https://github.com/yangmeyer/CPAnimationSequence
CPAnimationSequence
Declaratively describe animation sequences that consist of multiple steps.
Something like this:
CPAnimationSequence* shakespeare = [CPAnimationSequence sequenceWithSteps:
[CPAnimationStep for:0.2 animate:^{ self.romeo.alpha = 1.0;
self.julia.alpha = 1.0; }],
[CPAnimationStep after:1.0 for:0.7 animate:^{
CGPoint kiss = CGPointMake((self.romeo.center.x + self.julia.center.x)/2,
(self.romeo.center.y + self.julia.center.y)/2);
self.romeo.center = kiss;
self.julia.center = kiss;
}],
[CPAnimationStep after:2.0 for:0.5 animate:[self dramaticDeathAnimationStep]],
[CPAnimationStep for:0.0 animate:^{ self.theEnd.hidden = NO; }],
nil];
[shakespeare runAnimated:YES];
I described the rationale and possible improvements on the compeople developer blog on Mobile Apps.
CPAnimationProgram
With the addition of CPAnimationProgram, you can now also run steps (and sequences, and programs) in parallel, or overlap steps (and sequences, and programs).
This is still somewhat experimental, so you might run into problems with particularly complex overlaps. It does seem to work well, though, so give it a try.
Composite pattern
The component implements the Composite design pattern, which means that you can nest sequences and programs as much as device memory and your sanity allow.