On an infinite smooth table, there's a big round fixed cylinder and a little ball whose volume can be ignored.
Currently the ball stands still at point A A, then we'll give it an initial speed and a direction. If the ball hits the cylinder, it will bounce back with no energy losses.
We're just curious about whether the ball will pass point B B after some time.
Currently the ball stands still at point A A, then we'll give it an initial speed and a direction. If the ball hits the cylinder, it will bounce back with no energy losses.
We're just curious about whether the ball will pass point B B after some time.
Every test case contains three lines.
The first line contains three integers Ox Ox, Oy Oy and r r, indicating the center of cylinder is (Ox,Oy) (Ox,Oy) and its radius is r r.
The second line contains four integers Ax Ax, Ay Ay, Vx Vx and Vy Vy, indicating the coordinate of A A is (Ax,Ay) (Ax,Ay) and the initial direction vector is (Vx,Vy) (Vx,Vy).
The last line contains two integers Bx Bx and By By, indicating the coordinate of point B B is (Bx,By) (Bx,By).
⋅ ⋅ 1 ≤ T T ≤ 100.
⋅ ⋅ | Ox Ox|,| Oy Oy|≤ 1000.
⋅ ⋅ 1 ≤ r r ≤ 100.
⋅ ⋅ | Ax Ax|,| Ay Ay|,| Bx Bx|,| By By|≤ 1000.
⋅ ⋅ | Vx Vx|,| Vy Vy|≤ 1000.
⋅ ⋅ Vx≠0 Vx≠0 or Vy≠0 Vy≠0.
⋅ ⋅ both A and B are outside of the cylinder and they are not at same position.
2 0 0 1 2 2 0 1 -1 -1 0 0 1 -1 2 1 -1 1 2
Case #1: No Case #2: Yes
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <iostream>
using namespace std;
#define maxn 100005
const double eps = 1e-5;
const double INF = 1e20;
const double pi = acos (-1.0);
int dcmp (double x) {
if (fabs (x) < eps) return 0;
return (x < 0 ? -1 : 1);
}
///*************点
struct Point {
double x, y;
Point (double _x = 0, double _y = 0):x(_x), y(_y) {}
bool operator < (const Point &b) const {
return (dcmp (x-b.x) == 0 ? dcmp (y-b.y) < 0 : x < b.x);
}
Point operator + (const Point &b) const {
return Point (x+b.x, y+b.y);
}
Point operator - (const Point &b) const {
return Point (x-b.x, y-b.y);
}
Point operator * (double a) {
return Point (x*a, y*a);
}
Point operator / (double a) {
return Point (x/a, y/a);
}
double len2 () {///返回长度的平方
return x*x + y*y;
}
double len () {///返回长度
return sqrt (len2 ());
}
Point change_len (double r) {///转化为长度为r的向量
double l = len ();
if (dcmp (l) == 0) return *this;///零向量返回自身
r /= l;
return Point (x*r, y*r);
}
};
///计算两个向量的叉积
long double cross(const Point &a,const Point &b){
return a.x*b.y-a.y*b.x;
}
///计算两个点的点积
long double dot(const Point &a,const Point &b){
return a.x*b.x+a.y*b.y;
}
long double xmult(Point p0,Point p1,Point p2) {///三点构成的两向量的叉积,p0是交点
return cross((p1-p0),(p2-p0));
}
///dot(p1-p0).(p2-p0)
long double dmult(Point p0,Point p1,Point p2){
return (p1.x-p0.x)*(p2.x-p0.x)+(p1.y-p0.y)*(p2.y-p0.y);
}
long double dis (Point a, Point b) {///两个点的距离
Point p = b-a; return p.len ();
}
///************直线 线段
struct Line {
Point s, e;///直线的两个点
double k;///极角
Line () {}
Line (Point _s, Point _e) {
s = _s, e = _e;
k = atan2 (e.y - s.y,e.x - s.x);
}
double length () {///求线段长度
return dis (s, e);
}
};
///点和直线的关系
int relation (Point p, Line l) {
///1:在左侧 2:在右侧 3:在直线上
int c = dcmp (cross (p-l.s, l.e-l.s));
if (c < 0) return 1;
else if (c > 0) return 2;
else return 3;
}
///判断点在线段上
bool point_on_seg (Point p, Line l) {
return dcmp (cross (p-l.s, l.e-l.s)) == 0 &&
dcmp (dot (p-l.s, p-l.e) <= 0);
///如果忽略端点交点改成小于号就好了
}
///判断点在射线上
bool point_on_halfline (Point p, Line l) {
int id = relation (p, l);
if (id != 3) return 0;
return dcmp (dot (p-l.s, l.e-l.s)) >= 0;
}
double point_to_line (Point p, Line a) {///点到直线的距离
return fabs (cross (p-a.s, a.e-a.s) / a.length ());
}
Point projection (Point p, Line a) {///点在直线上的投影
return a.s + (((a.e-a.s) * dot (a.e-a.s, p-a.s)) / (a.e-a.s).len2() );
}
Point symmetry (Point p, Line a) {///点关于直线的对称点
Point q = projection (p, a);
return Point (2*q.x-p.x, 2*q.y-p.y);
}
///***************圆
struct Circle {
///圆心 半径
Point p;
double r;
Circle () {}
Circle (Point _p, double _r) : p(_p), r(_r) {}
};
///直线和圆的关系
int relation (Line a, Circle b) {///直线和圆的交点
///0:相离 1:相切 2:相交
double p = point_to_line (b.p, a);
if (dcmp (p-b.r) == 0) return 1;
return (dcmp (p-b.r) < 0 ? 2 : 0);
}
int line_circle_intersection (Line v, Circle u, Point &p1, Point &p2) { ///返回交点个数 交点保存在引用中
if (!relation (v, u)) return 0;
Point a = projection (u.p, v);
double d = point_to_line (u.p, v);
d = sqrt (u.r*u.r - d*d);
if (dcmp (d) == 0) {
p1 = a, p2 = a;
return 1;
}
p1 = a + (v.e-v.s).change_len (d);
p2 = a - (v.e-v.s).change_len (d);
return 2;
}
Circle c;
long double vx,vy;
Point a,b;
void solve()
{
Point aa(a.x+vx,a.y+vy);
Line Start(a,aa);
Point jiao1,jiao2;
int num=line_circle_intersection(Start,c,jiao1,jiao2);
if(num<2)
{
if(dmult(a,aa,b)>eps&&fabs(xmult(a,aa,b))<eps)cout<<"Yes"<<endl;
else cout<<"No"<<endl;
}
else
{
Point jiao;
if(dis(a,jiao1)>dis(a,jiao2))
jiao=jiao2;
else
jiao=jiao1;
if(fabs(xmult(jiao,a,b))<eps&&dmult(jiao,a,b)>eps){cout<<"Yes"<<endl;return;}
Line ojiao(c.p,jiao);
Point ap=symmetry(a,ojiao);
if(dmult(jiao,ap,b)>eps&&fabs(xmult(jiao,ap,b))<eps)cout<<"Yes"<<endl;
else if(dmult(jiao,a,b)>eps&&fabs(xmult(jiao,a,b))<eps&&dis(a,jiao)>dis(a,b))cout<<"Yes"<<endl;
else cout<<"No"<<endl;
}
}
int main ()
{
int t;
scanf("%d",&t);
for(int cas=1;cas<=t;cas++)
{
cin>>c.p.x>>c.p.y>>c.r;
cin>>a.x>>a.y>>vx>>vy;
cin>>b.x>>b.y;
printf("Case #%d: ",cas);
solve();
}
return 0;
}