AVL树C语言完整实现

本文详细介绍了AVL树的非递归实现方法,该方法具有较好的效率,并已通过常规测试。
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AVL树的介绍见http://blog.csdn.net/pngynghay/article/details/22443525,本文给出的是AVL树的一种实现。

采用非递归方式,效率较好,经过常规测试。

 

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <assert.h>

typedef enum
{
	EH = 0,
	LH = 1,
	RH = -1
}bh_t;


typedef enum
{
	FALSE = 0,
	TRUE = 1
}bool_t;

typedef int ElemType;

typedef struct BSTNode
{
	ElemType key;
	int bf;
	struct BSTNode *lchild,*rchild,*parent;
}BSTNode,*BSTree;

bool_t  searchAVL(BSTree root,ElemType key, BSTNode **parent)
{
	BSTNode *tmp = NULL;
	assert(root != NULL);
	*parent = root->parent;
	tmp = root;
	while(NULL != tmp)
	{
		if(tmp->key == key)
		{
			return TRUE;
		}

		*parent = tmp;
		if(tmp->key > key)
		{
			tmp = tmp->lchild;
		}
		else
		{
			tmp = tmp->rchild;
		}
	}
	return FALSE;
}

/* get the minimum node*/
BSTNode* minNode(BSTNode* root)
{
	if (root == NULL)
	{
		return NULL;
	}
	while (root->lchild != NULL)
	{
		root = root->lchild;
	}
	return root;
}

/* get the maximum node*/
BSTNode* maxNode(BSTNode* root)
{
	if (root == NULL)
	{
		return NULL;
	}
	while (root->rchild != NULL)
	{
		root = root->rchild;
	}
	return root;
}

/* get the previous node*/
BSTNode* preNode(BSTNode* target)
{
	if (target == NULL)
	{
		return NULL;
	}
	if (target->lchild != NULL)
	{
		return maxNode(target->lchild);
	}
	while ((target->parent!=NULL) && (target!=target->parent->rchild))
	{
		target = target->parent;
	}
	return target->parent;
}

/* get the next node*/
BSTNode* nextNode(BSTNode* target)
{
	if (target == NULL)
	{
		return NULL;
	}
	if (target->rchild != NULL)
	{
		return minNode(target->rchild);
	}
	while ((target->parent!=NULL) && (target!=target->parent->lchild))
	{
		target = target->parent;
	}
	return target->parent;
}

BSTNode* leftbalance(BSTNode* root, BSTNode* parent, BSTNode* child)
{
	BSTNode *cur;
	assert((parent != NULL)&&(child != NULL));
	/* LR */
	if (child->bf == RH)
	{
		cur = child->rchild;
		cur->parent = parent->p
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AVL树是一种平衡二叉树,C语言中可以通过结构体和指针来实现AVL树。下面是一个简单的AVL树实现示例,包括AVL树的创建、插入、删除和遍历操作。 ```c #include <stdio.h> #include <stdlib.h> // 定义AVL树节点结构体 struct node { int data; int height; struct node *left; struct node *right; }; // 获取节点高度 int get_height(struct node *root) { if (!root) { return -1; } else { return root->height; } } // 获取节点平衡因子 int get_balance_factor(struct node *root) { if (!root) { return 0; } else { return get_height(root->left) - get_height(root->right); } } // 左旋转 struct node* left_rotate(struct node *root) { struct node *new_root; new_root = root->right; root->right = new_root->left; new_root->left = root; root->height = 1 + (get_height(root->left) > get_height(root->right) ? get_height(root->left) : get_height(root->right)); new_root->height = 1 + (get_height(new_root->left) > get_height(new_root->right) ? get_height(new_root->left) : get_height(new_root->right)); return new_root; } // 右旋转 struct node* right_rotate(struct node *root) { struct node *new_root; new_root = root->left; root->left = new_root->right; new_root->right = root; root->height = 1 + (get_height(root->left) > get_height(root->right) ? get_height(root->left) : get_height(root->right)); new_root->height = 1 + (get_height(new_root->left) > get_height(new_root->right) ? get_height(new_root->left) : get_height(new_root->right)); return new_root; } // 创建AVL树 struct node* create_avl_tree() { struct node *root; int data; printf("请输入根节点的数据:"); scanf("%d", &data); root = (struct node*) malloc(sizeof(struct node)); if (!root) { printf("内存分配失败\n"); exit(1); } root->data = data; root->height = 0; root->left = NULL; root->right = NULL; return root; } // 插入节点 struct node* insert_node(struct node *root, int data) { if (!root) { root = (struct node*) malloc(sizeof(struct node)); if (!root) { printf("内存分配失败\n"); exit(1); } root->data = data; root->height = 0; root->left = NULL; root->right = NULL; } else if (data < root->data) { root->left = insert_node(root->left, data); if (get_balance_factor(root) == 2) { if (get_balance_factor(root->left) == 1) { root = right_rotate(root); } else if (get_balance_factor(root->left) == -1) { root->left = left_rotate(root->left); root = right_rotate(root); } } } else if (data > root->data) { root->right = insert_node(root->right, data); if (get_balance_factor(root) == -2) { if (get_balance_factor(root->right) == -1) { root = left_rotate(root); } else if (get_balance_factor(root->right) == 1) { root->right = right_rotate(root->right); root = left_rotate(root); } } } else { printf("节点已存在\n"); } root->height = 1 + (get_height(root->left) > get_height(root->right) ? get_height(root->left) : get_height(root->right)); return root; } // 删除节点 struct node* delete_node(struct node *root, int data) { struct node *p; if (!root) { printf("节点不存在\n"); } else if (data < root->data) { root->left = delete_node(root->left, data); if (get_balance_factor(root) == -2) { if (get_balance_factor(root->right) == -1) { root = left_rotate(root); } else if (get_balance_factor(root->right) == 1) { root->right = right_rotate(root->right); root = left_rotate(root); } } } else if (data > root->data) { root->right = delete_node(root->right, data); if (get_balance_factor(root) == 2) { if (get_balance_factor(root->left) == 1) { root = right_rotate(root); } else if (get_balance
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