springmvc,springboot打印所有的uri

@GetMapping(value = "login")
	@CrossOrigin
	@ResponseBody
	public User addArticle(HttpServletRequest request) {

		Set<String> result = new HashSet<String>();
		WebApplicationContext wc = (WebApplicationContext) request.getAttribute(DispatcherServlet.WEB_APPLICATION_CONTEXT_ATTRIBUTE);
		RequestMappingHandlerMapping bean = wc.getBean(RequestMappingHandlerMapping.class);
		Map<RequestMappingInfo, HandlerMethod> handlerMethods = bean.getHandlerMethods();
		for (RequestMappingInfo rmi : handlerMethods.keySet()) {
			PatternsRequestCondition pc = rmi.getPatternsCondition();
			Set<String> pSet = pc.getPatterns();
			result.addAll(pSet);
		}

		for (String s : result){
			System.out.println("打印数据"+s);
		}

		return null;
	}

springboot

@SpringBootApplication
public class IamApplication {

    public static void main(String[] args) {
        ConfigurableApplicationContext run = SpringApplication.run(IamApplication.class, args);
        getAllReqestMapping(run);
    }

    public static void  getAllReqestMapping(ConfigurableApplicationContext run){
        RequestMappingHandlerMapping bean = run.getBean(RequestMappingHandlerMapping.class);
        Map<RequestMappingInfo, HandlerMethod> handlerMethods = bean.getHandlerMethods();
        handlerMethods.forEach((k,v)->{
            Set<RequestMethod> methods = k.getMethodsCondition().getMethods();
            if(CollectionUtils.isEmpty(methods)){
                methods = new HashSet<>();
                methods.add(RequestMethod.GET);
                methods.add(RequestMethod.POST);
            }
            final Set<String> patterns = k.getPatternsCondition().getPatterns();
            for (RequestMethod requestMethod :methods){
                for(String pattern:patterns){
                    System.out.println("method:"+requestMethod+",pattern:"+pattern);
                }
            }
        });
    }
}

参照地址

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值