Win32 API程序开发

// T3.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"

char text[100];
LRESULT CALLBACK WndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPreInstance,LPSTR lpCmdLine,int nShowCmd)
{
 HWND hWnd;
 WNDCLASSEX wc;
 MSG msg;
 HMENU hMenu;

 wc.cbClsExtra=0;
 wc.cbSize=sizeof(WNDCLASSEX);
 wc.cbWndExtra=0;
 wc.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
 wc.hCursor=LoadCursor(hInstance,IDC_CROSS );
 wc.hIcon=LoadIcon(hInstance,IDI_APPLICATION);
 wc.hIconSm=0;
 wc.hInstance=hInstance;
 wc.lpfnWndProc=WndProc;
 wc.lpszClassName="MyWndClass";
 wc.lpszMenuName="";
 wc.style=0;

 if(!RegisterClassEx(&wc)) return 1;
 
 hMenu=LoadMenu(hInstance,LPSTR(IDR_MENU1));

 hWnd=CreateWindow(wc.lpszClassName,"T2 Program",WS_OVERLAPPEDWINDOW,
  CW_USEDEFAULT,CW_USEDEFAULT,200,300,NULL,hMenu,hInstance,NULL);

 ShowWindow(hWnd,SW_NORMAL);
 UpdateWindow(hWnd);

 memset(text,0,100);
 wsprintf(text,"%s","Initializing......");

 while(GetMessage(&msg,NULL,0,0))
 {
  TranslateMessage(&msg);
  DispatchMessage(&msg);
 }

 return msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
 PAINTSTRUCT ps;
 HDC hDC;
 RECT rect;
 static unsigned showType=0;
 switch(msg){
 case WM_DESTROY:
  PostQuitMessage(0);
  break;
 case WM_COMMAND:
  switch(LOWORD(wParam)){
  case ID_SHOWTEXT:
   wsprintf(text,"%s","hello,world!");
   showType=1;
   GetClientRect(hWnd,&rect);
   InvalidateRect(hWnd,&rect,true);
   break;
  case ID_CIRCLE:
   showType=2;
   GetClientRect(hWnd,&rect);
   InvalidateRect(hWnd,&rect,true);
   break;
  case ID_QUIT:
   PostQuitMessage(0);
  }
  break;
 case WM_PAINT:
  hDC=BeginPaint(hWnd,&ps);
  RECT rect;
  GetClientRect(hWnd,&rect);
  switch(showType){
  case 0:
   DrawText(hDC,text,strlen(text),&rect,DT_LEFT);
   break;
  case 1:
   DrawText(hDC,text,strlen(text),&rect,DT_LEFT);
   break;
  case 2:
   RECT rect;
   GetClientRect(hWnd,&rect);
   Ellipse(hDC,0,0,rect.right,rect.bottom);
   break;
  }
  EndPaint(hWnd,&ps);
  break;
  case WM_SIZE:
   GetClientRect(hWnd,&rect);
   InvalidateRect(hWnd,&rect,true);
   break;
 default:
  return DefWindowProc(hWnd,msg,wParam,lParam);
 }
 return 0;
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值