iOS设备的网络通信的方法,有如下两个大类:
1、使用socket的方式进行通信。
2、使用asynsocket类库进行通信。
两种方法当中,我觉得asynsocket更好,因为是别人已经封装好的类库,比较稳定。但是对于直接使用socket的通信方法我倒是觉得很灵活。因为控制都是自己在做的事情。
先列举集中不同的使用方法:
1、直接使用socket的方式。
以 TCP为利,对于TCP来说,是要区分服务端和客户端的。服务端:通常的方法是服务端启动后监听,是否有客户端连接,如果有连接,则建立与客户端的通信。客户端的方法通常是连接服务端,当连接成功之后,就希望发送数据了。
客户端:
CFSocketContext sockContext;
CFSocketRef cfsock;
sockContext.info = self;
sockContext.copyDescription = 0;
cfsock = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketConnectCallBack, MyCallBack, &sockContext);
// 这个地方是个关键的地方,就是建立一个ip地址,然后使的客户端可以向服务端发起连接。
NSString *strAddress = @"192.168.1.1";
if (cfsock != nil)
{
struct sockaddr_in addr4;
memset(&addr4,0,sizeof(addr4));
addr4.sin_len = sizeof(addr4);
addr4.sin_family = AF_INET;
addr4.sin_port = htons(1230);
addr4.sin_addr.s_addr = inet_addr( [strAddress UTF8String] );
CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8*)&addr4, sizeof(addr4));
CFSocketConnectToAddress(cfsock, address, -1);
}
// 发起连接之后,需要将runloop的过程,也就是消息的过程加入到当前线程当中。这样当有事件发生时,会调用对应的方法。
CFRunLoopRef crun = CFRunLoopGetCurrent();// CFRunLoopGetMain();
CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, cfsock, 0);
CFRunLoopAddSource(crun, source, kCFRunLoopCommonModes);
CFRelease(source);
回调函数:当连接成功之后的处理如下:
static void MyCallBack (CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef address, const void *data, void *info)
{
if (data != NULL)
{
NSLog(@"传输失败!");
}
SocketTestAppDelegate *client = (SocketTestAppDelegate*)info;
[client performSelectoInBackground:@selector(readstream) withObject:nil];
}
- (void) readstream
{
char buffer[1024];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
while (recv(CFSocketGetNative(cfsock),buffer,sizeof(buffer),0))
{
}
[pool release];
}
// 如果希望直接向服务器写内容的话,采用如下的方法。
- (void) sendstream
{
NSString *stringtosend = @"hello everyone";
const char *data = [stringtosend UTF8String];
send(CFSocketGetNative(cfsock),data,strlen(data)+1,0);
}
服务器端的程序:
CFSocketRef socketserver;
int setupSocket()
{
socketserver = CFSocketCreate(kCFAllocatorDefault,PF_INET,SOCK_STREAM,IPPROTO_TCP,kCFSocketAcceptCallBack,myaccept,NULL);
int optval = 1;
setsockopt(CFSocketGetNative(socketserver), SOL_SOCKET, SO_REUSEADDR, (void*)&optval,sizeof(optval));
struct sockaddr_in addr4;
memset(&addr4,0,sizeof(addr4));
addr4.sin_len = sizeof(addr4);
addr4.sin_family = AF_INET;
addr4.sin_port = htons(10);
addr4.sin_addr.s_addr=htonl(INADDR_ANY);
CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8*)&addr4, sizeof(addr4));
CFSocketSetAddress(socketserver, address);
CFRunLoopRef cfRunloop = CFRunLoopGetCurrent();
CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socketserver, 0);
CFRunLoopAddSource(cfRunloop, source, kCFRunLoopCommonModes);
CFRelease(source);
}
// 服务端的socket建立之后,就需要接受client的连接,因此建立连接的回调函数。
static void myaccept (CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef address, const void *data, void *info)
{
if (callbackType == kCFSocketAcceptCallBack)
{
// 如果对端连接成功的话,是可以获取对端的名称和socket的。
CFSocketNativeHandle nativesockethandle = *(CFSocketNativeHandle*)data;
uint8_t name[100];
socklen_t namelen = 100;
getpeername(nativesockethandle, (struct sockaddr *)name, &namelen);
// 除此以外,更重要的是获取输入流 和 输出流,
CFReadStreamRef iStream;
CFWriteStreamRef oStream;
// 创建一个可读写的socket连接
CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativesockethandle, &iStream, &oStream);
CFStreamClientContext streamcontext=
{
0,NULL,NULL,NULL
};
// 注册两种事件!
CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvailable, readStream, &streamcontext);
CFReadStreamSetClient(iStream, kCFStreamEventCanAcceptBytes, writeStream, &streamcontext);
// 加入到循环当中!
CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
CFWriteStreamScheduleWithRunLoop(oStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
CFReadStreamOpen(iStream);
CFWriteStreamOpen(oStream);
}
}
void readStream(CFReadStreamRef stream,CFStreamEventType eventType, void *clientCallBackInfo)
{
UInt8 buff[255];
CFReadStreamRead(stream, buff, 255);
printf("received: %s", buff);
}
void writeStream (CFWriteStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo)
{
// outputStream = stream;
char *str = "nihao"; CFWriteStreamWrite(outputStream, str, strlen(line) + 1);
}
另一种方法是使用NSStream的方式构建客户端,然后发送和接受内容。
- (void)startClient
{
host = [NSHosthostWithAddress:@"192.168.201.24"];//hostWithName:@"www.apple.com"];
[NSStreamget StreamsToHost:host port:4242 inputStream:&inStream outputStream:&outStream];
if ((inStream == nil) || (outStream == nil))
{
NSLog(@"Error: Failed to create streams!") ;
[selfrelease];
}
}
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
switch (eventCode)
{
case NSStreamEventHasBytesAvailable:
{
NSMutableData *input = [[NSMutableDataalloc] init];
uint8_t buffer[1024];
intlen;
while ([inStream hasBytesAvailable])
{
len = [inStream read:buffer maxLength:sizeof(buffer)];
if (len > 0)
{
[input appendBytes:buffer length:len];
}
}
self._resultdata = input;
self._resultstring = [[NSStringalloc] initWithData:input encoding:NSUTF8StringEncoding];
[input release];
break;
}
case NSStreamEventEndEncountered:
[selfcloseStream];
break;
case NSStreamEventHasSpaceAvailable:
case NSStreamEventErrorOccurred:
{
NSLog(@"Error:%@:%@",[[aStream streamError] code], [[aStream streamError] localizedDescription]);
}
case NSStreamEventOpenCompleted:
case NSStreamEventNone:
default:
break;
}
}
- (void)closeStream
{
[inStream close];
[outStream close];
[inStream removeFromRunLoop:[NSRunLoopcurrentRunLoop] forMode:NSDefaultRunLoopMode];
[outStream removeFromRunLoop:[NSRunLoopcurrentRunLoop] forMode:NSDefaultRunLoopMode];
[inStream setDelegate:nil];
[outStream setDelegate:nil];
[inStream release];
[outStream release];
inStream = nil;
outStream = nil;
}
- (void)openStream
{
[inStream retain];
[outStream retain];
[inStream setProperty:NSStreamSocketSecurityLevelSSLv3forKey:NSStreamSocketSecurityLevelKey];
[outStream setProperty:NSStreamSocketSecurityLevelSSLv3forKey:NSStreamSocketSecurityLevelKey];
NSMutableDictionary *sslSettings;
sslSettings = [NSMutableDictionary dictionaryWithObjectsAndKeys:(id)kCFBooleanFalse,kCFStreamSSLValidatesCertificateChain,kCFBooleanFalse,kCFStreamSSLIsServer,nil];
CFWriteStreamSetProperty((CFWriteStreamRef)outStream, kCFStreamPropertySSLSettings, sslSettings);
[inStream setDelegate:self];
[outStream setDelegate:self];
[inStream scheduleInRunLoop:[NSRunLoopcurrentRunLoop] forMode:NSDefaultRunLoopMode];
[outStream scheduleInRunLoop:[NSRunLoopcurrentRunLoop] forMode:NSDefaultRunLoopMode];
[inStream open];
[outStream open];
}
- (int)writeString:(NSString *)string
{
NSData *messageAsData = [string dataUsingEncoding:NSASCIIStringEncoding];
return[outStream write:(c*****t uint8_t *)[messageAsData bytes] maxLength:[messageAsData length]];
}
- (int)writeBytes:(char *)buffer length:(unsigned int)len
{
return [outStream write:(c*****t uint8_t *)buffer maxLength:len];
}
@end
转自:http://blog.csdn.net/dongdongdongjl/article/details/7776377