百度地图直接用的封装好的--自用vue的(每次项目都要有百度地图,还是搞个封装的差不多的以后可以直接拿来用)

自用的封装好的,有弹窗,轨迹回放,画点画地图


百度地图的官方文档
百度地图必须的三个引用
在这里插入图片描述

完整代码

<template>

  <AButton style="background-color: #3ba7ea;color: white;width: 100px;float: right" @click="buttonClick">轨迹回放</AButton>
  <div  :style="props.style"  id="map">
  </div>


</template>

<script lang="ts">
import moment from "moment";
import {computed, defineComponent, nextTick, onMounted, reactive, ref, watch} from 'vue';
import {colSpan, lg, md, sm, xl, xs, xxl} from "/@/enums/cacheEnum";
import {ifNull, isMyEmpty, replaceNullByLine} from "/@/utils/commonFunctions/commonFunctions";
import {useMessage} from "/@/hooks/web/useMessage";
import {readFile} from "fs-extra";
import endMarker from '/@/assets/images/endMarker.png';
import startMarker from '/@/assets/images/startMarker.png';
import AButton from "/@/components/Button/src/BasicButton.vue";

interface variable {
  pointsTranslateData: any[]
  points:any[]
  lineLayer:any
  trackingAni:Boolean
}
export default defineComponent({
  name: "ShowDataForm",
  props: {
    data:{
      type: Array,
      default: [],
      require: true
    },
    style:{
      type: String,
      default: "height: 200px;width: 800px",
      require: true
    },
    transfer:{
      type: Boolean,
      default: true,
      require: true
    }
  },

  components: {
    AButton

  },




  setup(props, { slots }){
    const {createMessage} = useMessage();

    const variable = reactive<variable>({
      pointsTranslateData:[],
      points:[],
      lineLayer:{},
      trackingAni:false,
    })

    //创建地图并绘制路线

    const map=ref();
    let mapHolder=null;


    onMounted(()=>{
      if (props.data.length>0){
        props.data.forEach((item)=>{
          var point = new BMapGL.Point(item.longitude, item.latitude);  // 创建点坐标
          variable.points.push(point)
        })

        if (props.transfer){
          doTransefer(variable.points,callBack)
        }else {
          variable.pointsTranslateData=variable.points
        }
      }

      creatMap()
    })

    //监听值改变
    watch(props, (value) => {
      variable.points=[]
      props.data.forEach((item)=>{
        var point = new BMapGL.Point(item.longitude, item.latitude);  // 创建点坐标
        variable.points.push(point)
      })

      if (props.transfer){
        doTransefer(variable.points,callBack)
      }else {
        variable.pointsTranslateData=variable.points
        drawMap()
      }
    })

   onMounted(()=>{
     variable.points=[]
     props.data.forEach((item)=>{
       var point = new BMapGL.Point(item.longitude, item.latitude);  // 创建点坐标
       variable.points.push(point)
     })

     if (props.transfer){
       doTransefer(variable.points,callBack)
     }else {
       variable.pointsTranslateData=variable.points
       drawMap()
     }
   })






    const creatMap=()=>{
      mapHolder = new BMapGL.Map("map");          // 创建地图实例
      var point = new BMapGL.Point(116.404, 39.915);  // 创建点坐标
      mapHolder.centerAndZoom(point, 15);                 // 初始化地图,设置中
      var zoomCtrl = new window.BMapGL.ZoomControl();  // 添加缩放控件
      mapHolder.addControl(zoomCtrl);
    }

    //轨迹回放按钮
    const buttonClick=()=>{
      variable.trackingAni=true
      startTrackAni(mapHolder)
    }


    //轨迹回放
    const startTrackAni=(mapHolder)=>{
      mapHolder.clearOverlays()
      mapHolder.removeNormalLayer(variable.lineLayer)
      creatMark(mapHolder)
      var pl = new BMapGL.Polyline(variable.pointsTranslateData);
      var trackAni = new BMapGLLib.TrackAnimation(mapHolder, pl, {
        overallView: true, // 动画完成后自动调整视野到总览
        tilt: 30,          // 轨迹播放的角度,默认为55
        duration: 10000,   // 动画持续时长,默认为10000,单位ms
        delay: 1000        // 动画开始的延迟,默认0,单位ms
      });
      trackAni.start();
    }

