1、在定义dlg类的头文件中添加成员变量和成员函数:
POINT m_OldSize;
void resize();
2、在OnInitDialog()中添加代码:
CRect rect;
GetClientRect(&rect);
m_OldSize.x=rect.right-rect.left;
m_OldSize.y=rect.bottom-rect.top;
3、完成resize()函数体代码:
void XXXDLG::resize()
{
float fsp[2];
POINT Newp; //获取现在对话框的大小
CRect recta;
GetClientRect(&recta); //取客户区大小
Newp.x=recta.right-recta.left;
Newp.y=recta.bottom-recta.top;
fsp[0]=(float)Newp.x/m_OldSize.x;
fsp[1]=(float)Newp.y/m_OldSize.y;
CRect Rect;
int woc;
CPoint OldTLPoint,TLPoint; //左上角
CPoint OldBRPoint,BRPoint; //右下角
HWND hwndChild=::GetWindow(m_hWnd,GW_CHILD); //列出所有控件
while(hwndChild)
{
woc=::GetDlgCtrlID(hwndChild);//取得ID
GetDlgItem(woc)->GetWindowRect(Rect);
ScreenToClient(Rect);
OldTLPoint = Rect.TopLeft();
TLPoint.x = long(OldTLPoint.x*fsp[0]);
TLPoint.y = long(OldTLPoint.y*fsp[1]);
OldBRPoint = Rect.BottomRight();
BRPoint.x = long(OldBRPoint.x *fsp[0]);
BRPoint.y = long(OldBRPoint.y *fsp[1]);
Rect.SetRect(TLPoint,BRPoint);
GetDlgItem(woc)->MoveWindow(Rect,TRUE);
hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);
}
m_OldSize=Newp;
}
4、添加消息WM_SIZE响应函数:
void XXXDLG::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: 在此处添加消息处理程序代码
resize();
}
在使用时,有的静态标签的ID是IDC_STATIC,好像不能改变其位置和大小,后来我重命名了ID号就可以了,还没搞懂为神马。。。