软键盘的实现(JS)

这篇博客介绍了如何使用JavaScript创建并实现一个软键盘。通过监听鼠标事件,软键盘可以随着用户的鼠标移动而移动,提供了数字、字母等按键,支持大小写切换,并能够将输入的内容实时反馈到指定的输入框中。软键盘的显示与隐藏也得到了处理,提供了一种便捷的在网页上输入的解决方案。
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<SCRIPT LANGUAGE="JavaScript">
<!--
//定义当前是否大写的状态
var CapsLockValue=0;

var check;
function setVariables() {
tablewidth=630;  // logo width, in pixels
tableheight=20;  // logo height, in pixels
if (navigator.appName == "Netscape") {
horz=".left";
vert=".top";
docStyle="document.";
styleDoc="";
innerW="window.innerWidth";
innerH="window.innerHeight";
offsetX="window.pageXOffset";
offsetY="window.pageYOffset";
}
else {
horz=".pixelLeft";
vert=".pixelTop";
docStyle="";
styleDoc=".style";
innerW="document.body.clientWidth";
innerH="document.body.clientHeight";
offsetX="document.body.scrollLeft";
offsetY="document.body.scrollTop";
   }
}
function checkLocation() {
if (check) {
objectXY="softkeyboard";
var availableX=eval(innerW);
var availableY=eval(innerH);
var currentX=eval(offsetX);
var currentY=eval(offsetY);
x=availableX-tablewidth+currentX;
//y=availableY-tableheight+currentY;
y=currentY;

evalMove();
}
setTimeout("checkLocation()",0);
}
function evalMove() {
//eval(docStyle + objectXY + styleDoc + horz + "=" + x);
eval(docStyle + objectXY + styleDoc + vert + "=" + y);
}


    self.onError=null;
    currentX = currentY = 0;  
    whichIt = null;           
    lastScrollX = 0; lastScrollY = 0;
    NS = (document.layers) ? 1 : 0;
    IE = (document.all) ? 1: 0;
    function heartBeat() {
        if(IE) { diffY = document.body.scrollTop; diffX = document.body.scrollLeft; }
        if(NS) { diffY = self.pageYOffset; diffX = self.pageXOffset; }
        if(diffY != lastScrollY) {
                    percent = .1 * (diffY - lastScrollY);
                    if(percent > 0) percent = Math.ceil(percent);
                    else percent = Math.floor(percent);
                    if(IE) document.all.softkeyboard.style.pixelTop += percent;
                    if(NS) document.softkeyboard.top += percent; 
                    lastScrollY = lastScrollY + percent;}
        if(diffX != lastScrollX) {
            percent = .1 * (diffX - lastScrollX);
            if(percent > 0) percent = Math.ceil(percent);
            else percent = Math.floor(percent);
            if(IE) document.all.softkeyboard.style.pixelLeft += percent;
            if(NS) document.softkeyboard.left += percent;
            lastScrollX = lastScrollX + percent;    }        }
    function checkFocus(x,y) { 
            stalkerx = document.softkeyboard.pageX;
            stalkery = document.softkeyboard.pageY;
            stalkerwidth = document.softkeyboard.clip.width;
            stalkerheight = document.softkeyboard.clip.height;
            if( (x > stalkerx && x < (stalkerx+stalkerwidth)) && (y > stalkery && y < (stalkery+stalkerheight))) return true;
            else return false;}
    function grabIt(e) {
        check = false;
        if(IE) {
            whichIt = event.srcElement;
            while (whichIt.id.indexOf("softkeyboard") == -1) {
                whichIt = whichIt.parentElement;
                if (whichIt == null) { return true; } }
            whichIt.style.pixelLeft = whichIt.offsetLeft;
            whichIt.style.pixelTop = whichIt.offsetTop;
            currentX = (event.clientX + document.body.scrollLeft);
               currentY = (event.clientY + document.body.scrollTop);     
        } else { 
            window.captureEvents(Event.MOUSEMOVE);
            if(checkFocus (e.pageX,e.pageY)) { 
                    whichIt = document.softkeyboard;
                    StalkerTouchedX = e.pageX-document.softkeyboard.pageX;
                    StalkerTouchedY = e.pageY-document.softkeyboard.pageY;} }
        return true;    }
    function moveIt(e) {
        if (whichIt == null) { return false; }
        if(IE) {
            newX = (event.clientX + document.body.scrollLeft);
            newY = (event.clientY + document.body.scrollTop);
            distanceX = (newX - currentX);    distanceY = (newY - currentY);
            currentX = newX;    currentY = newY;
            whichIt.style.pixelLeft += distanceX;
            whichIt.style.pixelTop += distanceY;
            if(whichIt.style.pixelTop < document.body.scrollTop) whichIt.style.pixelTop = document.body.scrollTop;
            if(whichIt.style.pixelLeft < documen

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