levelDB源码分析(内存池)

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
#define STORAGE_LEVELDB_UTIL_ARENA_H_

#include <vector>
#include <assert.h>
#include <stddef.h>
#include <stdint.h>

namespace leveldb {

class Arena {
 public:
  Arena();
  ~Arena();

  // Return a pointer to a newly allocated memory block of "bytes" bytes.
  char* Allocate(size_t bytes);

  // Allocate memory with the normal alignment guarantees provided by malloc
  char* AllocateAligned(size_t bytes);

  // Returns an estimate of the total memory usage of data allocated
  // by the arena (including space allocated but not yet used for user
  // allocations).
  // 返回当前占用的内存,包括block以及std::vector占用
  size_t MemoryUsage() const {
    return blocks_memory_ + blocks_.capacity() * sizeof(char*);
  }

 private:
  char* AllocateFallback(size_t bytes); // 如果旧的block空间不够,则申请一个新的block
  char* AllocateNewBlock(size_t block_bytes);  // 申请一个新的block

  // Allocation state
  char* alloc_ptr_;   //当前空闲block地址
  size_t alloc_bytes_remaining_;  //当前空闲的block剩余内存大小

  // Array of new[] allocated memory blocks
  std::vector<char*> blocks_; //已经申请的block的地址集合

  // Bytes of memory in blocks allocated so far
  size_t blocks_memory_;   //已经申请的所有block的内存大小

  // No copying allowed
  Arena(const Arena&);
  void operator=(const Arena&);
};

inline char* Arena::Allocate(size_t bytes) {
  // The semantics of what to return are a bit messy if we allow
  // 0-byte allocations, so we disallow them here (we don't need
  // them for our internal use).
  assert(bytes > 0);
  if (bytes <= alloc_bytes_remaining_) {
	//检查当前的block是否可以分配,如果可以,直接分配
    char* result = alloc_ptr_;
    alloc_ptr_ += bytes;
    alloc_bytes_remaining_ -= bytes;
    return result;
  }
  return AllocateFallback(bytes);
}

}  // namespace leveldb

#endif  // STORAGE_LEVELDB_UTIL_ARENA_H_



// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#include "util/arena.h"
#include <assert.h>

namespace leveldb {

static const int kBlockSize = 4096;

Arena::Arena() {
  blocks_memory_ = 0;
  alloc_ptr_ = NULL;  // First allocation will allocate a block
  alloc_bytes_remaining_ = 0;
}

Arena::~Arena() {
  for (size_t i = 0; i < blocks_.size(); i++) {
    delete[] blocks_[i];
  }
}

char* Arena::AllocateFallback(size_t bytes) {
  if (bytes > kBlockSize / 4) {  //Èç¹û´óÓÚkBlockSizeµÄ1/4£¨1K£©£¬ÔòÖ±½Ó·ÖÅäÄÚ´æ
    // Object is more than a quarter of our block size.  Allocate it separately
    // to avoid wasting too much space in leftover bytes.
    char* result = AllocateNewBlock(bytes);
    return result;
  }
  // We waste the remaining space in the current block.
  alloc_ptr_ = AllocateNewBlock(kBlockSize);  //°´kBlockSize£¨4k£©·ÖÅäÄڴ棬Ȼºóµ÷ÕûÖ¸Õë
  alloc_bytes_remaining_ = kBlockSize;

  char* result = alloc_ptr_;
  alloc_ptr_ += bytes;
  alloc_bytes_remaining_ -= bytes;
  return result;
}

char* Arena::AllocateAligned(size_t bytes) {
  const int align = (sizeof(void*) > 8) ? sizeof(void*) : 8;
  assert((align & (align-1)) == 0);   // Pointer size should be a power of 2
  size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);  // ¼ì²éµ±Ç°µÄµØÖ·ÊÇ·ñ¶ÔÆä
  size_t slop = (current_mod == 0 ? 0 : align - current_mod);  //µ±Ç°µØַû¶ÔÆ䣬ÐèÒªµ÷Õû£¬slopΪÐèÒªµ÷ÕûµÄ×Ö½ÚÊý
  size_t needed = bytes + slop; //¶ÔÆäºóÕæÕýÐèÒªÉêÇëµÄÄÚ´æ´óС
  char* result;
  //内存充足时直接分配
  if (needed <= alloc_bytes_remaining_) {
    result = alloc_ptr_ + slop;  //ÄÚ´æ¶ÔÆäºóµÄµØÖ·
    alloc_ptr_ += needed;
    alloc_bytes_remaining_ -= needed;
  } else {
    //内存不足时重新分配
    // AllocateFallback always returned aligned memory
    result = AllocateFallback(bytes);
  }
  assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0); 
  return result;
}

//分配固定大小的内存放到vector里面
char* Arena::AllocateNewBlock(size_t block_bytes) {
  char* result = new char[block_bytes];
  blocks_memory_ += block_bytes;
  blocks_.push_back(result);
  return result;
}

}  // namespace leveldb




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