<strong><span style="font-size:18px;"> bool IsBlance()
{
return _IsBlance(_root);
}
protected:
bool _IsBlance(Node* root)
{
if (root == NULL)
return true;
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
if (abs(leftHeight - rightHeight) >= 2)
{
cout<<"平衡因子异常:"<<root->_key<<endl;
return false;
}
return abs(rightHeight - leftHeight) < 2
&& _IsBlance(root->_left)
&& _IsBlance(root->_right);
}
int _Height(Node* root)
{
if(root == NULL)
return 0;
int leftHeight = _Height(root->_left) + 1;
int rightHeight = _Height(root->_right) + 1;
return leftHeight > rightHeight ? leftHeight : rightHeight;
}</span></strong>
优化后:
<strong><span style="font-size:18px;"> bool IsBlance_OP()
{
int Height = 0;
return _IsBlance_OP(_root,Height);
}
protected:
bool _IsBlance_OP(Node* root,int& height)
{
if (root == NULL)
{
height = 0;
return true;
}
int leftHeight = 0;
if (_IsBlance_OP(root->_left,leftHeight) == false)
{
return false;
}
int rightHeight = 0;
if (_IsBlance_OP(root->_right,rightHeight) == false)
{
return false;
}
height = leftHeight > rightHeight ? leftHeight + 1: rightHeight + 1;
return abs(rightHeight - leftHeight) < 2;
}</span></strong>
场景代码
<strong><span style="font-size:18px;">#include<iostream>
using namespace std;
template<class K,class V>
struct AVLTreeNode
{
AVLTreeNode<K,V>* _left;
AVLTreeNode<K,V>* _right;
AVLTreeNode<K,V>* _parent;
K _key;
V _value;
int _bf;
AVLTreeNode(const K& key,const V& value)
:_left(NULL)
,_right(NULL)
,_parent(NULL)
,_key(key)
,_value(value)
,_bf(0)
{}
};
template<class K,class V>
class AVLTree
{
typedef AVLTreeNode<K,V> Node;
public:
AVLTree()
:_root(NULL)
{}
bool Insert(const K& key,const V& value)
{
if(_root == NULL)
{
_root = new Node(key,value);
return true;
}
Node* parent = NULL;
Node* cur = _root;
while(cur)
{
if(cur->_key > key)
{
parent = cur;
cur = cur->_left;
}
else if(cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else
return false;
}
cur = new Node(key,value);
if(parent->_key > key)
{
parent->_left = cur;
cur->_parent = parent;
}
else
{
parent->_right = cur;
cur->_parent = parent;
}
//更新平衡因子
while(parent)
{
if(parent->_left == cur)
parent->_bf--;
else//parent->_right == cur
parent->_bf++;
if(parent->_bf == -1 || parent->_bf == 1)
{
//当前树的高度已经改变,需要继续向上调整
cur = parent;
parent = cur->_parent;
}
else if(parent->_bf == 0)
{
//当前树的高度没有发生变化,满足AVL树的性质
break;
}
else //parent->_bf == -2 || parent->_bf == 2
{
if(parent->_bf == 2)
{
if(cur->_bf == 1)
{
//左单旋
_L_Roteta(parent);
}
else //cur->_bf == -1
{
//右左双旋
_RL_Roteta(parent);
}
}
else //parent->_bf == -2
{
if(cur->_bf == -1)
{
//右单旋
_R_Roteta(parent);
}
else //cur->_bf == 1
{
//左右双旋
_LR_Roteta(parent);
}
}
break;//这个break必须加
}
}
return true;
}
void InOrder()
{
_InOrder(_root);
cout<<endl;
}
void PrintBf()
{
_PrintBf(_root);
cout<<endl;
}
//判断一棵树是否是平衡二叉树
bool IsBlance()
{
return _IsBlance(_root);
}
bool IsBlance_OP()
{
int Height = 0;
return _IsBlance_OP(_root,Height);
}
protected:
bool _IsBlance_OP(Node* root,int& height)
{
if (root == NULL)
{
height = 0;