    //地图绘制
    const drawMap=()=>{
      mapHolder.clearOverlays()
      mapHolder.removeNormalLayer(variable.lineLayer)
      if (!variable.pointsTranslateData.length>0){
        return
      }
      creatLine(mapHolder)
      creatMark(mapHolder)
      creatArrowMark(mapHolder)
     //自动缩放
     let res=getCenterPoint(variable.pointsTranslateData);
      var point = new BMapGL.Point(res[0], res[1]);  // 创建点坐标
      mapHolder.centerAndZoom(point, res[2]);                 // 初始化地图,设置中
    }



    const callBack = (points, traslatePoints) => {
       variable.pointsTranslateData = traslatePoints;
    };

    //输入原始的坐标,然后会调用完成的回调函数 回调函数会给两个参数  转换前的数组  转换后的数组
    const doTransefer = (points, callBack) => {
      var convertor = new window.BMapGL.Convertor();
      let translateCount = 0;
      let pointsTransLate = [];
      // 总共需要轮回多少次
      const max = Math.ceil(points.length / 10) - 1;
      //转化坐标点
      const translateCallback = function(data) {
        if (data.status === 0) {
          // 遍历转换后的点
          for (let i = 0; i < data.points.length; i++) {
            pointsTransLate.push(data.points[i]);
          }
          translateCount += 1;
          // 剩余的还有完整的一轮
          if ((points.length - (translateCount * 10)) > 10) {
            convertor.translate(points.slice(translateCount * 10, (translateCount + 1) * 10), 1, 5, translateCallback);
          } else if ((points.length - (translateCount * 10)) > 0) {
            // 没有完整的一轮 跑剩下的
            convertor.translate(points.slice(translateCount * 10, points.length), 1, 5, translateCallback);
          } else {//跑完了
            callBack(points, pointsTransLate);
          }
        } else {
          createMessage.error("地图绘制失败: 转换坐标点失败");
        }
      };
      convertor.translate(props.data.slice(0, 10), 1, 5, translateCallback);
    };



    //获取缩放比
    const getRoom =(diff)=> {
      var room = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14);
      var diffArr = new Array(360, 180, 90, 45, 22, 11, 5, 2.5, 1.25, 0.6, 0.3, 0.15, 0.07, 0.03, 0);
      for (var i = 0; i < diffArr.length; i++) {
        if (diff - diffArr[i] >= 0) {
          return room[i];
        }
      }
      return 14;
    }


   const getCenterPoint=(points) => {
      //通过经纬度获取中心位置和缩放级别
      var maxJ = points[0].lng;
      var minJ = points[0].lng;
      var maxW = points[0].lat;
      var minW = points[0].lat;
      var res;
      for (var i = points.length - 1; i >= 0; i--) {
        res = points[i];
        if (res.lng > maxJ) maxJ = res.lng;
        if (res.lng < minJ) minJ = res.lng;
        if (res.lat > maxW) maxW = res.lat;
        if (res.lat < minW) minW = res.lat;
      }
      //就是一个点
      if (maxJ == minJ && maxW == minW) return [maxJ, maxW, 9];

      //找经度和维度差 最大的按个
      var diff = maxJ - minJ;
      if (diff < maxW - minW) diff = maxW - minW;

      diff = parseInt(10000 * diff) / 10000;
      var centerJ = minJ * 1000000 + (1000000 * (maxJ - minJ)) / 2;
      var centerW = minW * 1000000 + (1000000 * (maxW - minW)) / 2;
      var zoom = getRoom(diff);

      return [centerJ / 1000000, centerW / 1000000, zoom];
    }


    //选择哪个车
    const getCarDirction=(points)=>{
      var startJ = points[0].lng;
      var startW = points[0].lat;
      var endJ = points[1].lng;
      var endW = points[1].lat;

       let top=true;
      let left=true;

      var diffJ=0;
      var diffW =0;
      if (startJ>endJ){
        left=true
        diffJ=startJ-endJ
      }else{
        left=false
        diffJ=endJ-startJ
      }
      if (startW>endW){//往下
        top=false
        diffW=startW-endW
      }else{
        top=true
        diffW=endW-startW
      }

