android事件分发机制

android的事件分发机制可以分为3类:activity事件分发,viewGruop事件分发及子view事件分发。事件分发相关的三个方法:

  • dispatchTouchEvent()
  • onIterceptTouchEvent()
  • onTouchEvent()

其中onIterceptTouchEvent()方法仅存在于viewGroup中。下面通过源码的形式具体分析这三类是如何进行事件分发的

1、activity事件分发

进入Activity类中,找到dispatchTouchEvent()方法,源码如下

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            //1
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {//2
            return true;
        }
        //3
        return onTouchEvent(ev);
    }

其中用户首先会触发的是down事件,1处的方法是根据用户的需求进行重写,源码中是个空方法。再看2处。其中getWindow()就是我们的Window类对象,而我们的Window的唯一实现类是PhoneWindow,进入PhoneWindow的该方法

@Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
//1
        return mDecor.superDispatchTouchEvent(event);
    }

1处注释,其中mDecor为DecorView对象,再次点击进入该方法

public boolean superDispatchTouchEvent(MotionEvent event) {
//1
        return super.dispatchTouchEvent(event);
    }

都知道,DecorView是继承至FrameLayout的,FrameLayout是ViewGroup的子类,所以点击1处方法会进入ViewGroup的dispatchTouchEvent()。回到Activity的dispatchTouchEvent方法,如果getWindow().superDispatchTouchEvent(ev)返回true,该方法直接返回true。

总结一下activity的事件分发:

也就是说事件分发是从Activity的dispatchTouchEvent()开始,往ViewGroup的dispatchTouchEvent()传递。如果返回true。说明事件被viewgroup消费,事件结束。如果没有被消费,则会交给Activity的onTouchEvent()处理。

2、ViewGroup事件分发

进入ViewGruop类中dispatchTouchEvent(...)方法,源码如下:

public boolean dispatchTouchEvent(MotionEvent ev) {
        ...       
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
              //注释1
                cancelAndClearTouchTargets(ev);
                //注释2
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                //注释3
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //注释4
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

           ...
    }

该方法内容很多,先分析一部分。注释1处表示如果我们的ACTION_DOWN事件是一个新的开始,就使我们的mFirstTargetEvent = null;再看第2处注释,如下源码:

private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
//1
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }

该方法将我们的mGroupFlags的标志位进行了清除操作。回到上面的方法,会进入我们的down事件,看注释3,因为mGroupFlags在前面已经进行了清除,所以这个参数在,全新的down事件disallowIntercept 一定为false,并且子view可以调用requestDisallowInterceptTouchEvent()来拦截父view除down事件以外的事件(原因:down事件中会对mGroupFlags重新赋值,disallowIntercept 一定为false,在down事件中调用requestDisallowInterceptTouchEvent()方法没有任何作用)。然后会进入注释4,进入viewGroup的拦截事件,源码如下。

  public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
        return false;
    }

拦截事件默认返回false,也就是说默认不拦截,所以intercepted 默认值为false。所以会执行if里面的内容。源码如下:

public boolean dispatchTouchEvent(MotionEvent ev) {
           ...
            if (!canceled && !intercepted) {

                ...
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                   ...
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                       ...
                        for (int i = childrenCount - 1; i >= 0; i--) {
                           ...
                            if (!canViewReceivePointerEvents(child)//注释1
                                    || !isTransformedTouchPointInView(x, y, child,null)) //注释2{
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            ...
                            //注释3
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                ...
                                //注释4
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                        ...
                }
            }

            // 注释5            
    if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                              
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
// 注释6

                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
//注释7
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            //注释8.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

发现,如果我们的viewGroup的子view个数不为空,那么它会倒序遍历子view,为什么是倒序呢?根据Zoder原则,更容易被拦截。会调用注释1和注释2的方法,这两个方法的意思是如果当前子view不可见或者是在执行动画或者不在view的触摸区域内,该view就不处理事件。加入两个条件都不成立,继续走到注释4,该方法源码如下:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);//1
            } else {
                handled = child.dispatchTouchEvent(event);//2
            }
            event.setAction(oldAction);
            return handled;
        }

