_WIDTH)
						racketX+=10;
				}
			}
		};
		f.addKeyListener(keyProcessor);
		tableArea.addKeyListener(keyProcessor);
		ActionListener taskPerformer=new ActionListener()
		{
			public void actionPerformed(ActionEvent e)
			{
				if(ballX<=0||ballX>=TABLE_WIDTH-BALL_SIZE)
					xSpeed=-xSpeed;
				if(ballY>=RACKET_Y-BALL_SIZE&&
						(ballX<racketX||ballX>racketX+RACKET_WIDTH))
				{
					timer.stop();
					isLose=true;
					tableArea.repaint();
				}
				else if(ballY<=0||
						(ballY>=RACKET_Y-BALL_SIZE&&ballX>racketX&&ballX<=racketX+RACKET_WIDTH))
				{
					ySpeed=-ySpeed;
				}
				ballY+=ySpeed;
				ballX+=xSpeed;
				tableArea.repaint();
			}		
		};
		timer = new Timer(100, taskPerformer);
		timer.start();
		f.pack();
		f.setVisible(true);		
	}
	
	public static void main(String[] args) {
		// TODO Auto-generated method stub
	new PinBall().init();
	
	}
	class MyCanvas extends Canvas
	{
		public void paint(Graphics g)
		{
			if(isLose)
			{
				g.setColor(new Color(255,0,0));
				g.setFont(new Font("Times",Font.BOLD,30));
				g.drawString("游戏已结束!", 50, 200);
			}
			else
			{
				g.setColor(new Color(240,240,80));
				g.fillOval(ballX, ballY, BALL_SIZE, BALL_SIZE);
				g.setColor(new Color(80,80,200));
				g.fillRect(racketX, RACKET_Y, RACKET_WIDTH, RACKET_HEIGHT);				
			}
		}
	}

}
程序出错,提示信息为:

The type Timer is ambiguous

其实上面的Timer类来自javax.swing.Timer,但由于java.util.Timer也有Timer类,出现了模棱两可的情况。而程序中只用了java.util.Random类,所以不能完全导入java.util.*,而应该单独导入java.util.Random,正确代码如下:

package bb;
import java.util.Random;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

public class PinBall{
	private final int TABLE_WIDTH=300;
	private final int TABLE_HEIGHT=400;
	private final int RACKET_Y=340;
	private final int RACKET_HEIGHT=20;
	private final int RACKET_WIDTH=60;
	private final int BALL_SIZE=16;
	private Frame f=new Frame("弹球游戏");
	Random rand=new Random();
	private int ySpeed=10;
	private double xyRate=rand.nextDouble()-0.5;
	private int xSpeed=(int)(ySpeed*xyRate*2);
	private int ballX=rand.nextInt(200)+20;
	private int ballY=rand.nextInt(10)+20;
	private int racketX=rand.nextInt(200);
	private MyCanvas tableArea=new MyCanvas();
	private String shape="";
	Timer timer;
	private boolean isLose=false;
	public void init()
	{
		tableArea.setPreferredSize(new Dimension(TABLE_WIDTH,TABLE_HEIGHT));
		f.add(tableArea);
		KeyAdapter keyProcessor=new KeyAdapter()
		{
			public void keyPressed(KeyEvent e)
			{
				if(e.getKeyCode()==KeyEvent.VK_LEFT)
				{
					if(racketX>0)
						racketX-=10;
				}
				if(e.getKeyCode()==KeyEvent.VK_RIGHT)
				{
					if(racketX<TABLE_WIDTH-RACKET_WIDTH)
						racketX+=10;
				}
			}
		};
		f.addKeyListener(keyProcessor);
		tableArea.addKeyListener(keyProcessor);
		ActionListener taskPerformer=new ActionListener()
		{
			public void actionPerformed(ActionEvent e)
			{
				if(ballX<=0||ballX>=TABLE_WIDTH-BALL_SIZE)
					xSpeed=-xSpeed;
				if(ballY>=RACKET_Y-BALL_SIZE&&
						(ballX<racketX||ballX>racketX+RACKET_WIDTH))
				{
					timer.stop();
					isLose=true;
					tableArea.repaint();
				}
				else if(ballY<=0||
						(ballY>=RACKET_Y-BALL_SIZE&&ballX>racketX&&ballX<=racketX+RACKET_WIDTH))
				{
					ySpeed=-ySpeed;
				}
				ballY+=ySpeed;
				ballX+=xSpeed;
				tableArea.repaint();
			}		
		};
		timer = new Timer(100, taskPerformer);
		timer.start();
		f.pack();
		f.setVisible(true);		
	}
	
	public static void main(String[] args) {
		// TODO Auto-generated method stub
	new PinBall().init();
	
	}
	class MyCanvas extends Canvas
	{
		public void paint(Graphics g)
		{
			if(isLose)
			{
				g.setColor(new Color(255,0,0));
				g.setFont(new Font("Times",Font.BOLD,30));
				g.drawString("游戏已结束!", 50, 200);
			}
			else
			{
				g.setColor(new Color(240,240,80));
				g.fillOval(ballX, ballY, BALL_SIZE, BALL_SIZE);
				g.setColor(new Color(80,80,200));
				g.fillRect(racketX, RACKET_Y, RACKET_WIDTH, RACKET_HEIGHT);				
			}
		}
	}

}




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