驱动程序和应用程序一样,局部变量是存放在栈空间中的.但是栈的空间不会像应用程序一样大,所以驱动程序不适合用递归调用或者局部变量是大型结构体.如果需要大型数据结构,就要在堆中申请内存.
以下是几个在堆中申请内存的函数:
PVOID
ExAllocatePool(
IN POOL_TYPE PoolType,
IN SIZE_T NumberOfBytes
);
PVOID
ExAllocatePoolWithTag(
IN POOL_TYPE PoolType,
IN SIZE_T NumberOfBytes,
IN ULONG Tag
);
PVOID
ExAllocatePoolWithQuota(
IN POOL_TYPE PoolType,
IN SIZE_T NumberOfBytes
);
PVOID
ExAllocatePoolWithQuotaTag(
IN POOL_TYPE PoolType,
IN SIZE_T NumberOfBytes,
IN ULONG Tag
);
typedef enum _POOL_TYPE
{
NonPagedPool, //要求分配非分页内存
PagedPool, //要求分配分页内存
NonPagedPoolMustSucceed, //要求分配非分页内存,必须成功
DontUseThisType, //未指定
NonPagedPoolCacheAligned, //要求分配非分页内存,且必须内存对齐
PagedPoolCacheAligned, //要求分配分页内存,且必须内存对齐
NonPagedPoolCacheAlignedMustS //要求分配非分页内存,且必须内存对齐,必须成功
} POOL_TYPE;
NumberOfBytes是分配内存大小,最好是4的整数倍
返回值是分配的内存地址,一定是内核模式地址.如果返回0,则代表分配失败
Tag 是一个4字节标记,便于查找
下面是回收的函数:
VOID
ExFreePool(
IN PVOID P
);
NTKERNELAPI
VOID
ExFreePoolWithTag(
IN PVOID P,
IN ULONG Tag
);
P就是要释放的地址
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Lookaside结构
频繁的申请和回收内存,会导致在