return true;
}
int leftHeight = 0;
if (_IsBlance_OP(root->_left,leftHeight) == false)
{
return false;
}
int rightHeight = 0;
if (_IsBlance_OP(root->_right,rightHeight) == false)
{
return false;
}
height = leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
return abs(rightHeight - leftHeight) < 2;
}
bool _IsBlance(Node* root)
{
if (root == NULL)
return true;
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
if (abs(leftHeight - rightHeight) >= 2)
{
cout<<"平衡因子异常:"<<root->_key<<endl;
return false;
}
return abs(rightHeight - leftHeight) < 2
&& _IsBlance(root->_left)
&& _IsBlance(root->_right);
}
int _Height(Node* root)
{
if(root == NULL)
return 0;
int leftHeight = _Height(root->_left) + 1;
int rightHeight = _Height(root->_right) + 1;
return leftHeight > rightHeight ? leftHeight : rightHeight;
}
void _PrintBf(Node* root)
{
if(root == NULL)
return;
_PrintBf(root->_left);
cout<<root->_bf<<" ";
_PrintBf(root->_right);
}
void _InOrder(Node* root)
{
if(root == NULL)
return;
_InOrder(root->_left);
cout<<root->_key<<" ";
_InOrder(root->_right);
}
//左单旋
void _L_Roteta(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
Node* ppNode = parent->_parent;
parent->_right = subRL;
if(subRL)
{
subRL->_parent = parent;
}
subR->_left = parent;
parent->_parent = subR;
if(ppNode)
{
if(ppNode->_left == parent)
ppNode->_left = subR;
else //ppNode->_right == parent
ppNode->_right = subR;
subR->_parent = ppNode;
}
else
{
_root = subR;
subR->_parent = NULL;
}
subR->_bf = parent->_bf = 0;
}
//右单旋
void _R_Roteta(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
Node* ppNode = parent->_parent;
parent->_left = subLR;
if(subLR)
{
subLR->_parent = parent;
}
subL->_right = parent;
parent->_parent = subL;
if(ppNode)
{
if(ppNode->_left == parent)
ppNode->_left = subL;
else //ppNode->_right == parent
ppNode->_right = subL;
subL->_parent = ppNode;
}
else
{
_root = subL;
subL->_parent = NULL;
}
subL->_bf = parent->_bf = 0;
}
//左右双旋
void _LR_Roteta(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
_L_Roteta(parent->_left);
_R_Roteta(parent);
if(bf == 0)
{
subL->_bf = subLR->_bf = parent->_bf = 0;
}
else if (bf == -1)
{
subLR->_bf = 0;
parent->_bf = 1;
subL->_bf = 0;
}
else //bf==1
{
subLR->_bf = 0;
parent->_bf = 0;
subL->_bf = -1;
}
}
//右左双旋
void _RL_Roteta(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
_R_Roteta(parent->_right);
_L_Roteta(parent);
if(bf == 0)
{
subRL->_bf = subR->_bf = parent->_bf = 0;
}
else if (bf == -1)
{
subRL->_bf = 0;
subR->_bf = 1;
parent->_bf = 0;
}
else //bf==1
{
parent->_bf = -1;
subR->_bf = 0;
subRL->_bf = 0;
}
}
private:
Node* _root;
};
void test()
{
//int arr[] = {16,3,7,11,9,29,18,14,15};
int arr[] = {4,2,6,1,3,5,15,7,16,14};
int size = sizeof(arr)/sizeof(arr[0]);
AVLTree<int,int> avl;
for(int i = 0;i < size;i++)
{
avl.Insert(arr[i],i);
//cout<<"IsBlance? "<<avl.IsBlance()<<endl;
cout<<"IsBlance? "<<avl.IsBlance_OP()<<endl;
}
avl.InOrder();
avl.PrintBf();
}
int main()
{
test();
system("pause");
return 0;
}</span></strong>