      //只管上下 还是左右
      if (left){
        return '/resource/img/carLeft.svg'
      }else{
        return '/resource/img/carRight.svg'
      }


    }

    const creatLine=(mapHolder)=>{
      var polyline =  new window.BMapGL.Polyline(variable.pointsTranslateData, {strokeColor:"#0e6eb8", strokeWeight:2, strokeOpacity:0.5});
      mapHolder.addOverlay(polyline);
    }


    //在两个点之间加箭头
    const creatArrowMark=(mapHolder)=>{
      //根据点去画标记
      // for (let i = 0; i < variable.pointsTranslateData.length-1; i++) {
      //   console.log('pointsTranslateData',variable.pointsTranslateData[i])
      //   let centerPoints =  getCenterPoint([variable.pointsTranslateData[i],variable.pointsTranslateData[i+1]])
      //   let angle= getAngle(variable.pointsTranslateData[i],variable.pointsTranslateData[i+1])
      //   var center = new window.BMapGL.Point(centerPoints[0], centerPoints[1]);  // 创建点坐标
      //   var arrowMark= new window.BMapGL.Marker(center, {icon: new window.BMapGL.Icon("/resource/img/gpsArrow.png", new window.BMapGL.Size(10, 10)),rotation:angle});
      //   //画箭头
      //   mapHolder.addOverlay(arrowMark);
      // }
    }


    //创建标点
    const creatMark=(mapHolder)=>{
      //根据点去画标记
      for (let i = 0; i < variable.pointsTranslateData.length; i++) {
        (function(){//闭包 用来解决弹框不对的问题


          var itemPoint=variable.pointsTranslateData[i]
          if (i<variable.pointsTranslateData.length-1){
            let angle= getAngle(variable.pointsTranslateData[i],variable.pointsTranslateData[i+1])
            console.log("angle",angle)

            var gpsMark= new window.BMapGL.Marker(itemPoint, {icon: new window.BMapGL.Icon("/resource/img/gpsArrow.png", new window.BMapGL.Size(12, 15),{

              })});//普通小圆点
            gpsMark.setRotation(angle)
          }


          //特殊的图标
          if (i===0){//起点
            gpsMark = new window.BMapGL.Marker(itemPoint, {icon: new window.BMapGL.Icon("/resource/img/startMarker.png", new window.BMapGL.Size(32, 32))});        // 创
          }
          else if(i===variable.pointsTranslateData.length-1){//终点
            gpsMark = new window.BMapGL.Marker(itemPoint, {icon: new window.BMapGL.Icon("/resource/img/endMarker.png", new window.BMapGL.Size(32, 32))});        // 创
          }
          else if (i===variable.pointsTranslateData.length-2){//车的位置
            var startPont=variable.pointsTranslateData[0];
            var endPont=variable.pointsTranslateData[variable.pointsTranslateData.length-1];
            let iconDirction=getCarDirction([startPont,endPont])
            gpsMark= new window.BMapGL.Marker(itemPoint, {icon: new window.BMapGL.Icon(iconDirction, new window.BMapGL.Size(32, 32))});
          }

          //画标注
          mapHolder.addOverlay(gpsMark);
          let infoWindow= creatinfoWindow(props.data[i])//根据原始数据创建info
          gpsMark.addEventListener("click", function(){
            mapHolder.openInfoWindow(infoWindow, itemPoint); //开启信息窗口
          });


        })();

      }
    }


    //创建展示弹框
    const creatinfoWindow=(record)=>{
      var opts = {
        width : 200,     // 信息窗口宽度
        height: 150,     // 信息窗口高度
        title : "当前车辆信息" , // 信息窗口
      }
      var carContent = "<h4 style='margin:0 0 5px 0;'>"+"车牌号:"+ifNull(record.plateNo,'')+"</h4>"
        +"<h4 style='margin:0 0 5px 0;'>"+"经度:"+ifNull(record.longitude,'')+"</h4>"
        +"<h4 style='margin:0 0 5px 0;'>"+"维度:"+ifNull(record.latitude,'')+"</h4>"
        +"<h4 style='margin:0 0 5px 0;'>"+"时间:"+ifNull(record.gpsTime,'')+"</h4>";
      var infoWindow = new window.BMapGL.InfoWindow(carContent, opts);  // 创建信息窗口对象

