cocos2d-x 委托

SceneA.h

#ifndef __ALayer_SCENE_H__
#define __ALayer_SCENE_H__

#include "cocos2d.h"
#include "SceneB.h"

class ALayer : public cocos2d::Layer ,public SceneBDelegator
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance Vec2er
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // 进入下一个场景.
    void menEnterNextScene(cocos2d::Ref* pSender);
    
	virtual void callBack(void *ctx, const char *str);
	
	// implement the "static create()" method manually
    CREATE_FUNC(ALayer);
};

#endif // __ALayer_SCENE_H__

SceneA.cpp

#include "SceneA.h"

USING_NS_CC;

Scene* ALayer::createScene()
{
	// 'scene' is an autorelease object
	auto scene = Scene::create();

	// 'layer' is an autorelease object
	auto layer = ALayer::create();

	// add layer as a child to scene
	scene->addChild(layer);

	// return the scene
	return scene;
}

// on "init" you need to initialize your instance
bool ALayer::init()
{
	//
	// 1. super init first
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto staticLabel = Label::createWithBMFont("fonts/fnt9.fnt", "Scene A");	
	staticLabel->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 50));
	this->addChild(staticLabel, 1);

	auto label = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24); 
	label->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 200));
	this->addChild(label, 1, 100);

	auto pItmLabel = Label::createWithBMFont("fonts/fnt9.fnt", "Next");
	auto pItmMenu = MenuItemLabel::create(pItmLabel, CC_CALLBACK_1(ALayer::menEnterNextScene, this));

	Menu* mn = Menu::create(pItmMenu, NULL);
	mn->alignItemsVertically();
	this->addChild(mn);

	return true;
}

// 进入下一个场景
void ALayer::menEnterNextScene(Ref* pSender)
{
	auto  sc = Scene::create();
	auto  layer = BLayer::create();
	layer->setDelegator(this);
	sc->addChild(layer);

	auto reScene = TransitionSlideInR::create(1.0f, sc);
	Director::getInstance()->pushScene(reScene);
}


void ALayer::callBack(void *ctx, const char *str)
{
	log("ALayer callBack");
	Label* label =  (Label*)this->getChildByTag(100);
	if (label) 
		label->setString(str);
}


SceneB.h

#ifndef __BLayer_H__
#define __BLayer_H__

#include "cocos2d.h"

class  SceneBDelegator
{
public:
    virtual ~SceneBDelegator() {}
	//回调委托对象
    virtual void callBack(void *ctx, const char *str) = 0;
};

class BLayer : public cocos2d::Layer
{	
    SceneBDelegator*    _delegator;
public:

	static cocos2d::Scene* createScene();
	virtual bool init();

	// 更新单例对象状态.
	void menUpdate(cocos2d::Ref* pSender);

	// 返回上一个场景.
	void menReturnPreviousScene(cocos2d::Ref* pSender);
	
	void setDelegator(SceneBDelegator* delegator);

	// implement the "static create()" method manually
	CREATE_FUNC(BLayer);

};

#endif // __BLayer_H__

SceneB.cpp

#include "SceneB.h"

USING_NS_CC;

Scene* BLayer::createScene()
{
	// 'scene' is an autorelease object
	auto scene = Scene::create();

	// 'layer' is an autorelease object
	auto layer = BLayer::create();

	// add layer as a child to scene
	scene->addChild(layer);

	// return the scene
	return scene;
}

// on "init" you need to initialize your instance
bool BLayer::init()
{
	//
	// 1. super init first
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto staticLabel = Label::createWithBMFont("fonts/fnt9.fnt", "Scene B");		
	staticLabel->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 50));
	this->addChild(staticLabel, 1);

	auto label = Label::createWithTTF("", "fonts/Marker Felt.ttf", 24); 
	label->setPosition(Vec2(visibleSize.width/2,
		visibleSize.height - 200));
	this->addChild(label, 1, 100);

	auto pItmLabel1 = Label::createWithBMFont("fonts/fnt8.fnt", "Update Status");
	auto pItmMenu1 = MenuItemLabel::create(pItmLabel1, CC_CALLBACK_1(BLayer::menUpdate, this));

	auto pItmLabel2 = Label::createWithBMFont("fonts/fnt8.fnt", "Return");
	auto pItmMenu2 = MenuItemLabel::create(pItmLabel2, CC_CALLBACK_1(BLayer::menReturnPreviousScene, this));

	Menu* mn = Menu::create(pItmMenu1,pItmMenu2, NULL);
	mn->alignItemsVertically();
	this->addChild(mn);

	return true;
}

void BLayer::menUpdate(Ref* pSender)
{
	int num = CCRANDOM_0_1() * 1000;
	__String* s = __String::createWithFormat("SceneA Update %d", num);
	//回调HelloWorld场景
	_delegator->callBack(this, s->getCString());
	log("%s", s->getCString());
}


void BLayer::menReturnPreviousScene(Ref* pSender)
{   
	Director::getInstance()->popScene();
}

void BLayer::setDelegator(SceneBDelegator* delegator)
{
	_delegator = delegator;
}




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