今天面试的时候有人问到了这个问题,当时一下没想起来,想这回来就研究一下,所以自己写了一个小demo
这个是我的layout的布局
<pre name="code" class="java"></pre><pre name="code" class="java">
public class MyLayout extends LinearLayout implements View.OnClickListener, View.OnTouchListener {
public MyLayout(Context context) {
super(context);
Log.d(TAG,"MyLayout init");
}
public MyLayout(Context context, AttributeSet attrs) {
super(context, attrs);
setOnClickListener(this);
setOnTouchListener(this);
}
@Override
public void onClick(View v) {
Log.d(TAG,"MyFrameLayout onClick");
}
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(TAG,"MyLayout onTouch");
return false;
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.d(TAG,"MyLayout dispatchTouchEvent");
return super.dispatchTouchEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d(TAG,"MyLayout onTouchEvent"+event.getAction());
return super.onTouchEvent(event);
}
}
</pre><pre name="code" class="java">
这个是我的button布局
public class FButton extends Button implements View.OnClickListener, View.OnTouchListener { public FButton(Context context) { super(context); Log.d(TAG,"FButton init"); } public FButton(Context context, AttributeSet attrs) { super(context, attrs); setOnClickListener(this); setOnTouchListener(this); } @Override public boolean dispatchTouchEvent(MotionEvent event) { Log.d(TAG,"FButton dispatchTouchEvent"); return super.dispatchTouchEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { Log.d(TAG,"FButton onTouchEvent=="+event.getAction()); return super.onTouchEvent(event); } @Override public void onClick(View v) { Log.d(TAG,"FButton onClick"); } @Override public boolean onTouch(View v, MotionEvent event) { Log.d(TAG,"FButton onTouch"); return false; } }
我在Acitivity的布局中引用了这两个布局
然后点击button,出现如下的log,可以看到如下的输出
我们从打印结果可以直观看到,点击Button按钮事件分发过程如下 dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,都是在ACTION_UP事件之后才触发onClick点击事件,为什么会是这样??现在我们不得而知。我们仅仅是从打印结果推测事件分发的结论,现在我们从源码分析下这个事件分发流程为什么是这样子。
这个是View的 dispatchTouchEvent 方法的源码
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
关键在于li.mOnTouchListener.onTouch(this, event) 的返回值,这个接口回调就是我们外面写的myButton.setOnTouchListener事件(Button 的onTouch事件)
在MainActivity代码里,我们setOnTouchListener返回的值是false,所以在源码中我们可以看到 17行的条件不成立,那么条件不成立,result=false;
因此,源码的第23行if 判断第一个条件成立,继续执行第二个条件,也就是onTouchEvent。我们跳到这个方法里看看里面干啥了?看如下代码:
public boolean onTouchEvent(MotionEvent event) {
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
return true;
}
return false;
}
在标红的方法里,执行了点击事件的回调
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
到此为止,我们从源码分析了Button事件分发过程
结论:dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。
并且如果仔细的你会发现,是在所有ACTION_UP事件之后才触发onClick点击事件。
我有一部分借鉴了别人的博客,再写上一些自己的心得体会,onTouch是绑定了监听器的方法,这个优先级别最高,如果在这个方法里返回了ture,后面的onTouchEvent与
onClick就不会执行。
因此,事件分发之间的关系是:dispatchTouchEvent方法中线执行 onTouch接口回调,然后根据onTouch方法的返回值判断是否执行onTouchEvent方法,onTouchEvent方法中执行了onClick接口回调。