可以看到当子view为空时,说明已经没有了子view,由于这里的view不为空,那么会调用2处方法,会将事件传递给子view的dispatchTouchEvent(...)。如果handled 返回true,说明事件分发成功,会走到注释4,看源码:

private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

这里会将mFirstTouchTarget 赋值。如果没有找到可以消耗事件的子view,那么handled就会返回false,则mFirstTouchTarget 为空。会进入上面的注释5。下面分析注释5处的源码:继续回调用dispatchTransformedTouchEvent()方法,并且此时子view传递为null,再回到这个方法中,会执行super.dispatchTouchEvent()方法,交给我们ViewGroup的onTouchEvent()方法。如果找到了down事件中可以处理事件的子view,那么后续将会交给子view处理。回到ViewGroup的dispatchTouchEvent()方法,看注释6,会判断当前down事件是否被消耗,如果是则返回handlered为true,否则会执行子view的其他事件,比如move,up事件等。

总结一下:

(1)如果viewGroup拦截事件或者子view没有消费事件,那么会交给viewGroup的onTouchEvent继续处理事件。如果有子view消耗了down事件,那么会交给子view继续处理后续事件(注释7)。(2)如果viewGroup对事件进行了拦截,那么执行完down事件后mFirstTouchTarget为空,所以进行到其他事件时,将不会再进行拦截,即不会调用onIterceptTouchEvent()事件。(参考如下源码)。(3)另外子view可以调用requestDisallowInterceptTouchEvent()方法拦截除down事件以外的viewGroup其他事件。(4)viewGroup的dispatchTouchEvent()方法是真正的执行分发操作,而view的该方法不会进行分发操作,而是交给自己的onTouchEvent()处理(5)dispatchTouchEvent()方法不处理事件,真正处理事件的是onTouchEvent()事件

 public boolean dispatchTouchEvent(MotionEvent ev) {
...

if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } 

...
    }
分发伪代码截图如下:

 

 

3、view的事件处理

首先从dispatchTouchEvent()方法看起,源码如下:

 public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        ...
               
        if (onFilterTouchEventForSecurity(event)) {
           //...

            //1
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            //2
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

       ...
        return result;
    }

 

看1处的判断条件,如果我们设置了onTouch()事件的监听器,即设置了onTouchListener方法,则li!=null,并且控件默认情况下是ENABLED的,所以会触发onTouch()方法,那么导致onTouchEvent()事件不会调用,并且后续的onClick与onLongClick更不会执行。说明onTouch()事件的优先级高于onTouchEvent()事件。否则进入onTouchEvent()事件,源码如下:

 

 

 

 public boolean onTouchEvent(MotionEvent event) {
       ...
        //1
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {//2
            ...
            
            return clickable;
        }
        ...
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                   ...
        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                           ...
                        }
                            ...
break;
                case MotionEvent.ACTION_DOWN:
                    ...
                    mHasPerformedLongPress = false;//3

                    if (!clickable) {
                                                checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.

                    //4

                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        //5
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    ...
                    break;

                case MotionEvent.ACTION_MOVE:
                   ...
                    break;
            }

            return true;
        }

        return false;
    }

注释1处说明只要是click或onLongClick事件中的一种那么clickable就为true,注释2处说明,无论当前控件是不是DISABLED状态,都不会影响点击事件,只是控件没有相应而已。注释3处变量含义是的当前view是否处理了长按事件。注释4处的含义是判断当前view是否处于某个可滑动的容器中,如果条件成立会调用postDelay()延迟方法,延时时间为100ms,来检测我们的长按事件;如果不处于某个容器,最总也会调用postDelay()延迟方法检测长按事件,延迟时间为500ms。也就是说在Down事件中会检测我们的长按事件。如果检测出则注释3处的返回值为false,则会在up事件中将长按事件回调移除。如果在500ms结束之前他会做哪些操作呢?首先会进入注释5处方法:

 private void checkForLongClick(int delayOffset, float x, float y) {
        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (mViewFlags & TOOLTIP) == TOOLTIP) {
            mHasPerformedLongPress = false;

            if (mPendingCheckForLongPress == null) {

                //1
                mPendingCheckForLongPress = new CheckForLongPress();
            }
            mPendingCheckForLongPress.setAnchor(x, y);
            mPendingCheckForLongPress.rememberWindowAttachCount();
            mPendingCheckForLongPress.rememberPressedState();            postDelayed(mPendingCheckForLongPress,
                    ViewConfiguration.getLongPressTimeout() - delayOffset);
        }
    }

