use iphone animation

- (void)Animations{
    /*
    // First create a CATransition object to describe the transition
   
    CATransition *transition = [CATransition animation];
   
    // Animate over 3/4 of a second
   
    transition.duration = 1.0f;
   
    // using the ease in/out timing function
   
    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
   
    // Now to set the type of transition. Since we need to choose at random, we'll setup a couple of arrays to help us.
   
    NSString *types[4] = {kCATransitionMoveIn, kCATransitionPush, kCATransitionReveal, kCATransitionFade};
   
 //   NSString *subtypes[4] = {kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom};
   
 //   int rnd = random() % 4;
   
    transition.type = types[3];

    // Finally, to avoid overlapping transitions we assign ourselves as the delegate for the animation and wait for the
   
    // -animationDidStop:finished: message. When it comes in, we will flag that we are no longer transitioning.
   
   
    transition.delegate = self;
   
    // Next add it to the containerView's layer. This will perform the transition based on how we change its contents.
   
    [self.layer addAnimation:transition forKey:nil];
   
    // Here we hide view1, and show view2, which will cause Core Animation to animate view1 away and view2 in.
   
    self.dlg.hidden = YES;
    self.hidden = YES;
    */
   
    self.layer.opacity = 1.0f;
    [UIView beginAnimations:nil context:UIGraphicsGetCurrentContext()];
    [UIView setAnimationDuration:.3f];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animation_Stop)];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    self.hidden = NO;
    self.layer.opacity = .0f;
    [UIView commitAnimations];
    
}

- (void)animation_Stop{
    if ([controller.delegate respondsToSelector:@selector(dialogShouldClose:)]) {
        if ([controller.delegate dialogShouldClose:controller]) {
            [self close];
            
            if ([controller.delegate respondsToSelector:@selector(dialogCancel:)]){
                [controller.delegate dialogCancel:controller];
            }
            [self destroy];
            
        }
    } else {
        [self close];
        if ([controller.delegate respondsToSelector:@selector(dialogCancel:)]){
            [controller.delegate dialogCancel:controller];
        }
        [self destroy];
        
    }
}

-(void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag{
   
    [self close];
    [self destroy];
   
}

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