      return infoWindow;
    }




    const  getAngle=(start,end)=>{
     // 通过 a、b 确定角度所处的象限
      let a = start.lng - end.lng,
        b = start.lat - end.lat;
      //
      let a_c = Math.abs(a),
        b_c = Math.abs(b);
      // 获取得三角形的斜边 Math.hypot();
      let c = Math.hypot(a_c,b_c);
      // 计算弧度
      let radina = Math.acos(a_c/c);
      // 计算角度
      let angleVal = Math.floor(radina*180/Math.PI);
      // 处理最终需要旋转的角度
      if(a > 0){
        // 第二、三象限
        if(b>0){
          // 三
          angleVal = 90 + 90 - angleVal;
        }else {
          angleVal = -180 + angleVal;
        }
      }else{
        // 一、四象限
        if(b>0){
          // 四
          angleVal = angleVal;
        }else{
          // 一
          angleVal = - angleVal;
        }
      }
      return angleVal;
    }


    //贴图线
    const creatImageLine=(mapHolder)=>{
      //  //线
      // let upTwo1='/resource/img/red.png'
      //  variable.lineLayer = new BMapGL.LineLayer({
      //    enablePicked: true,
      //    autoSelect: true,
      //    pickWidth: 30,
      //    pickHeight: 30,
      //    opacity: 1,
      //    selectedColor: 'blue', // 选中项颜色
      //    style: {
      //      sequence: false, // 是否采用间隔填充纹理,默认false
      //      marginLength: 16, // 间隔距离,默认16,单位像素
      //      // borderColor: 'rgba(ff,144,132,132)',
      //      // borderMask: true, // 是否受内部填充区域掩膜,默认true,如果存在borderWeight小于0,则自动切换false
      //      // borderWeight: 2, // 描边宽度,可以设置负值
      //      strokeWeight: 6, // 描边线宽度,默认0
      //      strokeLineJoin: 'miter',//描边线连接处类型, 可选'miter', 'round', 'bevel'
      //      strokeLineCap: 'square',// 描边线端头类型,可选'round', 'butt', 'square',默认round
      //      // 填充纹理图片地址,默认是空。图片需要是竖向表达,在填充时会自动横向处理。
      //      strokeTextureUrl:upTwo1,
      //      strokeTextureWidth: 16,
      //      strokeTextureHeight: 64,
      //
      //      strokeOpacity: .5
      //    }
      //  });
      //
      //  mapHolder.addNormalLayer(variable.lineLayer);
      //  let lineData={
      //    "type": "FeatureCollection",
      //    "features": [
      //      { "type": "Feature", "properties": { "name": "demo1" },
      //        "geometry": { "type": "LineString", "coordinates":
      //            [
      //              // [116.23128, 40.22077],
      //            ]}}
      //    ]
      //  };
      //
      //
      //  variable.pointsTranslateData.forEach((item)=>{
      //    lineData.features[0].geometry.coordinates.push([item.lng,item.lat])
      //  })
      //
      //
      //  variable.lineLayer.setData(lineData)
    }




    return{
      colSpan,
      xs,
      xxl,
      md,
      xl,
      sm,
      lg,
      props,
      map,
      buttonClick
    }
  }


});
</script>

<style scoped>




</style>

使用

  <BaiDuMap   :transfer="false" :data="variable.points" style="height: 500px;width: 100%;margin-top: 20px"> </BaiDuMap>

去查询gps的数据,反正数据格式一样就行了.现在variable.points是个数组,里面point就俩属性longitude和latitude.其实里面的弹框有用到其他的属性,反正到时候用到啥加啥

 //查询gps信息
     variable.points=[]
     if (isMyEmpty(variable.data.loadNo)){
     }else{
       let gpsRes=await esbGpsPostionPage({loadNo:variable.data.loadNo});
       gpsRes.rows.forEach(item=>{
         //数据格式需要转化
         let point={longitude:item.lon,latitude:item.lat}
         variable.points.push(point)
       })
     }

在这里插入图片描述
在这里插入图片描述

在这里插入图片描述

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