继续进入1处CheckForLongPress的run()方法:

public void run() {
            if ((mOriginalPressedState == isPressed()) && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                if (performLongClick(mX, mY)) {
                    mHasPerformedLongPress = true;
                }
            }
        }

会调用performLongClick(),继续进入该方法

public boolean performLongClick(float x, float y) {
        mLongClickX = x;
        mLongClickY = y;
        final boolean handled = performLongClick();
        mLongClickX = Float.NaN;
        mLongClickY = Float.NaN;
        return handled;
    }

继续进入

public boolean performLongClick() {
        return performLongClickInternal(mLongClickX, mLongClickY);
    }

继续进入

 private boolean performLongClickInternal(float x, float y) {
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

        boolean handled = false;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnLongClickListener != null) {
            handled = li.mOnLongClickListener.onLongClick(View.this);
        }
        ...
        return handled;
    }

会执行onLongClick()方法,也就是说如果view设置了onLongListener事件,那么如果该事件返回为true,那么mHasPerformedLongPress就为true,表示长按事件被执行。再回到view的onTouchEvent方法的up事件中:

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    ...

                        //1

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    //2
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        ...
                    break;

                case MotionEvent.ACTION_DOWN:
                   ...
                    break;

                case MotionEvent.ACTION_CANCEL:
                    ...
                    break;

                case MotionEvent.ACTION_MOVE:
                    ...                    
                    break;
            }

            return true;
        }

        return false;
    }

可以看出只有mHasPerformedLongPressed为false才会进入2处方法,也就是说如果在500ms内mHasPerformedLongPressed肯定为false,就会触发onClick事件,如果超过500ms那么如果onLongClick事件返回true,就不会传递给onClick事件。如果onLongClick事件返回false,呢么依然会执行onClick事件。所以onLongClick的优先级高于onClick事件,并且onLongClick事件和onClick事件可以同时执行回调。

至此事件分发流程结束,下面附上几张张图方便大家理解:

 

总结一下:

如果xml的布局结构是这样的

<ViewGroup1>

    <ViewGroup2>

        <View>

        <View>

    </ViewGroup2>
    
</ViewGroup1>

事件Down会通过activity传递给viewGroup1,执行ViewGroup1的dispatchTouchEvent()方法,方法中会判断当前ViewGroup1是否拦截事件,即OnIterruptTouchEvent(),如果拦截事件,直接返回。不会继续分发,后面的UP,MOVE事件交由ViewGroup1。如果不拦截,会遍历ViewGroup1的子View。当前ViewGroup1的子view为ViewGroup2,会执行ViewGroup2的dispatchTouchEvent()方法,假设拦截一样的道理,假设不拦截会接着遍历子View。当前ViewGroup2的子view为View,由于View没有子view,会调用View类中的dispatchTouchEvent()方法。方法中首先会判断onTouch事件是否消费,如果不消费,会继续执行onTouchEvent()方法,方法中会判断有没有onCLick()事件消费,如果设置了onClick()事件,那么表示找到了可以消费事件的view。会将mFirstTouchTarget指向我们的子view,保存我们的down事件消费者。这样做的原因是当我们继续执行Move或者UP事件时就不需要重新遍历找到当前可以消费的view,而是直接可以从mFirstTouchTarget获取当前可以消费的view即可。提升效率。如果View没有设置onClick事件,那么表示当前down事件没有消费者。假如ViweGroup2消费了事件,那么不会再继续遍历它的子View,mFirstTouchTarget将会指向它。也就是说只要有人消费了Down事件,那么mFirstTouchTarget就一定存储了当前view的信息。mFirstTouchTarget只有在完整事件执行完毕才会重新置null。

 

 

 

 

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