Triple.h
//用二维数组初始化每条边的值
template<class T>
class Triple
{
public:
int data[100][3];
Triple()
{
}
/*Triple(int arr[][],int n)
{
for(int i = 0 ;i < n;i++)
{
this->data[i][0] = arr[i][0];
this->data[i][1] = arr[i][1];
this->data[i][2] = arr[i][2];
}
}*/
~Triple()
{
}
};
Ebox.h
//边节点
template<class T>
class Ebox
{
public:
Ebox()
{
}
int mark;
int vertex_i;
int verte